new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Sep 2

High-Resolution Visual Reasoning via Multi-Turn Grounding-Based Reinforcement Learning

State-of-the-art large multi-modal models (LMMs) face challenges when processing high-resolution images, as these inputs are converted into enormous visual tokens, many of which are irrelevant to the downstream task. In this paper, we propose Multi-turn Grounding-based Policy Optimization (MGPO), an end-to-end reinforcement learning (RL) framework that enables LMMs to iteratively focus on key visual regions by automatically cropping sub-images, based on model-predicted grounding coordinates within a multi-turn conversation framework. Compared to supervised fine-tuning (SFT), which requires costly additional grounding annotations, our approach highlights that LMMs can emerge robust grounding abilities during the RL training process, leveraging only a binary reward function derived from the correctness of the final answer. Additionally, we observe that LMMs struggle to autonomously trigger visual grounding during the rollout process. To address this cold start problem, we design a multi-turn conversational template and restrict policy loss computation to model outputs generated across multiple dialogue rounds, thereby promoting stable optimization. Extensive experiments demonstrate that, when trained on standard visual-question-short answering data without grounding annotations, MGPO effectively elicits stronger grounding capabilities compared to GRPO, leading to 5.4\% improvement on in-distribution MME-Realworld and 5.2\% improvement on the challenging out-of-distribution (OOD) V* Bench. Notably, MGPO post-training on Qwen2.5-VL-7B with 21K samples surpasses OpenAI's o1 and GPT-4o models on the OOD V* Bench. Codes are available at https://github.com/EvolvingLMMs-Lab/MGPO.

  • 6 authors
·
Jul 8, 2025 1

Grounded Chain-of-Thought for Multimodal Large Language Models

Despite great progress, existing multimodal large language models (MLLMs) are prone to visual hallucination, greatly impeding their trustworthy applications. In this paper, we study this problem from the perspective of visual-spatial reasoning, and propose a new learning task for MLLMs, termed Grounded Chain-of-Thought (GCoT). Different from recent visual CoT studies, which focus more on visual knowledge reasoning, GCoT is keen to helping MLLMs to recognize and ground the relevant visual cues step by step, thereby predicting the correct answer with grounding coordinates as the intuitive basis. To facilitate this task, we also carefully design and construct a dataset called multimodal grounded chain-of-thought (MM-GCoT) consisting of 24,022 GCoT examples for 5,033 images. Besides, a comprehensive consistency evaluation system is also introduced, including the metrics of answer accuracy, grounding accuracy and answer-grounding consistency. We further design and conduct a bunch of experiments on 12 advanced MLLMs, and reveal some notable findings: i. most MLLMs performs poorly on the consistency evaluation, indicating obvious visual hallucination; ii. visual hallucination is not directly related to the parameter size and general multimodal performance, i.e., a larger and stronger MLLM is not less affected by this issue. Lastly, we also demonstrate that the proposed dataset can help existing MLLMs to well cultivate their GCoT capability and reduce the inconsistent answering significantly. Moreover, their GCoT can be also generalized to exiting multimodal tasks, such as open-world QA and REC.

  • 7 authors
·
Mar 17, 2025

GUI-Primitives: Diagnosing Spatial Reasoning Failures in Vision-Language GUI Grounding

Computer-use agents ground natural-language instructions in screenshots to locate interface elements, yet existing benchmarks do not isolate whether models bind relational language to the correct element. We introduce GUI-Primitives, a 994-item benchmark of contrastive instruction pairs over seven spatial relations in graphical user interfaces (left/right, above/below, containment, alignment, proximity, list ordinal, occlusion). Each pair holds the screenshot and anchor fixed while changing the relation expression, so the correct target moves between two designated candidates. Five annotators validate a 196-item subset (κ= 0.94 well-formedness; κ= 0.79 target selection). Nineteen vision-language models reach at most 32% strict point-in-box accuracy. Because models emit unconstrained coordinates, we classify each prediction by the candidate region it falls within. Predictions fall outside both candidates on 60-92% of items. Conditional on falling within a candidate region, target selection reaches 0.82-0.90 for horizontal position, vertical position, proximity, and list ordinal, but does not differ significantly from 0.50 for containment and occlusion: most failures reflect candidate localization rather than relation understanding. Across ten models, benchmark accuracy correlates with ScreenSpot-Pro accuracy (Spearman ρ= +0.74), an exploratory association at this sample size. Marking the two designated candidates raises selection accuracy by 35--57 percentage points, an oracle diagnostic that supplies the candidate set rather than a deployable method. We release the benchmark, predictions, and code.

MolmoPoint: Better Pointing for VLMs with Grounding Tokens

Grounding has become a fundamental capability of vision-language models (VLMs). Most existing VLMs point by generating coordinates as part of their text output, which requires learning a complicated coordinate system and results in a high token count. Instead, we propose a more intuitive pointing mechanism that directly selects the visual tokens that contain the target concept. Our model generates a special pointing token that cross-attends to the input image or video tokens and selects the appropriate one. To make this model more fine-grained, we follow these pointing tokens with an additional special token that selects a fine-grained subpatch within the initially selected region, and then a third token that specifies a location within that subpatch. We further show that performance improves by generating points sequentially in a consistent order, encoding the relative position of the previously selected point, and including a special no-more-points class when selecting visual tokens. Using this method, we set a new state-of-the-art on image pointing (70.7% on PointBench), set a new state-of-the-art among fully open models on GUI pointing (61.1% on ScreenSpotPro), and improve video pointing (59.1% human preference win rate vs. a text coordinate baseline) and tracking (+6.3% gain on Molmo2Track). We additionally show that our method achieves much higher sample efficiency and discuss the qualitative differences that emerge from this design change.

  • 11 authors
·
Mar 30 1

MVP: Multiple View Prediction Improves GUI Grounding

GUI grounding, which translates natural language instructions into precise pixel coordinates, is essential for developing practical GUI agents. However, we observe that existing grounding models exhibit significant coordinate prediction instability, minor visual perturbations (e.g. cropping a few pixels) can drastically alter predictions, flipping results between correct and incorrect. This instability severely undermines model performance, especially for samples with high-resolution and small UI elements. To address this issue, we propose Multi-View Prediction (MVP), a training-free framework that enhances grounding performance through multi-view inference. Our key insight is that while single-view predictions may be unstable, aggregating predictions from multiple carefully cropped views can effectively distinguish correct coordinates from outliers. MVP comprises two components: (1) Attention-Guided View Proposal, which derives diverse views guided by instruction-to-image attention scores, and (2) Multi-Coordinates Clustering, which ensembles predictions by selecting the centroid of the densest spatial cluster. Extensive experiments demonstrate MVP's effectiveness across various models and benchmarks. Notably, on ScreenSpot-Pro, MVP boosts UI-TARS-1.5-7B to 56.1%, GTA1-7B to 61.7%, Qwen3VL-8B-Instruct to 65.3%, and Qwen3VL-32B-Instruct to 74.0%. The code is available at https://github.com/ZJUSCL/MVP.

  • 6 authors
·
Dec 9, 2025

Medical Phrase Grounding with Region-Phrase Context Contrastive Alignment

Medical phrase grounding (MPG) aims to locate the most relevant region in a medical image, given a phrase query describing certain medical findings, which is an important task for medical image analysis and radiological diagnosis. However, existing visual grounding methods rely on general visual features for identifying objects in natural images and are not capable of capturing the subtle and specialized features of medical findings, leading to sub-optimal performance in MPG. In this paper, we propose MedRPG, an end-to-end approach for MPG. MedRPG is built on a lightweight vision-language transformer encoder and directly predicts the box coordinates of mentioned medical findings, which can be trained with limited medical data, making it a valuable tool in medical image analysis. To enable MedRPG to locate nuanced medical findings with better region-phrase correspondences, we further propose Tri-attention Context contrastive alignment (TaCo). TaCo seeks context alignment to pull both the features and attention outputs of relevant region-phrase pairs close together while pushing those of irrelevant regions far away. This ensures that the final box prediction depends more on its finding-specific regions and phrases. Experimental results on three MPG datasets demonstrate that our MedRPG outperforms state-of-the-art visual grounding approaches by a large margin. Additionally, the proposed TaCo strategy is effective in enhancing finding localization ability and reducing spurious region-phrase correlations.

  • 11 authors
·
Mar 13, 2023

InfiGUI-G1: Advancing GUI Grounding with Adaptive Exploration Policy Optimization

The emergence of Multimodal Large Language Models (MLLMs) has propelled the development of autonomous agents that operate on Graphical User Interfaces (GUIs) using pure visual input. A fundamental challenge is robustly grounding natural language instructions. This requires a precise spatial alignment, which accurately locates the coordinates of each element, and, more critically, a correct semantic alignment, which matches the instructions to the functionally appropriate UI element. Although Reinforcement Learning with Verifiable Rewards (RLVR) has proven to be effective at improving spatial alignment for these MLLMs, we find that inefficient exploration bottlenecks semantic alignment, which prevent models from learning difficult semantic associations. To address this exploration problem, we present Adaptive Exploration Policy Optimization (AEPO), a new policy optimization framework. AEPO employs a multi-answer generation strategy to enforce broader exploration, which is then guided by a theoretically grounded Adaptive Exploration Reward (AER) function derived from first principles of efficiency eta=U/C. Our AEPO-trained models, InfiGUI-G1-3B and InfiGUI-G1-7B, establish new state-of-the-art results across multiple challenging GUI grounding benchmarks, achieving significant relative improvements of up to 9.0% against the naive RLVR baseline on benchmarks designed to test generalization and semantic understanding. Resources are available at https://github.com/InfiXAI/InfiGUI-G1.

  • 13 authors
·
Aug 7, 2025 2

Test-Time Reinforcement Learning for GUI Grounding via Region Consistency

Graphical User Interface (GUI) grounding, the task of mapping natural language instructions to precise screen coordinates, is fundamental to autonomous GUI agents. While existing methods achieve strong performance through extensive supervised training or reinforcement learning with labeled rewards, they remain constrained by the cost and availability of pixel-level annotations. We observe that when models generate multiple predictions for the same GUI element, the spatial overlap patterns reveal implicit confidence signals that can guide more accurate localization. Leveraging this insight, we propose GUI-RC (Region Consistency), a test-time scaling method that constructs spatial voting grids from multiple sampled predictions to identify consensus regions where models show highest agreement. Without any training, GUI-RC improves accuracy by 2-3% across various architectures on ScreenSpot benchmarks. We further introduce GUI-RCPO (Region Consistency Policy Optimization), which transforms these consistency patterns into rewards for test-time reinforcement learning. By computing how well each prediction aligns with the collective consensus, GUI-RCPO enables models to iteratively refine their outputs on unlabeled data during inference. Extensive experiments demonstrate the generality of our approach: GUI-RC boosts Qwen2.5-VL-3B-Instruct from 80.11% to 83.57% on ScreenSpot-v2, while GUI-RCPO further improves it to 85.14% through self-supervised optimization. Our approach reveals the untapped potential of test-time scaling and test-time reinforcement learning for GUI grounding, offering a promising path toward more robust and data-efficient GUI agents.

  • 8 authors
·
Aug 7, 2025 2

Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents

Multimodal large language models (MLLMs) are transforming the capabilities of graphical user interface (GUI) agents, facilitating their transition from controlled simulations to complex, real-world applications across various platforms. However, the effectiveness of these agents hinges on the robustness of their grounding capability. Current GUI agents predominantly utilize text-based representations such as HTML or accessibility trees, which, despite their utility, often introduce noise, incompleteness, and increased computational overhead. In this paper, we advocate a human-like embodiment for GUI agents that perceive the environment entirely visually and directly take pixel-level operations on the GUI. The key is visual grounding models that can accurately map diverse referring expressions of GUI elements to their coordinates on the GUI across different platforms. We show that a simple recipe, which includes web-based synthetic data and slight adaptation of the LLaVA architecture, is surprisingly effective for training such visual grounding models. We collect the largest dataset for GUI visual grounding so far, containing 10M GUI elements and their referring expressions over 1.3M screenshots, and use it to train UGround, a strong universal visual grounding model for GUI agents. Empirical results on six benchmarks spanning three categories (grounding, offline agent, and online agent) show that 1) UGround substantially outperforms existing visual grounding models for GUI agents, by up to 20% absolute, and 2) agents with UGround outperform state-of-the-art agents, despite the fact that existing agents use additional text-based input while ours only uses visual perception. These results provide strong support for the feasibility and promises of GUI agents that navigate the digital world as humans do.

  • 8 authors
·
Oct 7, 2024 2

Learning GUI Grounding with Spatial Reasoning from Visual Feedback

Graphical User Interface (GUI) grounding is commonly framed as a coordinate prediction task -- given a natural language instruction, generate on-screen coordinates for actions such as clicks and keystrokes. However, recent Vision Language Models (VLMs) often fail to predict accurate numeric coordinates when processing high-resolution GUI images with complex layouts. To address this issue, we reframe GUI grounding as an interactive search task, where the VLM generates actions to move a cursor in the GUI to locate UI elements. At each step, the model determines the target object, evaluates the spatial relations between the cursor and the target, and moves the cursor closer to the target conditioned on the movement history. In this interactive process, the rendered cursor provides visual feedback to help the model align its predictions with the corresponding on-screen locations. We train our GUI grounding model, GUI-Cursor, using multi-step online reinforcement learning with a dense trajectory-based reward function. Our experimental results show that GUI-Cursor, based on Qwen2.5-VL-7B, improves the GUI grounding accuracy and achieves state-of-the-art results on ScreenSpot-v2 (88.8% rightarrow 93.9%) and ScreenSpot-Pro (26.8% rightarrow 56.5%). Moreover, we observe that GUI-Cursor learns to solve the problem within two steps for 95\% of instances and can adaptively conduct more steps on more difficult examples.

  • 11 authors
·
Sep 25, 2025

Qwen3-VL-Seg: Unlocking Open-World Referring Segmentation with Vision-Language Grounding

Open-world referring segmentation requires grounding unconstrained language expressions to precise pixel-level regions. Existing multimodal large language models (MLLMs) exhibit strong open-world visual grounding, but their outputs remain limited to sparse bounding-box coordinates and are insufficient for dense visual prediction. Recent MLLM-based segmentation methods either directly predict sparse contour coordinates, struggling to reconstruct continuous object boundaries, or rely on external segmentation foundation models such as the Segment Anything Model (SAM), introducing substantial architectural and deployment overhead. We present Qwen3-VL-Seg, a parameter-efficient framework that treats the MLLM-predicted box as a semantically grounded structural prior and decodes it into pixel-level referring segmentation. At its core, a lightweight box-guided mask decoder combines multi-scale spatial feature injection, spatial-semantic query construction, box-guided high-resolution pixel fusion, and iterative mask-aware query refinement, introducing only 17M parameters (about 0.4\% of the base model). For scalable open-world training, we construct SA1B-ORS, an SA-1B-derived dataset with two subsets: SA1B-CoRS (category-oriented samples) and SA1B-DeRS (descriptive, instance-specific samples). For evaluation, we curate ORS-Bench, a manually screened benchmark with in-distribution and out-of-distribution subsets covering diverse referring expression types. Extensive experiments on referring expression segmentation, visual grounding, and ORS-Bench show that Qwen3-VL-Seg performs strongly across closed-set and open-world settings, with clear advantages on language-intensive instructions and strong out-of-distribution generalization. Evaluations on general multimodal benchmarks further show that the model broadly preserves general-purpose multimodal competence after segmentation-oriented adaptation.

  • 8 authors
·
May 7

Parallel Vertex Diffusion for Unified Visual Grounding

Unified visual grounding pursues a simple and generic technical route to leverage multi-task data with less task-specific design. The most advanced methods typically present boxes and masks as vertex sequences to model referring detection and segmentation as an autoregressive sequential vertex generation paradigm. However, generating high-dimensional vertex sequences sequentially is error-prone because the upstream of the sequence remains static and cannot be refined based on downstream vertex information, even if there is a significant location gap. Besides, with limited vertexes, the inferior fitting of objects with complex contours restricts the performance upper bound. To deal with this dilemma, we propose a parallel vertex generation paradigm for superior high-dimension scalability with a diffusion model by simply modifying the noise dimension. An intuitive materialization of our paradigm is Parallel Vertex Diffusion (PVD) to directly set vertex coordinates as the generation target and use a diffusion model to train and infer. We claim that it has two flaws: (1) unnormalized coordinate caused a high variance of loss value; (2) the original training objective of PVD only considers point consistency but ignores geometry consistency. To solve the first flaw, Center Anchor Mechanism (CAM) is designed to convert coordinates as normalized offset values to stabilize the training loss value. For the second flaw, Angle summation loss (ASL) is designed to constrain the geometry difference of prediction and ground truth vertexes for geometry-level consistency. Empirical results show that our PVD achieves state-of-the-art in both referring detection and segmentation, and our paradigm is more scalable and efficient than sequential vertex generation with high-dimension data.

  • 7 authors
·
Mar 13, 2023

Trust the Right Teacher: Quality-Aware Self-Distillation for GUI Grounding

Graphical user interface (GUI) grounding requires vision-language models (VLMs) to identify small target elements in high-resolution screenshots and predict precise screen coordinates. On-policy self-distillation (OPSD) is a promising post-training approach for this coordinate-sensitive task, since it provides dense token-level teacher signals beyond hard coordinate labels. However, naive OPSD is not well suited to GUI grounding: OPSD evaluates the teacher on student-generated prefixes, the quality of coordinate-token teacher signals can degrade when the prefix has already deviated from the target coordinate, leading to unreliable teacher signal. To mitigate this, We propose quality-aware self-distillation for VLM-based GUI grounding, which improves coordinate-token teacher-signal quality through soft correctness-aware gating and teacher-probability scaling. The soft correctness-aware gate checks whether the teacher's current coordinate-token prediction can still be completed into the ground-truth box under the student-generated prefix. If not, the corresponding teacher signal is down-weighted. Teacher-probability scaling then uses the teacher's confidence as a lightweight factor to further calibrate the strength of the gated supervision. A key empirical finding is that neither component alone improves overall performance, whereas combining them consistently improves performance. This suggests that the two mechanisms play complementary roles: correctness-aware gating suppresses unreliable coordinate-token supervision, while teacher-probability scaling calibrates the strength of the remaining signals. Experiments across six GUI grounding benchmarks show that our method consistently improves the base model and outperforms strong baselines.

HyperClick: Advancing Reliable GUI Grounding via Uncertainty Calibration

Autonomous Graphical User Interface (GUI) agents rely on accurate GUI grounding, which maps language instructions to on-screen coordinates, to execute user commands. However, current models, whether trained via supervised fine-tuning (SFT) or reinforcement fine-tuning (RFT), lack self-awareness of their capability boundaries, leading to overconfidence and unreliable predictions. We first systematically evaluate probabilistic and verbalized confidence in general and GUI-specific models, revealing a misalignment between confidence and actual accuracy, which is particularly critical in dynamic GUI automation tasks, where single errors can cause task failure. To address this, we propose HyperClick, a novel framework that enhances reliable GUI grounding through uncertainty calibration. HyperClick introduces a dual reward mechanism, combining a binary reward for correct actions with a truncated Gaussian-based spatial confidence modeling, calibrated using the Brier score. This approach jointly optimizes grounding accuracy and confidence reliability, fostering introspective self-criticism. Extensive experiments on seven challenge benchmarks show that HyperClick achieves state-of-the-art performance while providing well-calibrated confidence. By enabling explicit confidence calibration and introspective self-criticism, HyperClick reduces overconfidence and supports more reliable GUI automation.

  • 11 authors
·
Oct 31, 2025 2

VideoMolmo: Spatio-Temporal Grounding Meets Pointing

Spatio-temporal localization is vital for precise interactions across diverse domains, from biological research to autonomous navigation and interactive interfaces. Current video-based approaches, while proficient in tracking, lack the sophisticated reasoning capabilities of large language models, limiting their contextual understanding and generalization. We introduce VideoMolmo, a large multimodal model tailored for fine-grained spatio-temporal pointing conditioned on textual descriptions. Building upon the Molmo architecture, VideoMolmo incorporates a temporal module utilizing an attention mechanism to condition each frame on preceding frames, ensuring temporal consistency. Additionally, our novel temporal mask fusion pipeline employs SAM2 for bidirectional point propagation, significantly enhancing coherence across video sequences. This two-step decomposition, i.e., first using the LLM to generate precise pointing coordinates, then relying on a sequential mask-fusion module to produce coherent segmentation, not only simplifies the task for the language model but also enhances interpretability. Due to the lack of suitable datasets, we curate a comprehensive dataset comprising 72k video-caption pairs annotated with 100k object points. To evaluate the generalization of VideoMolmo, we introduce VPoS-Bench, a challenging out-of-distribution benchmark spanning five real-world scenarios: Cell Tracking, Egocentric Vision, Autonomous Driving, Video-GUI Interaction, and Robotics. We also evaluate our model on Referring Video Object Segmentation (Refer-VOS) and Reasoning VOS tasks. In comparison to existing models, VideoMolmo substantially improves spatio-temporal pointing accuracy and reasoning capability. Our code and models are publicly available at https://github.com/mbzuai-oryx/VideoMolmo.

STVG-R1: Incentivizing Instance-Level Reasoning and Grounding in Videos via Reinforcement Learning

In vision-language models (VLMs), misalignment between textual descriptions and visual coordinates often induces hallucinations. This issue becomes particularly severe in dense prediction tasks such as spatial-temporal video grounding (STVG). Prior approaches typically focus on enhancing visual-textual alignment or attaching auxiliary decoders. However, these strategies inevitably introduce additional trainable modules, leading to significant annotation costs and computational overhead. In this work, we propose a novel visual prompting paradigm that avoids the difficult problem of aligning coordinates across modalities. Specifically, we reformulate per-frame coordinate prediction as a compact instance-level identification problem by assigning each object a unique, temporally consistent ID. These IDs are embedded into the video as visual prompts, providing explicit and interpretable inputs to the VLMs. Furthermore, we introduce STVG-R1, the first reinforcement learning framework for STVG, which employs a task-driven reward to jointly optimize temporal accuracy, spatial consistency, and structural format regularization. Extensive experiments on six benchmarks demonstrate the effectiveness of our approach. STVG-R1 surpasses the baseline Qwen2.5-VL-7B by a remarkable margin of 20.9% on m_IoU on the HCSTVG-v2 benchmark, establishing a new state of the art (SOTA). Surprisingly, STVG-R1 also exhibits strong zero-shot generalization to multi-object referring video object segmentation tasks, achieving a SOTA 47.3% J&F on MeViS.

  • 5 authors
·
Feb 12

SparkUI-Parser: Enhancing GUI Perception with Robust Grounding and Parsing

The existing Multimodal Large Language Models (MLLMs) for GUI perception have made great progress. However, the following challenges still exist in prior methods: 1) They model discrete coordinates based on text autoregressive mechanism, which results in lower grounding accuracy and slower inference speed. 2) They can only locate predefined sets of elements and are not capable of parsing the entire interface, which hampers the broad application and support for downstream tasks. To address the above issues, we propose SparkUI-Parser, a novel end-to-end framework where higher localization precision and fine-grained parsing capability of the entire interface are simultaneously achieved. Specifically, instead of using probability-based discrete modeling, we perform continuous modeling of coordinates based on a pre-trained Multimodal Large Language Model (MLLM) with an additional token router and coordinate decoder. This effectively mitigates the limitations inherent in the discrete output characteristics and the token-by-token generation process of MLLMs, consequently boosting both the accuracy and the inference speed. To further enhance robustness, a rejection mechanism based on a modified Hungarian matching algorithm is introduced, which empowers the model to identify and reject non-existent elements, thereby reducing false positives. Moreover, we present ScreenParse, a rigorously constructed benchmark to systematically assess structural perception capabilities of GUI models across diverse scenarios. Extensive experiments demonstrate that our approach consistently outperforms SOTA methods on ScreenSpot, ScreenSpot-v2, CAGUI-Grounding and ScreenParse benchmarks. The resources are available at https://github.com/antgroup/SparkUI-Parser.

  • 12 authors
·
Sep 5, 2025

Reinforced UI Instruction Grounding: Towards a Generic UI Task Automation API

Recent popularity of Large Language Models (LLMs) has opened countless possibilities in automating numerous AI tasks by connecting LLMs to various domain-specific models or APIs, where LLMs serve as dispatchers while domain-specific models or APIs are action executors. Despite the vast numbers of domain-specific models/APIs, they still struggle to comprehensively cover super diverse automation demands in the interaction between human and User Interfaces (UIs). In this work, we build a multimodal model to ground natural language instructions in given UI screenshots as a generic UI task automation executor. This metadata-free grounding model, consisting of a visual encoder and a language decoder, is first pretrained on well studied document understanding tasks and then learns to decode spatial information from UI screenshots in a promptable way. To facilitate the exploitation of image-to-text pretrained knowledge, we follow the pixel-to-sequence paradigm to predict geometric coordinates in a sequence of tokens using a language decoder. We further propose an innovative Reinforcement Learning (RL) based algorithm to supervise the tokens in such sequence jointly with visually semantic metrics, which effectively strengthens the spatial decoding capability of the pixel-to-sequence paradigm. Extensive experiments demonstrate our proposed reinforced UI instruction grounding model outperforms the state-of-the-art methods by a clear margin and shows the potential as a generic UI task automation API.

  • 4 authors
·
Oct 7, 2023

TransVG: End-to-End Visual Grounding with Transformers

In this paper, we present a neat yet effective transformer-based framework for visual grounding, namely TransVG, to address the task of grounding a language query to the corresponding region onto an image. The state-of-the-art methods, including two-stage or one-stage ones, rely on a complex module with manually-designed mechanisms to perform the query reasoning and multi-modal fusion. However, the involvement of certain mechanisms in fusion module design, such as query decomposition and image scene graph, makes the models easily overfit to datasets with specific scenarios, and limits the plenitudinous interaction between the visual-linguistic context. To avoid this caveat, we propose to establish the multi-modal correspondence by leveraging transformers, and empirically show that the complex fusion modules e.g., modular attention network, dynamic graph, and multi-modal tree) can be replaced by a simple stack of transformer encoder layers with higher performance. Moreover, we re-formulate the visual grounding as a direct coordinates regression problem and avoid making predictions out of a set of candidates i.e., region proposals or anchor boxes). Extensive experiments are conducted on five widely used datasets, and a series of state-of-the-art records are set by our TransVG. We build the benchmark of transformer-based visual grounding framework and make the code available at https://github.com/djiajunustc/TransVG.

  • 5 authors
·
Jan 13, 2022

What Happens Before Decoding? Prefill Determines GUI Grounding in VLMs

Existing training-free approaches for GUI grounding often rely on multiple inference runs, such as iterative cropping or candidate aggregation, to identify target elements. Despite this additional computation, each forward pass still independently interprets the instruction and parses the visual layout, without enabling progressive interaction among visual tokens. In this paper, we study what happens during GUI grounding in Vision-Language Models (VLMs) and identify a previously overlooked bottleneck. We show that grounding follows a two-stage paradigm: the prefill stage determines candidate UI elements, while the decoding stage subsequently refines the final coordinates. This asymmetry establishes prefill as the critical step, as errors in candidate selection cannot be effectively corrected during decoding. Based on this observation, we propose Re-Prefill, a training-free method that revisits inference by introducing an attention-guided second prefill stage to refine target selection. Specifically, visual tokens that consistently receive high attention from the query position, i.e., the final token, across layers are extracted as a preliminary target hypothesis and appended to the input, together with the instruction hidden states, enabling the model to deeply re-think its decision before coordinate generation. Experiments across four VLMs and five benchmarks, including ScreenSpot-Pro, ScreenSpot-V2, OSWorld-G, UI-Vision, and MMBench-GUI, demonstrate consistent improvements without additional training, with gains of up to 4.3% on ScreenSpot-Pro. Code will be available at https://github.com/linjiaping1/Re-Prefill.

  • 7 authors
·
May 9

GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents

One of the principal challenges in building VLM-powered GUI agents is visual grounding, i.e., localizing the appropriate screen region for action execution based on both the visual content and the textual plans. Most existing work formulates this as a text-based coordinate generation task. However, these approaches suffer from several limitations: weak spatial-semantic alignment, inability to handle ambiguous supervision targets, and a mismatch between the dense nature of screen coordinates and the coarse, patch-level granularity of visual features extracted by models like Vision Transformers. In this paper, we propose GUI-Actor, a VLM-based method for coordinate-free GUI grounding. At its core, GUI-Actor introduces an attention-based action head that learns to align a dedicated <ACTOR> token with all relevant visual patch tokens, enabling the model to propose one or more action regions in a single forward pass. In line with this, we further design a grounding verifier to evaluate and select the most plausible action region from the candidates proposed for action execution. Extensive experiments show that GUI-Actor outperforms prior state-of-the-art methods on multiple GUI action grounding benchmarks, with improved generalization to unseen screen resolutions and layouts. Notably, GUI-Actor-7B even surpasses UI-TARS-72B (38.1) on ScreenSpot-Pro, achieving scores of 40.7 with Qwen2-VL and 44.6 with Qwen2.5-VL as backbones. Furthermore, by incorporating the verifier, we find that fine-tuning only the newly introduced action head (~100M parameters for 7B model) while keeping the VLM backbone frozen is sufficient to achieve performance comparable to previous state-of-the-art models, highlighting that GUI-Actor can endow the underlying VLM with effective grounding capabilities without compromising its general-purpose strengths.

  • 18 authors
·
Jun 3, 2025 3

Phi-Ground Tech Report: Advancing Perception in GUI Grounding

With the development of multimodal reasoning models, Computer Use Agents (CUAs), akin to Jarvis from "Iron Man", are becoming a reality. GUI grounding is a core component for CUAs to execute actual actions, similar to mechanical control in robotics, and it directly leads to the success or failure of the system. It determines actions such as clicking and typing, as well as related parameters like the coordinates for clicks. Current end-to-end grounding models still achieve less than 65\% accuracy on challenging benchmarks like ScreenSpot-pro and UI-Vision, indicating they are far from being ready for deployment. % , as a single misclick can result in unacceptable consequences. In this work, we conduct an empirical study on the training of grounding models, examining details from data collection to model training. Ultimately, we developed the Phi-Ground model family, which achieves state-of-the-art performance across all five grounding benchmarks for models under 10B parameters in agent settings. In the end-to-end model setting, our model still achieves SOTA results with scores of \textbf{43.2} on ScreenSpot-pro and \textbf{27.2} on UI-Vision. We believe that the various details discussed in this paper, along with our successes and failures, not only clarify the construction of grounding models but also benefit other perception tasks. Project homepage: https://zhangmiaosen2000.github.io/Phi-Ground/{https://zhangmiaosen2000.github.io/Phi-Ground/}

  • 11 authors
·
Jul 31, 2025 3

Visual Position Prompt for MLLM based Visual Grounding

Although Multimodal Large Language Models (MLLMs) excel at various image-related tasks, they encounter challenges in precisely aligning coordinates with spatial information within images, particularly in position-aware tasks such as visual grounding. This limitation arises from two key factors. First, MLLMs lack explicit spatial references, making it difficult to associate textual descriptions with precise image locations. Second, their feature extraction processes prioritize global context over fine-grained spatial details, leading to weak localization capability. To address this issue, we introduce VPP-LLaVA, an MLLM equipped with Visual Position Prompt (VPP) to improve its grounding capability. VPP-LLaVA integrates two complementary mechanisms. The global VPP overlays learnable, axis-like embeddings onto the input image to provide structured spatial cues. The local VPP focuses on fine-grained localization by incorporating position-aware queries, which suggests probable object locations. We also introduce a VPP-SFT dataset with 0.6M samples, consolidating high-quality visual grounding data into a compact format for efficient model training. Training on this dataset with VPP enhances the model's performance, achieving state-of-the-art results on standard grounding benchmarks despite using fewer training samples compared to other MLLMs like MiniGPT-v2, which rely on much larger datasets (sim21M samples). The code and VPP-SFT dataset will be available at https://github.com/WayneTomas/VPP-LLaVA upon acceptance.

  • 4 authors
·
Mar 19, 2025

RefineRank: Joint Box Refinement and Ranking for Surgical Spatio-Temporal Grounding

Surgical spatio-temporal grounding (STG) requires locating, at each video time specified by a procedural question, the object that the question asks about. Existing approaches face a trade-off: vision language models understand the question context but produce imprecise coordinates, whereas open-set detectors provide localized candidate boxes whose confidence does not reflect which box answers the question. We introduce RefineRank, which closes this gap at the candidate-box level. A compact trainable module, RefineNet, combines the language and regional features of a frozen medical vision language model with the proposals of a frozen open-set detector: it predicts a bounded coordinate correction and a quality score for every candidate box, and a fixed decoding rule returns the original or refined box with the highest score. On the MedVidBench Official Rankings (Verified), RefineRank records 0.421 STG mIoU, the highest displayed STG score, while its global multi-metric rank is 11. In a controlled evaluation on separate training and evaluation videos, coordinate correction raises the candidate oracle upper bound from 0.6772 to 0.7302, and ranking the joint pool of original and refined candidates by their RefineNet scores improves STG mIoU from 0.2719 to 0.4534, whereas separately trained selectors over the same pool reach at most 0.4186. These results show that a small box-level module can reconcile question understanding with precise localization without retraining either backbone. Code is available at [https://github.com/linzhe001/RefineRank](https://github.com/linzhe001/RefineRank).

  • 6 authors
·
Aug 24

Mixture-of-Thought-Tokens: Unifying Perception and Reasoning for Free-form Multimodal Grounding

Multimodal Large Language Models have made great progress in grounding tasks, yet existing methods still struggle to unify precise localization and complex reasoning. For one thing, text-based methods rely on coordinates or index prediction, severely limiting the perceptual capabilities of the model for dense visual objects. Meanwhile, latent token-based methods employ special tokens without inherent spatial references and use a decoding mechanism that lacks thinking steps, weakening high-level reasoning capabilities. Consequently, developing a unified framework that excels in both perception and reasoning remains challenging. To address this, we propose Mixture-of-Thought-Tokens (Motto), a new free-form multimodal grounding method that bridges the perception-reasoning gap, enabling MLLMs to empower diverse, arbitrary grounding queries. Specifically, we introduce Spatially-Grounded Thought Tokenization to explicitly align special tokens with spatial locations for clear spatial correspondence and visual interpretability. We further design a Context-Adaptive Chain-of-Tokens that dynamically switch grounding modes within an interleaved reasoning chain, achieving robust grounding across tasks of varying complexity. In addition, we construct PR-Bench, a new referring expression comprehension benchmark to evaluate the perception-reasoning gap. Extensive experiments demonstrate that Motto achieves state-of-the-art performance across diverse free-form grounding tasks.

  • 12 authors
·
Jul 26

AdaZoom-GUI: Adaptive Zoom-based GUI Grounding with Instruction Refinement

GUI grounding is a critical capability for vision-language models (VLMs) that enables automated interaction with graphical user interfaces by locating target elements from natural language instructions. However, grounding on GUI screenshots remains challenging due to high-resolution images, small UI elements, and ambiguous user instructions. In this work, we propose AdaZoom-GUI, an adaptive zoom-based GUI grounding framework that improves both localization accuracy and instruction understanding. Our approach introduces an instruction refinement module that rewrites natural language commands into explicit and detailed descriptions, allowing the grounding model to focus on precise element localization. In addition, we design a conditional zoom-in strategy that selectively performs a second-stage inference on predicted small elements, improving localization accuracy while avoiding unnecessary computation and context loss on simpler cases. To support this framework, we construct a high-quality GUI grounding dataset and train the grounding model using Group Relative Policy Optimization (GRPO), enabling the model to predict both click coordinates and element bounding boxes. Experiments on public benchmarks demonstrate that our method achieves state-of-the-art performance among models with comparable or even larger parameter sizes, highlighting its effectiveness for high-resolution GUI understanding and practical GUI agent deployment.

  • 12 authors
·
Mar 17

UGround: Towards Unified Visual Grounding with Unrolled Transformers

We present UGround, a Unified visual Grounding paradigm that dynamically selects intermediate layers across Unrolled transformers as ``mask as prompt'', diverging from the prevailing pipeline that leverages the fixed last hidden layer as ``<SEG> as prompt''. UGround addresses two primary challenges posed by the prevailing paradigm: (1) its reliance on the fixed last hidden layer, which sequentially amplifies cumulative errors arising from layer-by-layer propagation without intermediate correction, and (2) its use of <SEG> as a prompt, which implicitly projects textual embeddings into visual space without explicit spatial cues (\eg, coordinates). Central to UGround is Policy-Prompted Masking, which comprises two key components: Stochastic Skip Connection (SSC) and Mask as Prompt (MasP). SSC is a reinforcement learning policy that, via stochastic sampling, allows each <SEG> token to slide across unrolled transformer layers, enabling dynamic layer selection at which it connects to the vision model (\eg, SAM) in a skip-connection fashion. Given the selected hidden layer, MasP uses the similarity map derived from the <SEG> token and image tokens as a soft logit mask to prompt SAM for mask generation, offering explicit spatial cues through its activation regions. To validate the effectiveness of UGround, we, for the first time, have unified visual grounding within a single framework from an attribute perspective, spanning from traditional refer expression segmentation to newly proposed reasoning segmentation, single-target to multi-target, positive query to false premise (empty target). All codes and models are publicly available at https://github.com/rui-qian/UGround{https://github.com/rui-qian/UGround}.

  • 7 authors
·
Oct 4, 2025

TimePLE: Rethinking Temporal Representation for Video Temporal Grounding

Video temporal grounding (VTG) aims to localize the continuous video interval described by a natural-language query. However, current VLM-based methods typically produce this interval indirectly through two endpoint outputs, represented either as discrete timestamp tokens or continuous boundary coordinates. These formulations differ in how endpoints are encoded, but not in what is predicted: the event interval remains a derived object, while interval validity, duration, and interval-level similarity are handled only implicitly. We propose TimePLE, which reformulates VTG from endpoint prediction to interval-native grounding by predicting a single joint distribution over valid temporal intervals. TimePLE maps each interval to a point in a canonical position-duration square, where every support point corresponds to a valid span and neighboring points represent geometrically similar intervals. Given a video and query, the VLM generates a single latent <|TIMESPAN|> token whose hidden state is decoded into a joint interval distribution, refined through duration-aware coordinate correction, and converted into continuous boundaries. The same interval representation is used to encode input temporal anchors, aligning video-side temporal evidence with output-side span prediction. To reliably align the latent span representation with complete event intervals, we curate 90K-scale grounded samples and human-verify 3K-scale benchmark annotations. Experiments across four VTG benchmarks show that TimePLE consistently outperforms endpoint prediction baselines, achieving an average mIoU of 58.9, with clear gains on short-duration and medium-duration events.

  • 7 authors
·
Jul 26

AutoFocus: Uncertainty-Aware Active Visual Search for GUI Grounding

Vision-Language Models (VLMs) have enabled autonomous GUI agents that translate natural language instructions into executable screen coordinates. However, grounding performance degrades in high-resolution interfaces, where dense layouts and small interactive elements expose a resolution gap between modern displays and model input constraints. Existing zoom-in strategies rely on fixed anchors, heuristic grids, or reinforcement learning, lacking a principled mechanism to adaptively determine where refinement is needed and how much spatial uncertainty should be explored. We propose AutoFocus, a training-free, uncertainty-aware active visual search framework for GUI grounding. Our key insight is that token-level perplexity in coordinate generation naturally reflects spatial uncertainty. Rather than committing to a single prediction, AutoFocus samples multiple coordinate hypotheses and converts their axial perplexities into an anisotropic gaussian spatial probability field, explicitly modeling directional uncertainty. Based on this field, we generate global and local region proposals and introduce Shape-Aware Zooming to balance tight localization with contextual preservation. A visual prompt-based aggregation step then selects the most consistent prediction via structured comparison. Extensive experiments on ScreenSpot-Pro and ScreenSpot-V2 demonstrate consistent improvements across both general-purpose and GUI-specialized VLMs.

  • 5 authors
·
May 3

TransVG++: End-to-End Visual Grounding with Language Conditioned Vision Transformer

In this work, we explore neat yet effective Transformer-based frameworks for visual grounding. The previous methods generally address the core problem of visual grounding, i.e., multi-modal fusion and reasoning, with manually-designed mechanisms. Such heuristic designs are not only complicated but also make models easily overfit specific data distributions. To avoid this, we first propose TransVG, which establishes multi-modal correspondences by Transformers and localizes referred regions by directly regressing box coordinates. We empirically show that complicated fusion modules can be replaced by a simple stack of Transformer encoder layers with higher performance. However, the core fusion Transformer in TransVG is stand-alone against uni-modal encoders, and thus should be trained from scratch on limited visual grounding data, which makes it hard to be optimized and leads to sub-optimal performance. To this end, we further introduce TransVG++ to make two-fold improvements. For one thing, we upgrade our framework to a purely Transformer-based one by leveraging Vision Transformer (ViT) for vision feature encoding. For another, we devise Language Conditioned Vision Transformer that removes external fusion modules and reuses the uni-modal ViT for vision-language fusion at the intermediate layers. We conduct extensive experiments on five prevalent datasets, and report a series of state-of-the-art records.

  • 8 authors
·
Jun 14, 2022

SpaceVLLM: Endowing Multimodal Large Language Model with Spatio-Temporal Video Grounding Capability

Multimodal large language models (MLLMs) have made remarkable progress in either temporal or spatial localization. However, they struggle to perform spatio-temporal video grounding. This limitation stems from two major challenges. Firstly, it is difficult to extract accurate spatio-temporal information of each frame in the video. Secondly, the substantial number of visual tokens makes it challenging to precisely map visual tokens of each frame to their corresponding spatial coordinates. To address these issues, we introduce SpaceVLLM, a MLLM endowed with spatio-temporal video grounding capability. Specifically, we adopt a set of interleaved Spatio-Temporal Aware Queries to capture temporal perception and dynamic spatial information. Moreover, we propose a Query-Guided Space Decoder to establish a corresponding connection between the queries and spatial coordinates. Additionally, due to the lack of spatio-temporal datasets, we construct the Unified Spatio-Temporal Grounding (Uni-STG) dataset, comprising 480K instances across three tasks. This dataset fully exploits the potential of MLLM to simultaneously facilitate localization in both temporal and spatial dimensions. Extensive experiments demonstrate that SpaceVLLM achieves the state-of-the-art performance across 11 benchmarks covering temporal, spatial, spatio-temporal and video understanding tasks, highlighting the effectiveness of our approach. Our code, datasets and model will be released at https://github.com/Jayce1kk/SpaceVLLM.

  • 7 authors
·
Mar 18, 2025

GUI-AIMA: Aligning Intrinsic Multimodal Attention with a Context Anchor for GUI Grounding

Graphical user interface (GUI) grounding is a key function of computer-use agents, which maps natural-language instructions to actionable screen regions. Existing approaches based on Multimodal Large Language Models (MLLMs) typically formulate it as a text-based coordinate generation task, yet directly generating precise coordinates from visual inputs remains challenging and computationally intensive. An intuitive way to implement GUI grounding is to first select visual patches relevant to the instructions and then determine the precise click location within those patches. Based on the observations that general MLLMs have some native grounding capability, nested within their attentions, we propose GUI-AIMA, an attention-based and coordinate-free supervised fine-tuning framework for efficient GUI grounding. GUI-AIMA aligns the intrinsic multimodal attention of MLLMs with patch-wise grounding signals. These signals are calculated adaptively for diverse user instructions by multi-head aggregation on simplified query-visual attention matrices. Besides, its coordinate-free manner can easily integrate a plug-and-play zoom-in stage. GUI-AIMA-3B was trained with only 85k screenshots, demonstrating exceptional data efficiency and verifying that light training can trigger the native grounding capability of MLLMs. It achieves state-of-the-art performance among 3B models, attaining an average accuracy of 58.6% on ScreenSpot-Pro and 62.2% on OSWorld-G. Project page: https://github.com/sjz5202/GUI-AIMA

  • 7 authors
·
Nov 2, 2025 1

Think, Act, Build: An Agentic Framework with Vision Language Models for Zero-Shot 3D Visual Grounding

3D Visual Grounding (3D-VG) aims to localize objects in 3D scenes via natural language descriptions. While recent advancements leveraging Vision-Language Models (VLMs) have explored zero-shot possibilities, they typically suffer from a static workflow relying on preprocessed 3D point clouds, essentially degrading grounding into proposal matching. To bypass this reliance, our core motivation is to decouple the task: leveraging 2D VLMs to resolve complex spatial semantics, while relying on deterministic multi-view geometry to instantiate the 3D structure. Driven by this insight, we propose "Think, Act, Build (TAB)", a dynamic agentic framework that reformulates 3D-VG tasks as a generative 2D-to-3D reconstruction paradigm operating directly on raw RGB-D streams. Specifically, guided by a specialized 3D-VG skill, our VLM agent dynamically invokes visual tools to track and reconstruct the target across 2D frames. Crucially, to overcome the multi-view coverage deficit caused by strict VLM semantic tracking, we introduce the Semantic-Anchored Geometric Expansion, a mechanism that first anchors the target in a reference video clip and then leverages multi-view geometry to propagate its spatial location across unobserved frames. This enables the agent to "Build" the target's 3D representation by aggregating these multi-view features via camera parameters, directly mapping 2D visual cues to 3D coordinates. Furthermore, to ensure rigorous assessment, we identify flaws such as reference ambiguity and category errors in existing benchmarks and manually refine the incorrect queries. Extensive experiments on ScanRefer and Nr3D demonstrate that our framework, relying entirely on open-source models, significantly outperforms previous zero-shot methods and even surpasses fully supervised baselines.

  • 4 authors
·
Apr 1 2

Thinking with Anchors: Grounded and Efficient Document Reasoning

Existing document understanding benchmarks have largely focused on locating page elements, yet real-world document intelligence requires models to reason jointly about region semantics, spatial relations, and visual structure. We present ADOPD 2026, a reasoning-oriented extension of ADOPD that turns page decomposition into spatially grounded document understanding. ADOPD 2026 enriches page anchors inherited from ADOPD 2024 dataset with human-cleaned captions, semantic tags, and generated chain-of-thought (CoT) traces grounded to document regions. Instead of treating boxes, masks, and tags as independent supervision signals, we cast text blocks, visual entities, semantic labels, bounding boxes, and polygon masks as a shared vocabulary of visual anchors. This representation supports three connected capabilities. First, region-level semantic tagging asks models to identify document element types from both page context and local appearance, revealing long-tail semantic failures that standard layout benchmarks often hide. Second, unified vision-language grounding generates text regions and visual entities together with coordinates or polygonal outlines, transforming detection and segmentation outputs into structured anchors that can be reused by downstream reasoning systems. Third, current state-of-the-art models still struggle with dense counting tasks evaluated on DocCount, a benchmark derived from ADOPD 2026, highlighting the need for the Thinking-with-Anchors pipeline in document semantic understanding. By connecting page decomposition to verifiable visual-anchor reasoning, ADOPD 2026 provides a task framework that moves document understanding beyond localization toward anchor-grounded document intelligence.

  • 16 authors
·
Aug 4

VII: Visual Instruction Injection for Jailbreaking Image-to-Video Generation Models

Image-to-Video (I2V) generation models, which condition video generation on reference images, have shown emerging visual instruction-following capability, allowing certain visual cues in reference images to act as implicit control signals for video generation. However, this capability also introduces a previously overlooked risk: adversaries may exploit visual instructions to inject malicious intent through the image modality. In this work, we uncover this risk by proposing Visual Instruction Injection (VII), a training-free and transferable jailbreaking framework that intentionally disguises the malicious intent of unsafe text prompts as benign visual instructions in the safe reference image. Specifically, VII coordinates a Malicious Intent Reprogramming module to distill malicious intent from unsafe text prompts while minimizing their static harmfulness, and a Visual Instruction Grounding module to ground the distilled intent onto a safe input image by rendering visual instructions that preserve semantic consistency with the original unsafe text prompt, thereby inducing harmful content during I2V generation. Empirically, our extensive experiments on four state-of-the-art commercial I2V models (Kling-v2.5-turbo, Gemini Veo-3.1, Seedance-1.5-pro, and PixVerse-V5) demonstrate that VII achieves Attack Success Rates of up to 83.5% while reducing Refusal Rates to near zero, significantly outperforming existing baselines.

  • 7 authors
·
Feb 24

Spatially-Grounded Document Retrieval via Patch-to-Region Relevance Propagation

Late-interaction multimodal retrieval models like ColPali achieve state-of-the-art document retrieval by embedding pages as images and computing fine-grained similarity between query tokens and visual patches. However, they return entire pages rather than specific regions, limiting utility for retrieval-augmented generation (RAG) where precise context is paramount. Conversely, OCR-based systems extract structured text with bounding box coordinates but lack semantic grounding for relevance assessment. We propose a hybrid architecture that unifies these paradigms: using ColPali's patch-level similarity scores as spatial relevance filters over OCR-extracted regions. We formalize the coordinate mapping between vision transformer patch grids and OCR bounding boxes, introduce intersection metrics for relevance propagation, and establish theoretical bounds on area efficiency. We evaluate on BBox-DocVQA with ground-truth bounding boxes. For within-page localization (given correct page retrieval), ColQwen3-4B with percentile-50 thresholding achieves 59.7% hit rate at IoU@0.5 (84.4% at IoU@0.25, 35.8% at IoU@0.7), with mean IoU of 0.569, compared to ~6.7% for random region selection. Our approach reduces context tokens by 28.8% compared to returning all OCR regions and by 52.3% compared to full-page image tokens. Our approach operates at inference time without additional training. We release Snappy, an open-source implementation at https://github.com/athrael-soju/Snappy.

  • 1 authors
·
Dec 2, 2025

Detect Anything via Next Point Prediction

Object detection has long been dominated by traditional coordinate regression-based models, such as YOLO, DETR, and Grounding DINO. Although recent efforts have attempted to leverage MLLMs to tackle this task, they face challenges like low recall rate, duplicate predictions, coordinate misalignment, etc. In this work, we bridge this gap and propose Rex-Omni, a 3B-scale MLLM that achieves state-of-the-art object perception performance. On benchmarks like COCO and LVIS, Rex-Omni attains performance comparable to or exceeding regression-based models (e.g., DINO, Grounding DINO) in a zero-shot setting. This is enabled by three key designs: 1) Task Formulation: we use special tokens to represent quantized coordinates from 0 to 999, reducing the model's learning difficulty and improving token efficiency for coordinate prediction; 2) Data Engines: we construct multiple data engines to generate high-quality grounding, referring, and pointing data, providing semantically rich supervision for training; \3) Training Pipelines: we employ a two-stage training process, combining supervised fine-tuning on 22 million data with GRPO-based reinforcement post-training. This RL post-training leverages geometry-aware rewards to effectively bridge the discrete-to-continuous coordinate prediction gap, improve box accuracy, and mitigate undesirable behaviors like duplicate predictions that stem from the teacher-guided nature of the initial SFT stage. Beyond conventional detection, Rex-Omni's inherent language understanding enables versatile capabilities such as object referring, pointing, visual prompting, GUI grounding, spatial referring, OCR and key-pointing, all systematically evaluated on dedicated benchmarks. We believe that Rex-Omni paves the way for more versatile and language-aware visual perception systems.

IDEA-Research IDEA-Research
·
Oct 14, 2025 3

CURV: Enhancing Chart Understanding Through Curriculum Visual Grounded Reasoning

Chart question answering (CQA) requires multimodal large language models (MLLMs) to integrate visual comprehension with logical reasoning, yet current models struggle with accurate visual grounding and coherent reasoning chains. While extrinsic chain-of-thought prompting and visual cues significantly improve performance, current MLLMs lack intrinsic visual grounded reasoning capabilities, leading to inaccurate perception and reasoning disconnected from visual evidence. To address these limitations, we propose CURV, a curriculum learning framework that develops intrinsic visual reasoning capabilities by reformulating CQA as multi-step visual grounded reasoning, where each step coordinates logical reasoning with dynamic visual grounding through spatial attention concentration. To assist model learning, we further introduce CCQA, a three-level curriculum dataset with scalable synthetic generation across diverse chart types and reasoning patterns. Our curriculum systematically progresses from basic single-operation reasoning to complex multi-chart compositional tasks. Experiments demonstrate that CURV achieves up to uparrow20.50% improvements over baselines and is generalizable to real-world benchmarks (up to uparrow12.30%) and out-of-domain multimodal reasoning tasks (up to uparrow10.20%), validating the effectiveness of internalizing visual reasoning with dynamic grounding for enhanced chart understanding capabilities. Code is available at: https://xhguo7.github.io/CURV/.

  • 9 authors
·
Aug 2 2

EarthSpatialBench: Benchmarking Spatial Reasoning Capabilities of Multimodal LLMs on Earth Imagery

Benchmarking spatial reasoning in multimodal large language models (MLLMs) has attracted growing interest in computer vision due to its importance for embodied AI and other agentic systems that require precise interaction with the physical world. However, spatial reasoning on Earth imagery has lagged behind, as it uniquely involves grounding objects in georeferenced images and quantitatively reasoning about distances, directions, and topological relations using both visual cues and vector geometry coordinates (e.g., 2D bounding boxes, polylines, and polygons). Existing benchmarks for Earth imagery primarily focus on 2D spatial grounding, image captioning, and coarse spatial relations (e.g., simple directional or proximity cues). They lack support for quantitative direction and distance reasoning, systematic topological relations, and complex object geometries beyond bounding boxes. To fill this gap, we propose EarthSpatialBench, a comprehensive benchmark for evaluating spatial reasoning in MLLMs on Earth imagery. The benchmark contains over 325K question-answer pairs spanning: (1) qualitative and quantitative reasoning about spatial distance and direction; (2) systematic topological relations; (3) single-object queries, object-pair queries, and compositional aggregate group queries; and (4) object references expressed via textual descriptions, visual overlays, and explicit geometry coordinates, including 2D bounding boxes, polylines, and polygons. We conducted extensive experiments on both open-source and proprietary models to identify limitations in the spatial reasoning of MLLMs.

  • 9 authors
·
Feb 16

Sonic4D: Spatial Audio Generation for Immersive 4D Scene Exploration

Recent advancements in 4D generation have demonstrated its remarkable capability in synthesizing photorealistic renderings of dynamic 3D scenes. However, despite achieving impressive visual performance, almost all existing methods overlook the generation of spatial audio aligned with the corresponding 4D scenes, posing a significant limitation to truly immersive audiovisual experiences. To mitigate this issue, we propose Sonic4D, a novel framework that enables spatial audio generation for immersive exploration of 4D scenes. Specifically, our method is composed of three stages: 1) To capture both the dynamic visual content and raw auditory information from a monocular video, we first employ pre-trained expert models to generate the 4D scene and its corresponding monaural audio. 2) Subsequently, to transform the monaural audio into spatial audio, we localize and track the sound sources within the 4D scene, where their 3D spatial coordinates at different timestamps are estimated via a pixel-level visual grounding strategy. 3) Based on the estimated sound source locations, we further synthesize plausible spatial audio that varies across different viewpoints and timestamps using physics-based simulation. Extensive experiments have demonstrated that our proposed method generates realistic spatial audio consistent with the synthesized 4D scene in a training-free manner, significantly enhancing the immersive experience for users. Generated audio and video examples are available at https://x-drunker.github.io/Sonic4D-project-page.

  • 6 authors
·
Jun 18, 2025

Beyond Artificial Misalignment: Detecting and Grounding Semantic-Coordinated Multimodal Manipulations

The detection and grounding of manipulated content in multimodal data has emerged as a critical challenge in media forensics. While existing benchmarks demonstrate technical progress, they suffer from misalignment artifacts that poorly reflect real-world manipulation patterns: practical attacks typically maintain semantic consistency across modalities, whereas current datasets artificially disrupt cross-modal alignment, creating easily detectable anomalies. To bridge this gap, we pioneer the detection of semantically-coordinated manipulations where visual edits are systematically paired with semantically consistent textual descriptions. Our approach begins with constructing the first Semantic-Aligned Multimodal Manipulation (SAMM) dataset, generated through a two-stage pipeline: 1) applying state-of-the-art image manipulations, followed by 2) generation of contextually-plausible textual narratives that reinforce the visual deception. Building on this foundation, we propose a Retrieval-Augmented Manipulation Detection and Grounding (RamDG) framework. RamDG commences by harnessing external knowledge repositories to retrieve contextual evidence, which serves as the auxiliary texts and encoded together with the inputs through our image forgery grounding and deep manipulation detection modules to trace all manipulations. Extensive experiments demonstrate our framework significantly outperforms existing methods, achieving 2.06\% higher detection accuracy on SAMM compared to state-of-the-art approaches. The dataset and code are publicly available at https://github.com/shen8424/SAMM-RamDG-CAP.

  • 5 authors
·
Sep 16, 2025

LookAgain: Closed-Loop GUI Grounding with Visually Grounded Reflection

Recent graphical user interface (GUI) grounders have significantly advanced single-shot accuracy on standard benchmarks, yet their performance degrades sharply on small targets, densely packed controls and out-of-distribution interfaces. We attribute this gap to a paradigmatic limitation shared by existing approaches: none of them treats a produced coordinate as a hypothesis to be reflected upon and revised under new visual evidence. This manifests as three coupled issues: 1) Lack of post-hoc reflection. The prediction is frozen at the moment of emission, leaving no internal mechanism to challenge or refine it. 2) Visual evidence decoupled from the prediction. The auxiliary visual evidence is gathered to support the upcoming coordinate rather than to scrutinise the one already committed to. 3) Refinement over views, not over predictions. The iterative zoom-in refines the inspected region instead of inheriting a previous coordinate as a spatial prior to be corrected. In this paper, we propose LookAgain, a closed-loop GUI grounder driven by post-prediction visual reflection. LookAgain reformulates grounding as a multi-turn predict-look-again-refine process with two primitives: "locate" posts a coordinate hypothesis, renders a marker on the image and appends a local patch of the predicted region. It anchors the next reasoning step to the previous prediction as a spatial prior; "confirm" accepts or reject the hypothesis and terminates the procedure. We train the LookAgain grounder with SFT on constructed reflective trajectories as a cold start, followed by GRPO with terminal grounding correctness as the sole reward. Extensive experiments show that LookAgain consistently improves performance on both refusal-aware and general GUI grounding benchmarks, achieving state-of-the-art results. Comprehensive ablations further verify the effectiveness of the proposed framework.

  • 6 authors
·
Aug 9

Geometry Meets Vision: Revisiting Pretrained Semantics in Distilled Fields

Semantic distillation in radiance fields has spurred significant advances in open-vocabulary robot policies, e.g., in manipulation and navigation, founded on pretrained semantics from large vision models. While prior work has demonstrated the effectiveness of visual-only semantic features (e.g., DINO and CLIP) in Gaussian Splatting and neural radiance fields, the potential benefit of geometry-grounding in distilled fields remains an open question. In principle, visual-geometry features seem very promising for spatial tasks such as pose estimation, prompting the question: Do geometry-grounded semantic features offer an edge in distilled fields? Specifically, we ask three critical questions: First, does spatial-grounding produce higher-fidelity geometry-aware semantic features? We find that image features from geometry-grounded backbones contain finer structural details compared to their counterparts. Secondly, does geometry-grounding improve semantic object localization? We observe no significant difference in this task. Thirdly, does geometry-grounding enable higher-accuracy radiance field inversion? Given the limitations of prior work and their lack of semantics integration, we propose a novel framework SPINE for inverting radiance fields without an initial guess, consisting of two core components: coarse inversion using distilled semantics, and fine inversion using photometric-based optimization. Surprisingly, we find that the pose estimation accuracy decreases with geometry-grounded features. Our results suggest that visual-only features offer greater versatility for a broader range of downstream tasks, although geometry-grounded features contain more geometric detail. Notably, our findings underscore the necessity of future research on effective strategies for geometry-grounding that augment the versatility and performance of pretrained semantic features.

  • 3 authors
·
Oct 3, 2025

A Coarse-to-Fine Approach to Multi-Modality 3D Occupancy Grounding

Visual grounding aims to identify objects or regions in a scene based on natural language descriptions, essential for spatially aware perception in autonomous driving. However, existing visual grounding tasks typically depend on bounding boxes that often fail to capture fine-grained details. Not all voxels within a bounding box are occupied, resulting in inaccurate object representations. To address this, we introduce a benchmark for 3D occupancy grounding in challenging outdoor scenes. Built on the nuScenes dataset, it integrates natural language with voxel-level occupancy annotations, offering more precise object perception compared to the traditional grounding task. Moreover, we propose GroundingOcc, an end-to-end model designed for 3D occupancy grounding through multi-modal learning. It combines visual, textual, and point cloud features to predict object location and occupancy information from coarse to fine. Specifically, GroundingOcc comprises a multimodal encoder for feature extraction, an occupancy head for voxel-wise predictions, and a grounding head to refine localization. Additionally, a 2D grounding module and a depth estimation module enhance geometric understanding, thereby boosting model performance. Extensive experiments on the benchmark demonstrate that our method outperforms existing baselines on 3D occupancy grounding. The dataset is available at https://github.com/RONINGOD/GroundingOcc.

  • 4 authors
·
Aug 2, 2025 2

Reasoning in Space via Grounding in the World

In this paper, we claim that 3D visual grounding is the cornerstone of spatial reasoning and introduce the Grounded-Spatial Reasoner (GS-Reasoner) to explore the effective spatial representations that bridge the gap between them. Existing 3D LLMs suffer from the absence of a unified 3D representation capable of jointly capturing semantic and geometric information. This deficiency is manifested either in poor performance on grounding or in an excessive reliance on external modules, ultimately hindering the seamless integration of grounding and spatial reasoning. To address this, we propose a simple yet effective dual-path pooling mechanism that tightly aligns geometric features with both semantic and positional cues, constructing a unified image patch-based 3D representation that encapsulates all essential information without increasing the number of input tokens. Leveraging this holistic representation, GS-Reasoner is the first 3D LLM that achieves autoregressive grounding entirely without external modules while delivering performance comparable to state-of-the-art models, establishing a unified and self-contained framework for 3D spatial reasoning. To further bridge grounding and spatial reasoning, we introduce the Grounded Chain-of-Thought (GCoT) dataset. This dataset is meticulously curated to include both 3D bounding box annotations for objects referenced in reasoning questions and step-by-step reasoning paths that integrate grounding as a core component of the problem-solving process. Extensive experiments demonstrate that GS-Reasoner achieves impressive results on 3D visual grounding, which in turn significantly enhances its spatial reasoning capabilities, leading to state-of-the-art performance.

  • 6 authors
·
Oct 15, 2025 2

CoT3DRef: Chain-of-Thoughts Data-Efficient 3D Visual Grounding

3D visual grounding is the ability to localize objects in 3D scenes conditioned by utterances. Most existing methods devote the referring head to localize the referred object directly, causing failure in complex scenarios. In addition, it does not illustrate how and why the network reaches the final decision. In this paper, we address this question Can we design an interpretable 3D visual grounding framework that has the potential to mimic the human perception system?. To this end, we formulate the 3D visual grounding problem as a sequence-to-sequence task by first predicting a chain of anchors and then the final target. Interpretability not only improves the overall performance but also helps us identify failure cases. Following the chain of thoughts approach enables us to decompose the referring task into interpretable intermediate steps, boosting the performance and making our framework extremely data-efficient. Moreover, our proposed framework can be easily integrated into any existing architecture. We validate our approach through comprehensive experiments on the Nr3D, Sr3D, and Scanrefer benchmarks and show consistent performance gains compared to existing methods without requiring manually annotated data. Furthermore, our proposed framework, dubbed CoT3DRef, is significantly data-efficient, whereas on the Sr3D dataset, when trained only on 10% of the data, we match the SOTA performance that trained on the entire data.

  • 5 authors
·
Oct 9, 2023

One Forward Beats Two: InnerZoom for Accurate and Efficient GUI Grounding

MLLM-based GUI grounding methods commonly formulate target localization as autoregressive coordinate generation, enabling models to leverage the strong instruction-following and semantic understanding capabilities of MLLMs. However, this formulation requires the model to retain region-level target evidence while decoding coordinate tokens with the spatial precision demanded by GUI clicking. Our diagnostic analysis reveals that target-region awareness emerges in intermediate decoder layers but is neither retained nor translated into the final coordinate prediction. Existing ZoomIn-style methods address this issue through an external crop-and-rerun pass, which improves localization but increases end-to-end latency and computational cost. To retain the accuracy benefits of two-pass zooming without this extra cost, we propose InnerZoom, a single-forward framework for cross-layer evidence bridging. InnerZoom transforms target-related cues from the original forward pass into a compact cross-layer evidence state, then preserves, refines, and reinjects this state throughout later decoding layers to guide coordinate prediction. Extensive experimental results suggest that InnerZoom-4B achieves state-of-the-art performance on all six GUI grounding benchmarks, obtaining 64.7 on OSWorld-G, 40.2 on UI-Vision, 73.1 on OSWorld-GR, and 87.6 on MMBench-GUI, surpassing the previous best results by 4.1, 3.2, 2.9, and 2.3 points, respectively. Under a controlled 4B setting, InnerZoom improves the same SFT+RL baseline by 5.3 points on average and outperforms two-pass ZoomIn by 1.3 points on average, while reducing end-to-end latency by up to 31.8% and TFLOPs by about 29%. Code and models will be publicly available.

Tongyi-MAI Tongyi-MAI
·
Jun 28 1

Towards Visual Grounding: A Survey

Visual Grounding is also known as Referring Expression Comprehension and Phrase Grounding. It involves localizing a natural number of specific regions within an image based on a given textual description. The objective of this task is to emulate the prevalent referential relationships in social conversations, equipping machines with human-like multimodal comprehension capabilities. Consequently, it has extensive applications in various domains. However, since 2021, visual grounding has witnessed significant advancements, with emerging new concepts such as grounded pre-training, grounding multimodal LLMs, generalized visual grounding, and giga-pixel grounding, which have brought numerous new challenges. In this survey, we initially examine the developmental history of visual grounding and provide an overview of essential background knowledge. We systematically track and summarize the advancements and meticulously organize the various settings in visual grounding, thereby establishing precise definitions of these settings to standardize future research and ensure a fair comparison. Additionally, we delve into several advanced topics and highlight numerous applications of visual grounding. Finally, we outline the challenges confronting visual grounding and propose valuable directions for future research, which may serve as inspiration for subsequent researchers. By extracting common technical details, this survey encompasses the representative works in each subtopic over the past decade. To the best, this paper presents the most comprehensive overview currently available in the field of grounding. This survey is designed to be suitable for both beginners and experienced researchers, serving as an invaluable resource for understanding key concepts and tracking the latest research developments. We keep tracing related works at https://github.com/linhuixiao/Awesome-Visual-Grounding.

  • 5 authors
·
Dec 28, 2024

GeoGround: A Unified Large Vision-Language Model. for Remote Sensing Visual Grounding

Remote sensing (RS) visual grounding aims to use natural language expression to locate specific objects (in the form of the bounding box or segmentation mask) in RS images, enhancing human interaction with intelligent RS interpretation systems. Early research in this area was primarily based on horizontal bounding boxes (HBBs), but as more diverse RS datasets have become available, tasks involving oriented bounding boxes (OBBs) and segmentation masks have emerged. In practical applications, different targets require different grounding types: HBB can localize an object's position, OBB provides its orientation, and mask depicts its shape. However, existing specialized methods are typically tailored to a single type of RS visual grounding task and are hard to generalize across tasks. In contrast, large vision-language models (VLMs) exhibit powerful multi-task learning capabilities but struggle to handle dense prediction tasks like segmentation. This paper proposes GeoGround, a novel framework that unifies support for HBB, OBB, and mask RS visual grounding tasks, allowing flexible output selection. Rather than customizing the architecture of VLM, our work aims to elegantly support pixel-level visual grounding output through the Text-Mask technique. We define prompt-assisted and geometry-guided learning to enhance consistency across different signals. To support model training, we present refGeo, a large-scale RS visual instruction-following dataset containing 161k image-text pairs. Experimental results show that GeoGround demonstrates strong performance across four RS visual grounding tasks, matching or surpassing the performance of specialized methods on multiple benchmarks. Code available at https://github.com/zytx121/GeoGround

  • 7 authors
·
Nov 16, 2024

3DAxisPrompt: Promoting the 3D Grounding and Reasoning in GPT-4o

Multimodal Large Language Models (MLLMs) exhibit impressive capabilities across a variety of tasks, especially when equipped with carefully designed visual prompts. However, existing studies primarily focus on logical reasoning and visual understanding, while the capability of MLLMs to operate effectively in 3D vision remains an ongoing area of exploration. In this paper, we introduce a novel visual prompting method, called 3DAxisPrompt, to elicit the 3D understanding capabilities of MLLMs in real-world scenes. More specifically, our method leverages the 3D coordinate axis and masks generated from the Segment Anything Model (SAM) to provide explicit geometric priors to MLLMs and then extend their impressive 2D grounding and reasoning ability to real-world 3D scenarios. Besides, we first provide a thorough investigation of the potential visual prompting formats and conclude our findings to reveal the potential and limits of 3D understanding capabilities in GPT-4o, as a representative of MLLMs. Finally, we build evaluation environments with four datasets, i.e., ScanRefer, ScanNet, FMB, and nuScene datasets, covering various 3D tasks. Based on this, we conduct extensive quantitative and qualitative experiments, which demonstrate the effectiveness of the proposed method. Overall, our study reveals that MLLMs, with the help of 3DAxisPrompt, can effectively perceive an object's 3D position in real-world scenarios. Nevertheless, a single prompt engineering approach does not consistently achieve the best outcomes for all 3D tasks. This study highlights the feasibility of leveraging MLLMs for 3D vision grounding/reasoning with prompt engineering techniques.

  • 7 authors
·
Mar 17, 2025

Read Anywhere Pointed: Layout-aware GUI Screen Reading with Tree-of-Lens Grounding

Graphical User Interfaces (GUIs) are central to our interaction with digital devices. Recently, growing efforts have been made to build models for various GUI understanding tasks. However, these efforts largely overlook an important GUI-referring task: screen reading based on user-indicated points, which we name the Screen Point-and-Read (SPR) task. This task is predominantly handled by rigid accessible screen reading tools, in great need of new models driven by advancements in Multimodal Large Language Models (MLLMs). In this paper, we propose a Tree-of-Lens (ToL) agent, utilizing a novel ToL grounding mechanism, to address the SPR task. Based on the input point coordinate and the corresponding GUI screenshot, our ToL agent constructs a Hierarchical Layout Tree. Based on the tree, our ToL agent not only comprehends the content of the indicated area but also articulates the layout and spatial relationships between elements. Such layout information is crucial for accurately interpreting information on the screen, distinguishing our ToL agent from other screen reading tools. We also thoroughly evaluate the ToL agent against other baselines on a newly proposed SPR benchmark, which includes GUIs from mobile, web, and operating systems. Last but not least, we test the ToL agent on mobile GUI navigation tasks, demonstrating its utility in identifying incorrect actions along the path of agent execution trajectories. Code and data: screen-point-and-read.github.io

  • 9 authors
·
Jun 27, 2024 2

Goal2Pixel: Grounding Goals to Pixels for Vision-Language Navigation

Vision-language models (VLMs) have become a common foundation for vision-and-language navigation in continuous environments (VLN-CE). Yet most VLM-based methods cast navigation as low-level action prediction, an interface that is ambiguous, tied to short-horizon motion primitives, and inefficient due to repeated VLM querying. We propose Goal2Pixel, a pure pixel-based paradigm that reformulates VLN-CE as navigable pixel grounding. Rather than predicting actions, Goal2Pixel uses the image plane as a unified spatial interface between VLM reasoning and robot motion: the model predicts a visible navigable pixel to the agent, which is back-projected into a 3D waypoint for forward navigation. For non-forward actions, we append auxiliary directive regions to the image plane, where the left/right/bottom regions are interpreted as turning left, turning right, and stopping, respectively. To enable long-horizon navigation, we propose a visibility-aware keyframe memory for compact and informative history representation. To adapt pretrained VLMs to navigable pixel grounding, we introduce semantic embeddings and coordinate-aware auxiliary losses. Goal2Pixel achieves competitive state-of-the-art performance while requiring fewer VLM inference calls than prior methods. On R2R-CE Val-Unseen it achieves 54.1% SR and 52.5% SPL with just 7.75 VLM calls per episode, 6x fewer than the 46.62 required by direct action prediction at 32.9% SR. The same trend holds on RxR-CE.Project Page: https://baobao0926.github.io/Goal2Pixel/.

  • 10 authors
·
Jun 10

EgoActor: Grounding Task Planning into Spatial-aware Egocentric Actions for Humanoid Robots via Visual-Language Models

Deploying humanoid robots in real-world settings is fundamentally challenging, as it demands tight integration of perception, locomotion, and manipulation under partial-information observations and dynamically changing environments. As well as transitioning robustly between sub-tasks of different types. Towards addressing these challenges, we propose a novel task - EgoActing, which requires directly grounding high-level instructions into various, precise, spatially aware humanoid actions. We further instantiate this task by introducing EgoActor, a unified and scalable vision-language model (VLM) that can predict locomotion primitives (e.g., walk, turn, move sideways, change height), head movements, manipulation commands, and human-robot interactions to coordinate perception and execution in real-time. We leverage broad supervision over egocentric RGB-only data from real-world demonstrations, spatial reasoning question-answering, and simulated environment demonstrations, enabling EgoActor to make robust, context-aware decisions and perform fluent action inference (under 1s) with both 8B and 4B parameter models. Extensive evaluations in both simulated and real-world environments demonstrate that EgoActor effectively bridges abstract task planning and concrete motor execution, while generalizing across diverse tasks and unseen environments.

Think Twice, Click Once: Enhancing GUI Grounding via Fast and Slow Systems

Humans can flexibly switch between different modes of thinking based on task complexity: from rapid intuitive judgments to in-depth analytical understanding. However, current Graphical User Interface (GUI) grounding systems which locate interface elements based on natural language instructions rely solely on immediate prediction without reasoning, struggling to understand complex interface layouts with nested structures and hierarchical relationships, limiting their effectiveness on complex interfaces. Inspired by human dual-system cognition, we present Focus, a novel GUI grounding framework that combines fast prediction with systematic analysis. The framework dynamically switches between rapid and deliberate processing through an adaptive system switching based on task complexity, optimizing both efficiency and accuracy. Focus decomposes grounding into progressive stages: interface summarization, visual focused analysis, and precise coordinate prediction. This structured decomposition enables systematic understanding of both interface layouts and visual relationships. Extensive experiments show that Focus achieves state-of-the-art performance using only 300K of the training data with a 2B parameter model compared to existing approaches. Focus demonstrates superior performance particularly in complex GUI scenarios, achieving 77.4% average accuracy on ScreenSpot and 13.3% on the more challenging ScreenSpot-Pro. Our analysis reveals the effectiveness of this dual-system approach while demonstrating its potential for improving complex GUI interaction scenarios.

  • 10 authors
·
Mar 9, 2025

Detector-Empowered Video Large Language Model for Efficient Spatio-Temporal Grounding

Multimodal large language models (MLLMs) are rapidly expanding from general video understanding to finer-grained understanding such as spatio-temporal video grounding (STVG) and reasoning. In these tasks, an MLLM must localize the user-queried target in time and space and take the results as evidence for reasoning. Existing MLLM methods mainly follow two paradigms: (1) Direct Localization, which outputs STVG results with extra alignment modules or specialized decoders; and (2) Candidate-based Selection, which first constructs tube-level candidates and then selects the relevant one by an MLLM. However, both suffer from a serious efficiency bottleneck: the former incurs linearly growing decoding cost as the queried temporal span increases, while the latter relies on costly candidate construction. To break this bottleneck, we propose DEViL, a detector-empowered Video-LLM with a simple key idea: offloading dense spatial grounding from the MLLM to a fully parallelizable, well-trained detector. Specifically, DEViL distills the query into a detector-compatible reference-semantic token, which replaces the detector's text embedding to enable spatial grounding in a single pass. Then, we design temporal consistency regularization to match objects across frames and enforce their coherence over time. In this way, DEViL avoids long coordinate decoding and heavy candidate pipelines. Extensive experiments show that DEViL achieves strong performance (43.1% m_vIoU on HC-STVG) with superior efficiency (14.33 FPS), while preserving the general reasoning capacity of the MLLM backbone.

  • 11 authors
·
May 8

Enhancing Worldwide Image Geolocation by Ensembling Satellite-Based Ground-Level Attribute Predictors

Geolocating images of a ground-level scene entails estimating the location on Earth where the picture was taken, in absence of GPS or other location metadata. Typically, methods are evaluated by measuring the Great Circle Distance (GCD) between a predicted location and ground truth. However, this measurement is limited because it only evaluates a single point, not estimates of regions or score heatmaps. This is especially important in applications to rural, wilderness and under-sampled areas, where finding the exact location may not be possible, and when used in aggregate systems that progressively narrow down locations. In this paper, we introduce a novel metric, Recall vs Area (RvA), which measures the accuracy of estimated distributions of locations. RvA treats image geolocation results similarly to document retrieval, measuring recall as a function of area: For a ranked list of (possibly non-contiguous) predicted regions, we measure the accumulated area required for the region to contain the ground truth coordinate. This produces a curve similar to a precision-recall curve, where "precision" is replaced by square kilometers area, allowing evaluation of performance for different downstream search area budgets. Following directly from this view of the problem, we then examine a simple ensembling approach to global-scale image geolocation, which incorporates information from multiple sources to help address domain shift, and can readily incorporate multiple models, attribute predictors, and data sources. We study its effectiveness by combining the geolocation models GeoEstimation and the current SOTA GeoCLIP, with attribute predictors based on ORNL LandScan and ESA-CCI Land Cover. We find significant improvements in image geolocation for areas that are under-represented in the training set, particularly non-urban areas, on both Im2GPS3k and Street View images.

  • 3 authors
·
Jul 18, 2024

GroundVLP: Harnessing Zero-shot Visual Grounding from Vision-Language Pre-training and Open-Vocabulary Object Detection

Visual grounding, a crucial vision-language task involving the understanding of the visual context based on the query expression, necessitates the model to capture the interactions between objects, as well as various spatial and attribute information. However, the annotation data of visual grounding task is limited due to its time-consuming and labor-intensive annotation process, resulting in the trained models being constrained from generalizing its capability to a broader domain. To address this challenge, we propose GroundVLP, a simple yet effective zero-shot method that harnesses visual grounding ability from the existing models trained from image-text pairs and pure object detection data, both of which are more conveniently obtainable and offer a broader domain compared to visual grounding annotation data. GroundVLP proposes a fusion mechanism that combines the heatmap from GradCAM and the object proposals of open-vocabulary detectors. We demonstrate that the proposed method significantly outperforms other zero-shot methods on RefCOCO/+/g datasets, surpassing prior zero-shot state-of-the-art by approximately 28\% on the test split of RefCOCO and RefCOCO+. Furthermore, GroundVLP performs comparably to or even better than some non-VLP-based supervised models on the Flickr30k entities dataset. Our code is available at https://github.com/om-ai-lab/GroundVLP.

  • 4 authors
·
Dec 22, 2023

Zero-Shot Medical Phrase Grounding with Off-the-shelf Diffusion Models

Localizing the exact pathological regions in a given medical scan is an important imaging problem that traditionally requires a large amount of bounding box ground truth annotations to be accurately solved. However, there exist alternative, potentially weaker, forms of supervision, such as accompanying free-text reports, which are readily available. The task of performing localization with textual guidance is commonly referred to as phrase grounding. In this work, we use a publicly available Foundation Model, namely the Latent Diffusion Model, to perform this challenging task. This choice is supported by the fact that the Latent Diffusion Model, despite being generative in nature, contains cross-attention mechanisms that implicitly align visual and textual features, thus leading to intermediate representations that are suitable for the task at hand. In addition, we aim to perform this task in a zero-shot manner, i.e., without any training on the target task, meaning that the model's weights remain frozen. To this end, we devise strategies to select features and also refine them via post-processing without extra learnable parameters. We compare our proposed method with state-of-the-art approaches which explicitly enforce image-text alignment in a joint embedding space via contrastive learning. Results on a popular chest X-ray benchmark indicate that our method is competitive with SOTA on different types of pathology, and even outperforms them on average in terms of two metrics (mean IoU and AUC-ROC). Source code will be released upon acceptance at https://github.com/vios-s.

  • 4 authors
·
Apr 19, 2024

Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis

Graphical user interface (GUI) grounding, the ability to map natural language instructions to specific actions on graphical user interfaces, remains a critical bottleneck in computer use agent development. Current benchmarks oversimplify grounding tasks as short referring expressions, failing to capture the complexity of real-world interactions that require software commonsense, layout understanding, and fine-grained manipulation capabilities. To address these limitations, we introduce OSWorld-G, a comprehensive benchmark comprising 564 finely annotated samples across diverse task types including text matching, element recognition, layout understanding, and precise manipulation. Additionally, we synthesize and release the largest computer use grounding dataset Jedi, which contains 4 million examples through multi-perspective decoupling of tasks. Our multi-scale models trained on Jedi demonstrate its effectiveness by outperforming existing approaches on ScreenSpot-v2, ScreenSpot-Pro, and our OSWorld-G. Furthermore, we demonstrate that improved grounding with Jedi directly enhances agentic capabilities of general foundation models on complex computer tasks, improving from 5% to 27% on OSWorld. Through detailed ablation studies, we identify key factors contributing to grounding performance and verify that combining specialized data for different interface elements enables compositional generalization to novel interfaces. All benchmark, data, checkpoints, and code are open-sourced and available at https://osworld-grounding.github.io.

  • 15 authors
·
May 19, 2025 2

Dense Object Grounding in 3D Scenes

Localizing objects in 3D scenes according to the semantics of a given natural language is a fundamental yet important task in the field of multimedia understanding, which benefits various real-world applications such as robotics and autonomous driving. However, the majority of existing 3D object grounding methods are restricted to a single-sentence input describing an individual object, which cannot comprehend and reason more contextualized descriptions of multiple objects in more practical 3D cases. To this end, we introduce a new challenging task, called 3D Dense Object Grounding (3D DOG), to jointly localize multiple objects described in a more complicated paragraph rather than a single sentence. Instead of naively localizing each sentence-guided object independently, we found that dense objects described in the same paragraph are often semantically related and spatially located in a focused region of the 3D scene. To explore such semantic and spatial relationships of densely referred objects for more accurate localization, we propose a novel Stacked Transformer based framework for 3D DOG, named 3DOGSFormer. Specifically, we first devise a contextual query-driven local transformer decoder to generate initial grounding proposals for each target object. Then, we employ a proposal-guided global transformer decoder that exploits the local object features to learn their correlation for further refining initial grounding proposals. Extensive experiments on three challenging benchmarks (Nr3D, Sr3D, and ScanRefer) show that our proposed 3DOGSFormer outperforms state-of-the-art 3D single-object grounding methods and their dense-object variants by significant margins.

  • 3 authors
·
Sep 5, 2023

Semantic Grounding Index: Geometric Bounds on Context Engagement in RAG Systems

When retrieval-augmented generation (RAG) systems hallucinate, what geometric trace does this leave in embedding space? We introduce the Semantic Grounding Index (SGI), defined as the ratio of angular distances from the response to the question versus the context on the unit hypersphere S^{d-1}.Our central finding is semantic laziness: hallucinated responses remain angularly proximate to questions rather than departing toward retrieved contexts. On HaluEval (n=5,000), we observe large effect sizes (Cohen's d ranging from 0.92 to 1.28) across five embedding models with mean cross-model correlation r=0.85. Crucially, we derive from the spherical triangle inequality that SGI's discriminative power should increase with question-context angular separation θ(q,c)-a theoretical prediction confirmed empirically: effect size rises monotonically from d=0.61 -low θ(q,c), to d=1.27 -high θ(q,c), with AUC improving from 0.72 to 0.83. Subgroup analysis reveals that SGI excels on long responses (d=2.05) and short questions (d=1.22), while remaining robust across context lengths. Calibration analysis yields ECE=0.10, indicating SGI scores can serve as probability estimates, not merely rankings. A critical negative result on TruthfulQA (AUC=0.478) establishes that angular geometry measures topical engagement rather than factual accuracy. SGI provides computationally efficient, theoretically grounded infrastructure for identifying responses that warrant verification in production RAG deployments.

  • 1 authors
·
Dec 15, 2025

DSAgentBench: Can Agents Automate End-to-End Data-Science Workflows in Real Computer Environments?

Real-world data science involves long-horizon workflows that span data wrangling, exploration, modeling, visualization, and validation, and require coordinated use of tools such as notebooks, IDEs, terminals, browsers, and databases within real operating environments. Yet existing benchmarks lack real-computer interaction and do not evaluate whether agents can execute complete end-to-end data-science workflows in realistic computing environments, failing to capture the multi-stage, multi-tool nature of data-science practice. We introduce DSAgentBench, the first benchmark to evaluate whether agents can automate full data-science workflows inside real computer environments. DSAgentBench contains 275 diverse tasks covering the entire data-science life-cycle, reflecting the complexity and tool coordination required in practice. Each task requires grounding decisions in intermediate outputs and coordinated tool use, and includes a deterministic evaluator that verifies analytical correctness, visual outputs, and model performance rather than code-only execution. Our extensive experiments with 15 closed- and open-source models show that even the strongest agent, Claude-4.6-Sonnet, achieves only 56.70% task success, while all open-source agents remain below 1%, frequently failing at tool orchestration, OS grounding, and multi-step reasoning. These results reveal a substantial capability gap between current agentic systems and real data-science workflows, positioning DSAgentBench as a foundation for developing grounded, verifiable, autonomous data-science agents. We release DSAgentBench at https://github.com/vis-nlp/DSAgentBench.

  • 6 authors
·
Aug 10 1

ToolTok: Tool Tokenization for Efficient and Generalizable GUI Agents

Existing GUI agent models relying on coordinate-based one-step visual grounding struggle with generalizing to varying input resolutions and aspect ratios. Alternatives introduce coordinate-free strategies yet suffer from learning under severe data scarcity. To address the limitations, we propose ToolTok, a novel paradigm of multi-step pathfinding for GUI agents, where operations are modeled as a sequence of progressive tool usage. Specifically, we devise tools aligned with human interaction habits and represent each tool using learnable token embeddings. To enable efficient embedding learning under limited supervision, ToolTok introduces a semantic anchoring mechanism that grounds each tool with semantically related concepts as natural inductive bias. To further enable a pre-trained large language model to progressively acquire tool semantics, we construct an easy-to-hard curriculum consisting of three tasks: token definition question-answering, pure text-guided tool selection, and simplified visual pathfinding. Extensive experiments on multiple benchmarks show that ToolTok achieves superior performance among models of comparable scale (4B) and remains competitive with a substantially larger model (235B). Notably, these results are obtained using less than 1% of the training data required by other post-training approaches. In addition, ToolTok demonstrates strong generalization across unseen scenarios. Our training & inference code is open-source at https://github.com/ZephinueCode/ToolTok.

  • 6 authors
·
Jan 29

CAMEO: A Conditional and Quality-Aware Multi-Agent Image Editing Orchestrator

Conditional image editing aims to modify a source image according to textual prompts and optional reference guidance. Such editing is crucial in scenarios requiring strict structural control (i.e., anomaly insertion in driving scenes and complex human pose transformation). Despite recent advances in large-scale editing models (i.e., Seedream, Nano Banana, etc), most approaches rely on single-step generation. This paradigm often lacks explicit quality control, may introduce excessive deviation from the original image, and frequently produces structural artifacts or environment-inconsistent modifications, typically requiring manual prompt tuning to achieve acceptable results. We propose CAMEO, a structured multi-agent framework that reformulates conditional editing as a quality-aware, feedback-driven process rather than a one-shot generation task. CAMEO decomposes editing into coordinated stages of planning, structured prompting, hypothesis generation, and adaptive reference grounding, where external guidance is invoked only when task complexity requires it. To overcome the lack of intrinsic quality control in existing methods, evaluation is embedded directly within the editing loop. Intermediate results are iteratively refined through structured feedback, forming a closed-loop process that progressively corrects structural and contextual inconsistencies. We evaluate CAMEO on anomaly insertion and human pose switching tasks. Across multiple strong editing backbones and independent evaluation models, CAMEO consistently achieves 20\% more win rate on average compared to multiple state-of-the-art models, demonstrating improved robustness, controllability, and structural reliability in conditional image editing.

  • 7 authors
·
Apr 2

CARE: Towards Clinical Accountability in Multi-Modal Medical Reasoning with an Evidence-Grounded Agentic Framework

Large visual language models (VLMs) have shown strong multi-modal medical reasoning ability, but most operate as end-to-end black boxes, diverging from clinicians' evidence-based, staged workflows and hindering clinical accountability. Complementarily, expert visual grounding models can accurately localize regions of interest (ROIs), providing explicit, reliable evidence that improves both reasoning accuracy and trust. In this paper, we introduce CARE, advancing Clinical Accountability in multi-modal medical Reasoning with an Evidence-grounded agentic framework. Unlike existing approaches that couple grounding and reasoning within a single generalist model, CARE decomposes the task into coordinated sub-modules to reduce shortcut learning and hallucination: a compact VLM proposes relevant medical entities; an expert entity-referring segmentation model produces pixel-level ROI evidence; and a grounded VLM reasons over the full image augmented by ROI hints. The VLMs are optimized with reinforcement learning with verifiable rewards to align answers with supporting evidence. Furthermore, a VLM coordinator plans tool invocation and reviews evidence-answer consistency, providing agentic control and final verification. Evaluated on standard medical VQA benchmarks, our CARE-Flow (coordinator-free) improves average accuracy by 10.9% over the same size (10B) state-of-the-art (SOTA). With dynamic planning and answer review, our CARE-Coord yields a further gain, outperforming the heavily pre-trained SOTA by 5.2%. Our experiments demonstrate that an agentic framework that emulates clinical workflows, incorporating decoupled specialized models and explicit evidence, yields more accurate and accountable medical AI. Project page: https://xypb.github.io/CARE-Project-Page/

  • 5 authors
·
Mar 10

GroundFlow: A Plug-in Module for Temporal Reasoning on 3D Point Cloud Sequential Grounding

Sequential grounding in 3D point clouds (SG3D) refers to locating sequences of objects by following text instructions for a daily activity with detailed steps. Current 3D visual grounding (3DVG) methods treat text instructions with multiple steps as a whole, without extracting useful temporal information from each step. However, the instructions in SG3D often contain pronouns such as "it", "here" and "the same" to make language expressions concise. This requires grounding methods to understand the context and retrieve relevant information from previous steps to correctly locate object sequences. Due to the lack of an effective module for collecting related historical information, state-of-the-art 3DVG methods face significant challenges in adapting to the SG3D task. To fill this gap, we propose GroundFlow -- a plug-in module for temporal reasoning on 3D point cloud sequential grounding. Firstly, we demonstrate that integrating GroundFlow improves the task accuracy of 3DVG baseline methods by a large margin (+7.5\% and +10.2\%) in the SG3D benchmark, even outperforming a 3D large language model pre-trained on various datasets. Furthermore, we selectively extract both short-term and long-term step information based on its relevance to the current instruction, enabling GroundFlow to take a comprehensive view of historical information and maintain its temporal understanding advantage as step counts increase. Overall, our work introduces temporal reasoning capabilities to existing 3DVG models and achieves state-of-the-art performance in the SG3D benchmark across five datasets.

  • 4 authors
·
Sep 20, 2025

GoClick: Lightweight Element Grounding Model for Autonomous GUI Interaction

Graphical User Interface (GUI) element grounding (precisely locating elements on screenshots based on natural language instructions) is fundamental for agents interacting with GUIs. Deploying this capability directly on resource-constrained devices like mobile phones is increasingly critical for GUI agents requiring low latency. However, this goal faces a significant challenge, as current visual grounding methods typically employ large vision-language model (VLM) (more than 2.5B parameters), making them impractical for on-device execution due to memory and computational constraints. To address this, this paper introduces GoClick, a lightweight GUI element grounding VLM with only 230M parameters that achieves excellent visual grounding accuracy, even on par with significantly larger models. Simply downsizing existing decoder-only VLMs is a straightforward way to design a lightweight model, but our experiments reveal that this approach yields suboptimal results. Instead, we select an encoder-decoder architecture, which outperforms decoder-only alternatives at small parameter scales for GUI grounding tasks. Additionally, the limited capacity of small VLMs encourages us to develop a Progressive Data Refinement pipeline that utilizes task type filtering and data ratio adjustment to extract a high-quality 3.8M-sample core set from a 10.8M raw dataset. Training GoClick using this core set brings notable grounding accuracy gains. Our experiments show that GoClick excels on multiple GUI element grounding benchmarks while maintaining a small size and high inference speed. GoClick also enhances GUI agent performance when integrated into a device-cloud collaboration framework, where GoClick helps cloud-based task planners perform precise element localization and achieve higher success rates. We hope our method serves as a meaningful exploration within the GUI agent community.

  • 3 authors
·
Apr 26 2

Grounding Language Plans in Demonstrations Through Counterfactual Perturbations

Grounding the common-sense reasoning of Large Language Models in physical domains remains a pivotal yet unsolved problem for embodied AI. Whereas prior works have focused on leveraging LLMs directly for planning in symbolic spaces, this work uses LLMs to guide the search of task structures and constraints implicit in multi-step demonstrations. Specifically, we borrow from manipulation planning literature the concept of mode families, which group robot configurations by specific motion constraints, to serve as an abstraction layer between the high-level language representations of an LLM and the low-level physical trajectories of a robot. By replaying a few human demonstrations with synthetic perturbations, we generate coverage over the demonstrations' state space with additional successful executions as well as counterfactuals that fail the task. Our explanation-based learning framework trains an end-to-end differentiable neural network to predict successful trajectories from failures and as a by-product learns classifiers that ground low-level states and images in mode families without dense labeling. The learned grounding classifiers can further be used to translate language plans into reactive policies in the physical domain in an interpretable manner. We show our approach improves the interpretability and reactivity of imitation learning through 2D navigation and simulated and real robot manipulation tasks. Website: https://sites.google.com/view/grounding-plans

  • 5 authors
·
Mar 25, 2024

Social Structure Matters in 3D Human-Human Interaction Generation

Although text-to-motion generation has achieved strong progress in synthesizing realistic single-person motions from language, extending it to text-driven 3D human-human interaction (HHI) remains non-trivial, as HHI requires modeling the underlying social structure that governs phase progression, actor roles, and inter-actor coordination. In this paper, we formulate HHI generation as a social structure modeling and grounding problem: the model must first infer how an interaction unfolds and how the two actors coordinate their roles, and then realize this structure as continuous, physically plausible, and partner-aware 3D motion. To study how such structure should be modeled, we first examine the capability boundary of large language models (LLMs) for HHI generation. Our analysis shows that LLMs can think by recovering phase decompositions and partner-aware roles, but cannot directly move, as they fail to generate dynamic, physically plausible, and interaction-aware motion. This motivates our planner-executor paradigm, Think with LLM, Move with Motion Skill. The LLM planner converts implicit interaction semantics into motion-aligned social supervision by decomposing interactions into phases, assigning partner-aware actor roles, and aligning them with motion sequence. The motion executor then grounds the planned social structure into coordinated two-person motion by adapting a pretrained solo motion model with LoRA, previous-phase self-conditioning, and ego-relative partner conditioning. Together, our Solo-to-Social framework bridges social organization and motion realization, producing 3D HHI with improved phase consistency, role alignment, and partner-aware coordination.

  • 9 authors
·
Jun 22

Rethinking Scientific Discovery in the Agentic Era

Artificial intelligence has advanced scientific discovery, but most AI4Science systems remain fragmented tools that rely on humans to coordinate problem formulation, literature grounding, model use, simulation, validation, and knowledge reuse. This paper presents SCION (Scientific Collaborative Innovation with Agentic Organizational Nexus), an agentic scientific operating system that acts as an organizational nexus. Through a Science Agent serving as a Meta-Harness, SCION connects scientific tasks, tools, agents, artifacts, and memory, transforming research into an executable, auditable, and reusable operational process. At its core is the Research Execution Plan (REP), which compiles high-level scientific intent into staged objectives, dependencies, verification checkpoints, tool requirements, expected artifacts, and fallback conditions. SCION further integrates hierarchical multi-agent execution, profile-driven specialization, selective context construction, governed delegation, and layered epistemic memory to support long-horizon scientific work. We formulate discovery under SCION as Target-conditioned Inverse Search and extend it to hidden-target settings through batch active search under finite experimental budgets. Applications in materials analysis, molecule design, and protein or antibody screening, together with experiments on scientific reading, idea generation, molecule generation, and antibody screening, show that SCION outperforms existing autonomous research-agent baselines, especially in decomposition, verification, refinement, and memory reuse. Overall, SCION shifts AI from isolated tools toward a coordinated operational layer for traceable and reusable scientific innovation.

  • 30 authors
·
Jul 6

StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics

Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency and explicit editability. While 2D diffusion-based generators produce vivid imagery, they often suffer from identity drift along with limited geometric control; conversely, traditional 3D animation workflows are consistent and editable but require expert-heavy, labor-intensive authoring. We present StoryBlender, a grounded 3D storyboard generation framework governed by a Story-centric Reflection Scheme. At its core, we propose the StoryBlender system, which is built on a three-stage pipeline: (1) Semantic-Spatial Grounding, to construct a continuity memory graph to decouple global assets from shot-specific variables for long-horizon consistency; (2) Canonical Asset Materialization, to instantiate entities in a unified coordinate space to maintain visual identity; and (3) Spatial-Temporal Dynamics, to achieve layout design and cinematic evolution through visual metrics. By orchestrating multiple agents in a hierarchical manner within a verification loop, StoryBlender iteratively self-corrects spatial hallucinations via engine-verified feedback. The resulting native 3D scenes support direct, precise editing of cameras and visual assets while preserving unwavering multi-shot continuity. Experiments demonstrate that StoryBlender significantly improves consistency and editability over both diffusion-based and 3D-grounded baselines. Code, data, and demonstration video will be available on https://engineeringai-lab.github.io/StoryBlender/

  • 9 authors
·
Mar 31

ReasonGrounder: LVLM-Guided Hierarchical Feature Splatting for Open-Vocabulary 3D Visual Grounding and Reasoning

Open-vocabulary 3D visual grounding and reasoning aim to localize objects in a scene based on implicit language descriptions, even when they are occluded. This ability is crucial for tasks such as vision-language navigation and autonomous robotics. However, current methods struggle because they rely heavily on fine-tuning with 3D annotations and mask proposals, which limits their ability to handle diverse semantics and common knowledge required for effective reasoning. In this work, we propose ReasonGrounder, an LVLM-guided framework that uses hierarchical 3D feature Gaussian fields for adaptive grouping based on physical scale, enabling open-vocabulary 3D grounding and reasoning. ReasonGrounder interprets implicit instructions using large vision-language models (LVLM) and localizes occluded objects through 3D Gaussian splatting. By incorporating 2D segmentation masks from the SAM and multi-view CLIP embeddings, ReasonGrounder selects Gaussian groups based on object scale, enabling accurate localization through both explicit and implicit language understanding, even in novel, occluded views. We also contribute ReasoningGD, a new dataset containing over 10K scenes and 2 million annotations for evaluating open-vocabulary 3D grounding and amodal perception under occlusion. Experiments show that ReasonGrounder significantly improves 3D grounding accuracy in real-world scenarios.

  • 7 authors
·
Mar 29, 2025

GUI-G^2: Gaussian Reward Modeling for GUI Grounding

Graphical User Interface (GUI) grounding maps natural language instructions to precise interface locations for autonomous interaction. Current reinforcement learning approaches use binary rewards that treat elements as hit-or-miss targets, creating sparse signals that ignore the continuous nature of spatial interactions. Motivated by human clicking behavior that naturally forms Gaussian distributions centered on target elements, we introduce GUI Gaussian Grounding Rewards (GUI-G^2), a principled reward framework that models GUI elements as continuous Gaussian distributions across the interface plane. GUI-G^2 incorporates two synergistic mechanisms: Gaussian point rewards model precise localization through exponentially decaying distributions centered on element centroids, while coverage rewards assess spatial alignment by measuring the overlap between predicted Gaussian distributions and target regions. To handle diverse element scales, we develop an adaptive variance mechanism that calibrates reward distributions based on element dimensions. This framework transforms GUI grounding from sparse binary classification to dense continuous optimization, where Gaussian distributions generate rich gradient signals that guide models toward optimal interaction positions. Extensive experiments across ScreenSpot, ScreenSpot-v2, and ScreenSpot-Pro benchmarks demonstrate that GUI-G^2, substantially outperforms state-of-the-art method UI-TARS-72B, with the most significant improvement of 24.7% on ScreenSpot-Pro. Our analysis reveals that continuous modeling provides superior robustness to interface variations and enhanced generalization to unseen layouts, establishing a new paradigm for spatial reasoning in GUI interaction tasks.

  • 12 authors
·
Jul 21, 2025 7