Point4D training data
Gated internal mirror. Each dataset lives under a neutral code (data-NNN/). Clip shards follow the p4d-1 / p4d-1.2
WebDataset format (one tar member per frame and modality, <shard>.idx.json member offsets for range reads), with a
per-dataset data-NNN/meta.tar holding dataset.json (splits, licenses/provenance, conventions, depth_semantics,
quality, multiview), index.parquet (one row per clip) and the shard indices. The exception is data-013, which
holds per-(sequence, camera) source units read by its own streaming loader.
Conventions shared by all datasets
- Depth confidence: optional
depth_confidence.TTTT.png(uint8, 255 = full weight, 0 where depth is 0) multiplies the per-pixel depth regression weight (loss_weights(status, confidence=...)); seedataset.jsonmodalities.depth_confidence.rule/calibration. - Cameras: OpenCV camera frame (x right, y down, z forward);
extrinsicsare world-to-camera 4x4 per frame;intrinsics3x3 per frame (full K, skew allowed). Non-pinhole clips (p4d-1.2) addcamera_model+ per-framecamera_params(opencvradial-tangential,opencv_fisheye,aria_fisheye624); usep4d_data.camerafor project / unproject / raymap. - RGB: source JPEG/PNG bytes where the source ships image files; otherwise lossless WebP (decoded frames or re-encoded PNG; pixels identical). Lossless WebP decodes at ~8 ms per 960x540 frame on one core (PIL / libwebp; PNG ~7 ms, JPEG ~3 ms): a 128-frame clip costs ~1 core-second, so give the loader enough decode workers.
- Depth: metres, planar camera z unless
meta.modalities.depth.convention == "ray"(fisheye). 0 = no value.depth_status(uint8 per frame; low 4 bits = class, bit 7 = heuristic label) says how to supervise every pixel: 0 valid, 1 sky (supervise as infinite depth / inverse depth 0), 2 far_bounded (one-sided loss: prediction must be= the per-clip
far_lower_bound_m), 3 transparent (follow the dataset's transparent convention below), 4 volumetric_opaque (no target), 5 volumetric_partial (weight bytransmittance), 6 edge_uncertain (real data only; low weight), 7 hole (no target). Reference weights:p4d_data.depth_status.loss_weights. - Transparent conventions:
first_surface(depth on the glass),last_opaque(depth sees through glass),sensor/estimated(unreliable on glass). Multi-layer depth (depth_layers): layer 1 = standard depth, deeper layers along the ray, one per media transition. - Tracks (
tracks.npz): world xyz [T, N, 3],valid,visible, query frame/uv, instance ids where available. Static tracks are fixed world points sampled from depth and visible by depth test. Optional per-observationdepth_residual(signed, metres) to downweight points inside objects. - Flow:
channel_order"dx,dy" in pixels; forward = displacement of frame t's pixel to t+1, backward = to t-1;dataset.json["flow_convention"];p4d_data.flow.standard_flow(clip)returns the standard for any clip. - Time:
dataset.json["timing"]gives fps where the source documents it; otherwise time is the frame index (unknown fps) or the clips are unordered views / single images. - Multi-camera:
dataset.json["multiview"]:single_camera,native(views inside each clip, per-view visibility) orper_camera_clipswithsync_groups.p4d_data.multiview.per_camera_visibilityreturns visibility of any track in every synchronized camera. - Unordered views: clips with
extra_meta.unordered_views = trueare view sets, not smooth video: skip temporal smoothness / flow-style losses. - Camera motion:
index.parquethas per-clipcam_*columns (definitions, thresholds and units indataset.json["camera_motion"]).cam_motion_class:static/rotation_only(max angular parallax < 1 deg; rotation extent < 1 deg or >= 1 deg), translating clipsslow/moderate/fastby the median per-frame image motion m = degrees(translation / median scene depth) + rotation (< 0.5, < 2, >= 2 deg/frame; ~10 px per deg at a 60 deg / 640 px view),unordered(view sets),single(one frame). Also: translation speed per frame relative to the median depth (and m/s for metric datasets with known fps), rotation deg/frame and deg/s (p50 / p90 / max), parallax (median baseline / depth at stride 8, max angular parallax), path length, total rotation, p90 accelerations,cam_jerk_score/cam_shaky(high-pass jitter: hand-held-like vs smooth). Multi-view clips: scalars describe the most-moving view,cam_motion_class_per_viewlists every view. Speeds are per stored frame. - Quality:
dataset.json["quality"]gives a 1-5 score and suggested weights per supervised quantity (multiply with the per-pixel depth_status weights). - Supervision tiers:
dataset.json["quality"]["supervision_tier"]labels every dataset's depth asexact(rendered ground truth: the only supervision target, incl. fine detail / edges),sensor(laser / LiDAR / phone depth / digital twin: real but noisy at edges and thin structures),coarse(multi-view stereo: only coarsely correct; fine detail, foliage and sky boundaries are wrong),mixed(per clip,extra_meta.depth_kind) ornone; and cameras asexact,sensor(device tracking),estimated(SfM / SLAM) orintrinsics_only. Intended use: train onexactdata; usesensor/coarsedepth andestimatedcameras only as conditioning inputs ("guesses") for a synthetic-trained model that later fills in the real data. If coarse depth is supervised at all, do it at low resolution only (pooled, scale-invariant, dropping cells that contain sky / holes), never with gradient or edge losses.
Datasets
data-001
- What: synthetic (rendered), dynamic humans/animals/objects. Structure: video clips.
- Supervision tier: depth
exact, camerasexact(supervision target). - Size: 2,161 clips, 269,748 frames, 324.4 GB; median 128 frames/clip; resolution 960x540; fps not recorded (frame-index time).
- Modalities (share of clips): rgb 100%, depth 100%, normals 100%, instance 100%, tracks 100%.
- Tracks: ground-truth 3D trajectories (static + dynamic); visibility recomputed by depth test (max(3 %, 3 cm)); per-observation signed depth_residual stored (downweight points far inside surfaces).
- Flow: none.
- Depth: transparent surfaces =
mixed(verified); mirrorsunknown; volumetricsnoisy; multi-layer: no. - Camera motion (index
cam_*): static 67, rotation_only 126, slow 974, moderate 961, fast 33; median image motion 0.51 deg/frame; shaky 674 (31 %). - Quality score: 4/5; metric scale: True; suggested weights: {'depth': 1.0, 'camera': 1.0, 'static_tracks': 1.0, 'dynamic_tracks': 1.0, 'dense_motion': 1.0, 'covisibility': 1.0}.
- fog/smoke scenes: volumetric depth labels in depth_status
- outdoor scenes: HDRI environment beyond the ground plane is far_bounded (>= farthest geometry)
- outdoor scenes: source cameras were one frame late; corrected (camera of frame t+1), the last frame of each sequence is extrapolated (extra_meta.camera_extrapolated_frames)
- some outdoor clips contain fast rendered ~360 deg camera spins (extra_meta.camera_events): avoid training pairs that span them
data-002
- What: synthetic driving (game engine), moving traffic. Structure: video clips; stereo pairs (cam0/cam1) as separate clips linked by sync groups.
- Supervision tier: depth
exact, camerasexact(supervision target). - Size: 380 clips, 42,520 frames, 76.5 GB; median 128 frames/clip; resolution 1242x375; fps not recorded (frame-index time).
- Modalities (share of clips): rgb 100%, depth 100%, instance 100%, semantic 100%, flow 100%, scene_flow 100%, tracks 100%.
- Tracks: static-scene tracks + dynamic tracks on moving vehicles (from per-frame vehicle poses; parked cars stay static).
- Flow: forward/backward optical flow + scene flow stored.
- Depth: transparent surfaces =
first_surface(verified); mirrorsunknown; volumetricsnone; multi-layer: no. - Camera motion (index
cam_*): static 20, slow 80, moderate 56, fast 224; median image motion 2.9 deg/frame; shaky 0 (0 %). - Quality score: 5/5; metric scale: True; suggested weights: {'depth': 1.0, 'camera': 1.0, 'static_tracks': 1.0, 'dense_motion': 1.0, 'covisibility': 1.0}.
- weather variants (fog/rain/...) share the clear-weather geometry; fog transmittance in depth_status
- sky = semantic sky class (infinite depth target)
data-003
- What: real imagery with depth rendered from multi-view-stereo meshes. Structure: unordered multi-view image sets (not video).
- Supervision tier: depth
coarse, camerasestimated(conditioning input / guess for a synthetic-trained model; exact quantities only where the tier says exact). - Size: 661 clips, 66,113 frames, 58.0 GB; median 128 frames/clip; resolution 768x576; fps not recorded (frame-index time).
- Modalities (share of clips): rgb 100%, depth 100%, tracks 100%.
- Tracks: static tracks from depth + cameras.
- Flow: none.
- Depth: transparent surfaces =
estimated(verified); mirrorsunknown; volumetricsnone; multi-layer: no. - Camera motion (index
cam_*): unordered 661. - Quality score: 3/5; metric scale: False; suggested weights: {'depth': 0.6, 'camera': 0.8, 'static_tracks': 0.5, 'covisibility': 0.6}.
- arbitrary scale (scale-invariant losses only)
- mesh holes -> hole; depth edges -> edge_uncertain
data-004
- What: synthetic (game engine) environments, mostly static. Structure: video clips (front camera).
- Supervision tier: depth
exact, camerasexact(supervision target). - Size: 1,531 clips, 181,849 frames, 215.1 GB; median 128 frames/clip; resolution 640x640; fps 10.0.
- Modalities (share of clips): rgb 100%, depth 100%, flow 100%, tracks 100%.
- Tracks: static tracks from depth + cameras.
- Flow: optical flow stored (lossless).
- Depth: transparent surfaces =
last_opaque(verified); mirrorsunknown; volumetricsnone; multi-layer: no. - Camera motion (index
cam_*): fast 1,531; median image motion 5.2 deg/frame; shaky 1,518 (99 %). - Quality score: 5/5; metric scale: True; suggested weights: {'depth': 1.0, 'camera': 1.0, 'static_tracks': 1.0, 'dense_motion': 1.0, 'covisibility': 1.0}.
- depth sees through glass (last_opaque)
- sky via per-environment segmentation ids; invalid non-sky >= 1000 m (far_bounded)
data-005
- What: synthetic (rendered), dynamic, same pipeline as data-001. Structure: video clips.
- Supervision tier: depth
exact, camerasexact(supervision target). - Size: 90 clips, 3,600 frames, 2.1 GB; median 40 frames/clip; resolution 960x540; fps 24.0.
- Modalities (share of clips): rgb 100%, depth 100%, tracks 100%.
- Tracks: ground-truth trajectories; visibility recomputed by depth test (max(3 %, 3 cm)) + depth_residual.
- Flow: none.
- Depth: transparent surfaces =
mixed(documented); mirrorsunknown; volumetricsoutlier; multi-layer: no. - Camera motion (index
cam_*): static 11, rotation_only 13, slow 31, moderate 31, fast 4; median image motion 0.45 deg/frame; shaky 23 (26 %). - Quality score: 4/5; metric scale: True; suggested weights: {'depth': 1.0, 'camera': 1.0, 'static_tracks': 1.0, 'dynamic_tracks': 1.0, 'covisibility': 1.0}.
- source outlier code (85 m) converted to invalid
- smoke (coded as solid blocks in the source) -> hole (no target)
- outdoor clips: cameras corrected by one frame as in data-001
data-006
- What: synthetic (rendered) dynamic object scenes. Structure: video clips.
- Supervision tier: depth
exact, camerasexact(supervision target). - Size: 5,869 clips, 704,280 frames, 500.6 GB; median 120 frames/clip; resolution 512x512; fps not recorded (frame-index time).
- Modalities (share of clips): rgb 100%, depth 100%, instance 100%, tracks 100%.
- Tracks: ground-truth 3D trajectories (dense sampling, static + dynamic).
- Flow: none.
- Depth: transparent surfaces =
first_surface(documented); mirrorsunknown; volumetricsnone; multi-layer: no. - Camera motion (index
cam_*): static 1,262, rotation_only 6, slow 2,386, moderate 2,213, fast 2; median image motion 0.34 deg/frame; shaky 0 (0 %). - Quality score: 5/5; metric scale: True; suggested weights: {'depth': 1.0, 'camera': 1.0, 'static_tracks': 1.0, 'dynamic_tracks': 1.0, 'covisibility': 1.0}.
- background is a dome mesh at 40 m: far_bounded (>= 40 m), never sky
data-007
- What: synthetic (path-traced) procedural scenes. Structure: multi-view clips (views stored inside each clip).
- Supervision tier: depth
exact, camerasexact(supervision target). - Size: 2 clips, 48 frames, 0.1 GB; median 24 frames/clip; resolution 320x180; fps 24.0.
- Modalities (share of clips): rgb 100%, depth 100%, normals 100%, instance 100%, semantic 100%, flow 100%, tracks 100%.
- Tracks: ground-truth tracks with per-view visibility.
- Flow: optical flow from the renderer.
- Depth: transparent surfaces =
first_surface(documented); mirrorsunknown; volumetricsnone; multi-layer: no (could be re-rendered). - Camera motion (index
cam_*): fast 2; median image motion 3 deg/frame; shaky 2 (100 %). - Quality score: 5/5; metric scale: True; suggested weights: {'depth': 1.0, 'camera': 1.0, 'static_tracks': 1.0, 'dynamic_tracks': 1.0, 'dense_motion': 1.0, 'covisibility': 1.0}.
- test sample only (2 clips)
- refractive materials marked in extra.ambiguity
data-008
- What: real object-centric phone videos, multi-view-stereo depth. Structure: video clips.
- Supervision tier: depth
coarse, camerasestimated(conditioning input / guess for a synthetic-trained model; exact quantities only where the tier says exact). - Size: 49 clips, 5,299 frames, 5.4 GB; median 128 frames/clip; resolution 312x556, 340x453, 353x471; fps not recorded (frame-index time).
- Modalities (share of clips): rgb 100%, depth 100%, instance 100%, tracks 100%.
- Tracks: static tracks from depth + cameras (scene is static).
- Flow: none.
- Depth: transparent surfaces =
estimated(verified); mirrorsunknown; volumetricsnone; multi-layer: no. - Camera motion (index
cam_*): moderate 6, fast 43; median image motion 3.1 deg/frame; shaky 39 (80 %). - Quality score: 1/5; metric scale: False; suggested weights: {'depth': 0.3, 'camera': 0.4, 'static_tracks': 0.3, 'covisibility': 0.3}.
- lowest quality score: estimated cameras + fragmentary depth; heavily filtered to the best clips
- arbitrary scale (scale-invariant losses only)
- scene point clouds stored as scene assets
data-009
- What: real RGB-D phone captures (sensor depth). Structure: video clips.
- Supervision tier: depth
sensor, camerassensor(conditioning input / guess for a synthetic-trained model; exact quantities only where the tier says exact). - Size: 914 clips, 98,639 frames, 49.3 GB; median 128 frames/clip; resolution 480x640; fps 30.0.
- Modalities (share of clips): rgb 100%, depth 100%, instance 100%, tracks 100%.
- Tracks: static tracks (not on hand-held objects).
- Flow: none.
- Depth: transparent surfaces =
sensor(documented); mirrorsunknown; volumetricsnone; multi-layer: no. - Camera motion (index
cam_*): static 22, rotation_only 2, slow 26, moderate 438, fast 426; median image motion 2 deg/frame; shaky 232 (25 %). - Quality score: 2/5; metric scale: True; suggested weights: {'depth': 0.7, 'camera': 0.5, 'static_tracks': 0.4, 'covisibility': 0.4}.
- estimated (AR) poses drift over long ranges: prefer windows <= 32 frames; drifting clips removed
- sensor depth: holes and edge_uncertain bands
data-010
- What: synthetic (rendered) dynamic people/animals. Structure: video clips; stereo pairs (left/right) linked by sync groups.
- Supervision tier: depth
exact, camerasexact(supervision target). - Size: 24 clips, 2,400 frames, 8.7 GB; median 128 frames/clip; resolution 1280x720; fps 30.0.
- Modalities (share of clips): rgb 100%, depth 100%, instance 100%, flow 100%, tracks 100%.
- Tracks: ground-truth trajectories (left camera); right-camera visibility derived by depth test.
- Flow: forward/backward optical flow (1/16 px quantised).
- Depth: transparent surfaces =
first_surface(assumed); mirrorsunknown; volumetricsnone; multi-layer: no. - Camera motion (index
cam_*): slow 24; median image motion 0.16 deg/frame; shaky 0 (0 %). - Quality score: 5/5; metric scale: True; suggested weights: {'depth': 1.0, 'camera': 1.0, 'static_tracks': 1.0, 'dynamic_tracks': 1.0, 'dense_motion': 1.0, 'covisibility': 1.0}.
- only one source archive converted so far (24 clips)
data-011
- What: synthetic (game engine) street scenes, static. Structure: video clips.
- Supervision tier: depth
exact, camerasexact(supervision target). - Size: 120 clips, 12,000 frames, 10.6 GB; median 100 frames/clip; resolution 960x540; fps not recorded (frame-index time).
- Modalities (share of clips): rgb 100%, depth 100%, tracks 100%.
- Tracks: static tracks from depth + cameras.
- Flow: none.
- Depth: transparent surfaces =
first_surface(verified); mirrorsunknown; volumetricsnone; multi-layer: no. - Camera motion (index
cam_*): moderate 5, fast 115; median image motion 3.5 deg/frame; shaky 7 (6 %). - Quality score: 4/5; metric scale: False; suggested weights: {'depth': 1.0, 'camera': 1.0, 'static_tracks': 1.0, 'covisibility': 1.0}.
- metric scale under review (possible large scale factor): scale-invariant losses only
- sky = infinite depth (heuristic, horizon test)
data-012
- What: synthetic (rendered) dynamic object scenes. Structure: short video clips (24 frames).
- Supervision tier: depth
exact, camerasexact(supervision target). - Size: 1,581 clips, 37,944 frames, 54.7 GB; median 24 frames/clip; resolution 512x512; fps 12.0.
- Modalities (share of clips): rgb 100%, depth 100%, normals 100%, instance 100%, flow 100%, tracks 100%.
- Tracks: static tracks + exact dynamic-object tracks (from stored object coordinates and per-frame object boxes).
- Flow: forward/backward optical flow in the standard convention (corrected from the source's (dy, dx)).
- Depth: transparent surfaces =
first_surface(documented); mirrorsunknown; volumetricsnone; multi-layer: no. - Camera motion (index
cam_*): static 73, rotation_only 12, slow 414, moderate 967, fast 115; median image motion 0.8 deg/frame; shaky 2 (0 %). - Quality score: 5/5; metric scale: True; suggested weights: {'depth': 1.0, 'camera': 1.0, 'static_tracks': 1.0, 'dense_motion': 1.0, 'covisibility': 1.0}.
- background dome at 40 m: far_bounded, never sky
- instance semantics: object category ids in instances.json
data-013
- What: synthetic (game engine) multi-camera dynamic scenes with humans and objects. Structure: NOT p4d shards: per-(sequence, camera) source units read by the repo's streaming loader for this code, which builds clips on the fly; humans/ holds per-person body + clothing vertex caches the loader range-reads.
- Supervision tier: depth
exact, camerasexact(supervision target). - Tracks: dense face-id warped tracks for environment, objects and the person (body instance 1, clothing instance 2); visibility by depth test (max(3 %, 3 cm)) + depth_residual.
- Flow: none.
- Depth: transparent surfaces =
last_opaque(verified); mirrorsunknown; volumetricsnone; multi-layer: no. - Quality score: 4/5; metric scale: True; suggested weights: {'depth': 1.0, 'camera': 1.0, 'static_tracks': 1.0, 'dynamic_tracks': 1.0, 'covisibility': 1.0}.
- 8 synchronized cameras per sequence (4 in the simulation subset)
- far depth >= 655 m stored as far_bounded
- loader outputs a right-handed world
- body and clothing meshes are the source's; hair and shoes have no mesh (body-labelled pixels there are 1-2 cm in front of the body mesh)
data-014
- What: real game footage with game depth buffer and estimated cameras. Structure: video clips.
- Supervision tier: depth
exact, camerasestimated(conditioning input / guess for a synthetic-trained model; exact quantities only where the tier says exact). - Size: 210 clips, 16,559 frames, 30.7 GB; median 72.5 frames/clip; resolution 1280x720; fps 24.0, 30.0.
- Modalities (share of clips): rgb 100%, depth 100%, tracks 100%.
- Tracks: static tracks (same-time only).
- Flow: none.
- Depth: transparent surfaces =
mixed(documented); mirrorsunknown; volumetricsnone; multi-layer: no. - Camera motion (index
cam_*): rotation_only 1, slow 18, moderate 92, fast 99; median image motion 1.9 deg/frame; shaky 174 (83 %). - Quality score: 3/5; metric scale: True; suggested weights: {'depth': 0.6, 'camera': 0.6, 'static_tracks': 0.5, 'covisibility': 0.6}.
- broken calibrations and low-consistency clips filtered
- far/near clipped depth -> hole
data-015
- What: synthetic (path-traced) indoor scenes with transparent objects. Structure: single images.
- Supervision tier: depth
exact, camerasintrinsics_only(conditioning input / guess for a synthetic-trained model; exact quantities only where the tier says exact). - Size: 15,295 clips, 15,295 frames, 17.2 GB; median 1 frames/clip; resolution 1280x720; fps not recorded (frame-index time).
- Modalities (share of clips): rgb 100%, depth 100%.
- Tracks: none.
- Flow: none.
- Depth: transparent surfaces =
first_surface(documented); mirrorsunknown; volumetricsnone; multi-layer: 8 layers. - Camera motion (index
cam_*): single 15,295. - Quality score: 4/5; metric scale: True; suggested weights: {'depth': 1.0, 'camera': 0.8, 'covisibility': 0.8}.
- MULTI-LAYER DEPTH: 8 layers (depth_layers), one per media transition; layer 1 = standard depth
- intrinsics derived from the generator config (camera weight 0.8)
data-016
- What: synthetic (path-traced) indoor scenes. Structure: unordered views per trajectory (not smooth video).
- Supervision tier: depth
exact, camerasexact(supervision target). - Size: 769 clips, 74,587 frames, 102.2 GB; median 100 frames/clip; resolution 1024x768; fps not recorded (frame-index time).
- Modalities (share of clips): rgb 100%, depth 100%, normals 100%, instance 100%, semantic 100%, tracks 100%.
- Tracks: static tracks from depth + cameras.
- Flow: none.
- Depth: transparent surfaces =
first_surface(verified); mirrorssurface; volumetricsnone; multi-layer: no. - Transparent labels: nyu40 ids {'9': 'window', '19': 'mirror'} (no glass class; glass cups/bottles fall in 40 otherprop; 13 blinds / 28 showercurtain partly see-through).
- Camera motion (index
cam_*): unordered 769. - Quality score: 5/5; metric scale: True; suggested weights: {'depth': 1.0, 'camera': 1.0, 'static_tracks': 1.0, 'dense_motion': 1.0, 'covisibility': 1.0}.
- tilt-shift cameras represented exactly (K may have skew)
- windows/mirrors: first surface, labelled transparent
- back-facing source normals flipped toward the camera
data-017
- What: aerial imagery: real (photogrammetry mesh or LiDAR depth) + synthetic renders. Structure: single images.
- Supervision tier: depth
mixed, camerasintrinsics_only(conditioning input / guess for a synthetic-trained model; exact quantities only where the tier says exact). - Size: 16,214 clips, 16,214 frames, 10.5 GB; median 1 frames/clip; resolution 790x1198, 896x672, 952x532; fps not recorded (frame-index time).
- Modalities (share of clips): rgb 100%, depth 100%.
- Tracks: none.
- Flow: none.
- Depth: transparent surfaces =
estimated(documented); mirrorsunknown; volumetricsnone; multi-layer: no. - Camera motion (index
cam_*): single 16,214. - Quality score: 3/5; metric scale: True; suggested weights: {'depth': 0.8, 'camera': 0.6, 'covisibility': 0.6}.
- no camera poses (identity extrinsics); per-image intrinsics
- extra_meta.depth_kind = mesh | lidar | synthetic
- real depth: edge_uncertain bands; LiDAR is sparse
data-018
- What: synthetic (game engine) city, aerial + street views. Structure: unordered views.
- Supervision tier: depth
exact, camerasexact(supervision target). - Size: 142 clips, 17,402 frames, 16.6 GB; median 128 frames/clip; resolution 1000x1000, 1920x1080; fps not recorded (frame-index time).
- Modalities (share of clips): rgb 100%, depth 100%, tracks 100%.
- Tracks: static tracks from depth + cameras.
- Flow: none.
- Depth: transparent surfaces =
first_surface(verified); mirrorsunknown; volumetricsnone; multi-layer: no. - Camera motion (index
cam_*): unordered 142. - Quality score: 5/5; metric scale: True; suggested weights: {'depth': 1.0, 'camera': 1.0, 'static_tracks': 1.0, 'covisibility': 1.0}.
- street depth saturates at 655 m: far_bounded / sky
- street views include upward-looking cameras
data-019
- What: synthetic (game engine) outdoor environments. Structure: video clips (easy + hard trajectories).
- Supervision tier: depth
exact, camerasexact(supervision target). - Size: 1,020 clips, 124,219 frames, 109.3 GB; median 128 frames/clip; resolution 640x640; fps not recorded (frame-index time).
- Modalities (share of clips): rgb 100%, depth 100%, tracks 100%.
- Tracks: static tracks from depth + cameras.
- Flow: none.
- Depth: transparent surfaces =
last_opaque(verified); mirrorsunknown; volumetricsnone; multi-layer: no. - Camera motion (index
cam_*): rotation_only 1, moderate 1, fast 1,018; median image motion 4.8 deg/frame; shaky 1,015 (100 %). - Quality score: 5/5; metric scale: True; suggested weights: {'depth': 1.0, 'camera': 1.0, 'static_tracks': 1.0, 'covisibility': 1.0}; per-scene weights: {'ForestEnv': {'static_tracks': 0.8}, 'SeasonalForestSpring': {'static_tracks': 0.8}, 'SeasonalForestWinter': {'static_tracks': 0.8}, 'SeasonalForestAutumn': {'static_tracks': 0.8}, 'SeasonalForestWinterNight': {'static_tracks': 0.8}, 'GreatMarsh': {'static_tracks': 0.8}}.
- foliage moves: static-track weight 0.8 for vegetation-heavy environments
- sky ids per environment (some environments use two)
data-020
- What: real phone / camera video of real-world scenes (mostly outdoor), photometric supervision; multi-view-stereo depth (third-party reconstruction, relative scale) where present. Structure: video clips (~4-6 fps, <= 128 frames; consistent segments of each scene).
- Supervision tier: depth
coarse, camerasestimated(conditioning input / guess for a synthetic-trained model; exact quantities only where the tier says exact). - Size: 6,276 clips, 659,313 frames, 340.8 GB; median 107 frames/clip; resolution 480x270, 960x540; fps 0.6674, 1.0013, 1.3031, 1.4302, 1.5008, 1.5804, 1.6218, 1.6222, 1.624, 1.7685, 1.8679, 1.8686, 1.8692, 1.8707, 1.8732, 1.8765, 1.9937, 1.9944, 1.996, 2.0061, 2.068, 2.0707, 2.1355, 2.1362, 2.1365, 2.1428, 2.1445, 2.1449, 2.1455, 2.2251, 2.2252, 2.3016, 2.3081, 2.3091, 2.3099, 2.3123, 2.3129, 2.313, 2.3131, 2.3132, 2.4015, 2.4907, 2.4908, 2.5, 2.5002, 2.5008, 2.5012, 2.5015, 2.5017, 2.502, 2.5025, 2.5035, 2.5038, 2.5054, 2.6085, 2.6109, 2.6122, 2.7162, 2.7168, 2.7173, 2.7178, 2.7213, 2.7239, 2.7252, 2.7279, 2.7287, 2.7299, 2.7304, 2.7308, 2.7312, 2.7317, 2.7321, 2.7324, 2.733, 2.7334, 2.7345, 2.7585, 2.8571, 2.8598, 2.8615, 2.8633, 2.9904, 2.9912, 2.992, 2.9925, 2.9933, 2.9954, 2.999, 2.9998, 3.0022, 3.0026, 3.0032, 3.0037, 3.0044, 3.0046, 3.0047, 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- Modalities (share of clips): rgb 100%, tracks 100%.
- Tracks: sparse structure-from-motion points of the source reconstruction as static tracks; valid = visible only where the point was observed; 2-D observations in extra.sfm_observations.npz.
- Flow: none.
- Depth: transparent surfaces =
estimated(verified); mirrorsunknown; volumetricsnone; multi-layer: no. - Quality score: 3/5; metric scale: False; suggested weights: {'depth': 0.15, 'camera': 0.7, 'static_tracks': 0.5, 'covisibility': 0.4, 'photometric': 1.0}.
- native radial-tangential camera (camera_model 'opencv'); arbitrary scale
- depth (where modalities.depth.present): multi-view-stereo camera z in the camera's units (not metres), resampled to the native distorted frame and stored at HALF resolution (modalities.depth.stride = 2; the reader upsamples to the RGB size); noisy and ~40-50 % valid: weight every pixel by depth_confidence (low near edges); sky (heuristic, large components only) supervised as infinite with the per-pixel extra.sky_weight
- use for novel-view / photometric (Gaussian-splatting) losses + camera supervision; held-out views every 8th scene frame (extra_meta.nvs_split)
- RGB is lossless WebP (pixels identical to the source PNG)
- transient movers (people, cars) not masked; scene-level reflection / transparency labels in extra_meta.labels
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