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Aether cooked worlds
Cooked packages of the template worlds that ship with Aether, an open-source editor for 3D worlds in the browser. The Aether player reads a world's package from here and draws it without running the generators: it downloads geometry that was already generated and a list of shader programs to compile first.
Layout
<slug>/manifest.json which cook the player opens for this world (the only file that changes)
<slug>/<id>/packs/<nnnn>.bin generated geometry, packed by grid cell
<slug>/<id>/programs/<tier>.json shader programs of one render tier
<id> is derived from the world's content and the generator code version. Files under an id never change. A new cook
of a world gets a new id, and its manifest is uploaded only after all of its files are in place. The format is
documented in docs/ARCHITECTURE-STREAMING.md ("Cooked package format") in the Aether repository.
The files are made by scripts/cook.ts and uploaded by scripts/cook-upload.ts. They are build artefacts: the template
worlds themselves (apps/studio/public/templates/worlds/) are the source.
Licence
MIT, the same as Aether (© 2026 Aether contributors). The packages contain only:
- geometry that Aether's own generators produce from the template worlds;
- GLSL shader source that three.js (MIT) generates for those materials.
They contain no textures, models, sounds or other third-party media. The library assets a world uses (CC0-1.0,
CC-BY-4.0 with credit, or MIT, listed in docs/THIRD_PARTY.md) are loaded from the Aether site, not from this dataset.
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