Ben F PRO
AI & ML interests
Organizations
- Videos of each evaluation: https://www.youtube.com/playlist?list=PLkDBfeR-zsShiZ2HpcscFDH-36uDwsl5W
- Link to repo: https://github.com/unmodeled-tyler/vessel-browser
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Finally just wrapped up a comparative analysis of my new open source AI browser, Vessel, against Claude Chrome from Anthropic.
The test evaluates both web navigation harnesses for speed and efficiency on a simple real-world e-commerce task. Opus 4.6 was used for each of the 3 evaluations, and the results show that Opus 4.6 was AT LEAST 2X FASTER when using Vessel Browser for web navigation in place of Claude Chrome.
Results (in order, fastest to slowest)
1. Claude Code + Vessel Browser: 3 minutes and 10s
2. Hermes Agent + Vessel Browser: 4 minutes and 13s
3. Claude Code + Claude Chrome: 7 minutes and 57s
Vessel Browser is open source, designed explicitly for agents from the ground-up (it is not a fork of a human browser with AI features bolted on), and supports a local MCP server for agent control, or BYOK custom OAI endpoints. Check it out for yourself!
These each come from first creating an ink sketch and are processed using ControlNet Lineart setting with a text prompt and sometimes the Flux Style shaping as well.
ENJOY!
I found that to be disappointing because I wanted to them to at least ask questions about the piece. Maybe I wasn't good at giving them a way to connect to the art and therefore they would default to asking 'how often I paint, when did I start painting, how did I find the time to paint" etc. Back in the studio these interactions convinced me that I was on my own pursuit to stay creatively fit and active, but not the kind of artist people would be curious about.
These days I have noticed that when I show people my AI creations or the sketches behind them they ask me about "the ethics of AI, if art is in danger and what I intended to do with them."
The other observation I have had is adults typically flip through the creations quickly. Kids look at a few, ask as few questions about what they are, and then tell me about their own art and things they make with friends. Gotta love kids! Here are a few recent ideas.
Recently I shared an album of hundreds of creations with a friend (and singular art fan) and he asked some questions that I felt were interesting enough to create this post on my process and what it teaches me vs what I am seeking.
Specifically I have learned to take ink drawings and create renderings that reveal my actual intention. My digital art goal is to recreate natural details into characters and landscapes that are imagined and deal with my affection for abstraction, deconstruction and humor.
My drawing goals are to be humorous and crafty about how things can be rendered just slightly incorrect to make the viewer see something familiar and recognizable even when its nonsense.
My process is using hysts/ControlNet-v1-1 with Lineart, 50 steps, 14 guidance scale and I give minimal descriptions that are often plain. Example "Really real old dog, plant, and another old dog, with an alligator turtle, posing for a photography portrait".
In the past few months I started taking the ControlNet render to multimodalart/flux-style-shaping and mashing up styles. Here I used a portrait of a Tortise and a dog laying next to each other on a reflective tile floor.
Last night, I took the Flux output and had it described using WillemVH/Image_To_Text_Description which was very accurate given the image.
I then fed the prompt back into Alpha-VLLM/Lumina-Image-2.0
The last step confirmed why I prefer using sketches to language. One, I am a visual artist therefore I have much better nuance with the drawings than with words. Two, my minds eye looks for the distorted. Three MOR FUN.
The results of the texture and accuracy of guessing the rest of a random object are a marvel. This is an insect meets crab character I first created in 2D and the short video attached show the results! Great work!
For this sequence I specifically used multimodalart/flux-style-shaping
After the first few images I start to use the previous render as the style image of the next render. Quick video sequence and some of my favorite selects below.
Rapidata/OpenAI-4o_t2i_human_preference
Yesterday we published the first large evaluation of the new model, showing that it absolutely leaves the competition in the dust. We have now made the results and data available here! Please check it out and ❤️ !
App link : https://www.patreon.com/posts/120193330
Check out below screenshots
I agree strongly with 1 and 2. I started playing with Stable Diffusion in Oct 2023 and had trouble getting everything installed and working smooth locally. I then started using various demos in Spaces on Hugging Face. Shortly after that I had a few video projects with Shutterstock and HP where they were rolling out very simple working demos of txt to img products then txt to 3D.
Right then I started telling everyone who asked me about AI image generation that there are going to be many products that "just work" and require no technical knowledge but users would benefit from learning the concepts and parameters to make the best images. Using the car analogy, some of us want to service and maintain our vehicles and others pull into the dealership anytime a light comes on. Some people want to go A>B with reliable efficient transportation and others demand status and performance.
The key to user adoption and success in image generation seems to lie in quality of outcomes. Right now many of the images being generated are so similar and corny. Color palettes, lighting, and texture often make you wince as a designer and while the technology is mind blowing the deliverable is what the user cares about. Now if you spend time refining and experimenting with the prompts you fix and enhance that issue but thats time consuming.