AnyTalk: Speech Animation for Arbitrary Characters Leveraging a Video Generation Model
Abstract
AnyTalk generates 3D speech animations for arbitrary characters without animation data by adapting video diffusion models via character-specific fine-tuning and optimizing blendshape parameters from synthesized talking-head videos, with a distilled real-time variant.
We present AnyTalk, a novel method for generating 3D speech animations for arbitrary characters without requiring any animation data. While existing audio-driven 3D speech animation methods rely on character-specific training data or laborious rigging/re-meshing, AnyTalk circumvents these limitations by leveraging recent video diffusion models trained on extensive video datasets. We first adapt a pre-trained video diffusion model to a target character through our Character-specific Fine-tuning (CsF) technique. By fine-tuning on rendered images of the 3D character paired with zeroed-out audio embeddings (representing "no motion"), we eliminate the need for animation data while preserving the motion prior of large-scale video diffusion model. We then uplift the resulting talking-head video into a 3D speech animation by estimating blendshape parameters through a proposed optimization process. AnyTalk enables lip-synced animations across diverse face meshes and blendshape configurations, significantly reducing manual effort and data requirements. We further enhance usability by distilling AnyTalk into a streamlined network, AnyTalk_{RT}, thereby enabling real-time performance. By leveraging talking-head video generation, our method broadens access to audio-driven speech animation technology for arbitrary characters. The code is publicly available at https://serin-yoon.github.io/projects/anytalk/.
Community
Speech Animation using Video Diffusion Model
Project page : {https://serin-yoon.github.io/projects/anytalk/}
Code : {https://github.com/kwanyun/AnyTalk_CsF}
This is an automated message from the Librarian Bot. I found the following papers similar to this paper.
The following papers were recommended by the Semantic Scholar API
- EMOSH: Expressive Motion and Shape Disentanglement for Human Animation (2026)
- GaussianEmoTalker: Real-Time Emotional Talking Head Synthesis with Audio-Driven and Blendshape-Based 3D Gaussian Splatting (2026)
- KM-Speaker: Keypoint-Based Style Control for High-Quality Speech-Driven 3D Facial Animation and Dialogue Localization (2026)
- ETHead: Generating Expressive 3D Facial Animation and Head Movement from Speech (2026)
- Proxy Avatar Meets Low-Rank Caching: Real-Time One-Shot Emotion-Controllable Portrait Animation (2026)
- Wan-Animate-2: Pushing the Application Boundaries of Character Animation (2026)
- Multi-View Face and Gesture Animation with Dynamic Gaussians (2026)
Please give a thumbs up to this comment if you found it helpful!
If you want recommendations for any Paper on Hugging Face checkout this Space
You can directly ask Librarian Bot for paper recommendations by tagging it in a comment: @librarian-bot recommend
Get this paper in your agent:
hf papers read 2608.16143 Don't have the latest CLI?
curl -LsSf https://hf.co/cli/install.sh | bash Models citing this paper 0
No model linking this paper
Datasets citing this paper 0
No dataset linking this paper
Spaces citing this paper 0
No Space linking this paper
Collections including this paper 0
No Collection including this paper