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| license: other | |
| license_name: per-codec | |
| license_link: https://huggingface.co/BricksDisplay/codec.cpp-gguf#license | |
| tags: | |
| - codec.cpp | |
| - gguf | |
| - audio | |
| - neural-audio-codec | |
| # codec.cpp GGUFs | |
| Neural audio codecs for [codec.cpp](https://github.com/mybigday/codec.cpp): turn | |
| speech into discrete tokens and back, offline on CPU or GPU. | |
| | Codec | Sample rate | Token rate | Files | | |
| |---|---|---|---| | |
| | [IBM DAC.speech v1.0](https://huggingface.co/ibm-research/DAC.speech.v1.0) | 24 kHz | 75 frames/s | `ibm-research--DAC.speech*.gguf` | | |
| | [NVIDIA NeMo Nano Codec](https://huggingface.co/nvidia/nemo-nano-codec-22khz-0.6kbps-12.5fps) | 22.05 kHz | 12.5 frames/s (0.6 kbps) | `nemo-nano-codec-22khz-0.6kbps-12.5fps*.gguf` | | |
| | [WavTokenizer large (speech)](https://huggingface.co/novateur/WavTokenizer-large-speech-75token) | 24 kHz | 75 tokens/s | `wavtokenizer-large-speech-75tokens*.gguf` | | |
| Each codec comes in several precisions: the file without a suffix is F16 | |
| (recommended), `-F32` is full precision, `-Q8_0` / `-Q5_K_M` / `-Q4_K_M` are | |
| smaller and faster at some quality cost. | |
| ## Run | |
| ```bash | |
| hf download BricksDisplay/codec.cpp-gguf ibm-research--DAC.speech.gguf --local-dir codecs | |
| ./build/codec-cli encode --model codecs/ibm-research--DAC.speech.gguf --in speech.wav --out codes.npy | |
| ./build/codec-cli decode --model codecs/ibm-research--DAC.speech.gguf --codes codes.npy --out decoded.wav | |
| ``` | |
| Python (`pip install .` in a codec.cpp checkout; see | |
| [python/README.md](https://github.com/mybigday/codec.cpp/blob/main/python/README.md)): | |
| ```python | |
| import codec_cpp, soundfile as sf | |
| ctx = codec_cpp.Model("codecs/ibm-research--DAC.speech.gguf").context() | |
| pcm, sr = sf.read("speech.wav", dtype="float32") | |
| codes = ctx.encode(pcm, sr) # int32 (n_frames, n_q) | |
| audio, sr = ctx.decode(codes) | |
| ``` | |
| Build instructions and GPU flags are in the | |
| [codec.cpp README](https://github.com/mybigday/codec.cpp). | |
| These codecs are also the audio side of TTS models: there a llama.cpp LM | |
| backbone writes the codes and codec.cpp turns them into audio (see the | |
| `*-GGUF` TTS repos of this organization). | |
| ## License | |
| Each codec keeps its original license: DAC.speech CDLA-Permissive-2.0, NeMo Nano Codec the NVIDIA Open Model License, WavTokenizer MIT. | |