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Oct 22

Where Post-Training Quantization Breaks Text Embedders: A Measured Map Across Four Embedder Families

Weight-only post-training quantization is the cheapest way to shrink a retrieval embedder, and the received advice for applying it -- protect the embedding table, allocate bits by module sensitivity, prefer a ranking-aware objective over weight reconstruction -- was carried into LLM quantization largely intact. We test that advice on retrieval embedders directly, quantizing five checkpoints from four architecture families across a grid of bit widths and group sizes, and isolating the embedding, attention and feed-forward blocks at each width. Every heuristic fails to transfer as stated. The embedding table never emerges as the dominant isolated protection priority in any family, despite being the largest tensor in several of them. Module sensitivity does not survive as a transferable ordering: at INT4/g16 the spread between modules is too small to allocate against, at INT3 the ordering becomes family-dependent and joint damage stops being the sum of its parts, and at INT2 comparable reconstruction error accompanies retention ranging from 1.3 to 65.9 percent of full precision. A cheap reconstruction proxy is useful for screening uniform bit widths but substantially less reliable for choosing which tensors to protect; its apparent strength across the whole grid is a range-extension artifact. A distilled 109M student at INT3 holds 78.04 NDCG@10 in 68.4 MB and dominates the extreme-PTQ arm of its own 0.6B teacher, 297.9 MB at 64.46, on both size and quality -- but only inside the task it was distilled for. Sizes are byte counts of files that exist rather than arithmetic estimates, and the measurement repository carries the byte provenance for every one of them.

  • 1 authors
·
Sep 13

ReliableSwap: Boosting General Face Swapping Via Reliable Supervision

Almost all advanced face swapping approaches use reconstruction as the proxy task, i.e., supervision only exists when the target and source belong to the same person. Otherwise, lacking pixel-level supervision, these methods struggle for source identity preservation. This paper proposes to construct reliable supervision, dubbed cycle triplets, which serves as the image-level guidance when the source identity differs from the target one during training. Specifically, we use face reenactment and blending techniques to synthesize the swapped face from real images in advance, where the synthetic face preserves source identity and target attributes. However, there may be some artifacts in such a synthetic face. To avoid the potential artifacts and drive the distribution of the network output close to the natural one, we reversely take synthetic images as input while the real face as reliable supervision during the training stage of face swapping. Besides, we empirically find that the existing methods tend to lose lower-face details like face shape and mouth from the source. This paper additionally designs a FixerNet, providing discriminative embeddings of lower faces as an enhancement. Our face swapping framework, named ReliableSwap, can boost the performance of any existing face swapping network with negligible overhead. Extensive experiments demonstrate the efficacy of our ReliableSwap, especially in identity preservation. The project page is https://reliable-swap.github.io/.

  • 4 authors
·
Jun 8, 2023

HPR3D: Hierarchical Proxy Representation for High-Fidelity 3D Reconstruction and Controllable Editing

Current 3D representations like meshes, voxels, point clouds, and NeRF-based neural implicit fields exhibit significant limitations: they are often task-specific, lacking universal applicability across reconstruction, generation, editing, and driving. While meshes offer high precision, their dense vertex data complicates editing; NeRFs deliver excellent rendering but suffer from structural ambiguity, hindering animation and manipulation; all representations inherently struggle with the trade-off between data complexity and fidelity. To overcome these issues, we introduce a novel 3D Hierarchical Proxy Node representation. Its core innovation lies in representing an object's shape and texture via a sparse set of hierarchically organized (tree-structured) proxy nodes distributed on its surface and interior. Each node stores local shape and texture information (implicitly encoded by a small MLP) within its neighborhood. Querying any 3D coordinate's properties involves efficient neural interpolation and lightweight decoding from relevant nearby and parent nodes. This framework yields a highly compact representation where nodes align with local semantics, enabling direct drag-and-edit manipulation, and offers scalable quality-complexity control. Extensive experiments across 3D reconstruction and editing demonstrate our method's expressive efficiency, high-fidelity rendering quality, and superior editability.

  • 7 authors
·
Jul 16, 2025

4D Vessel Reconstruction for Benchtop Thrombectomy Analysis

Introduction: Mechanical thrombectomy can cause vessel deformation and procedure-related injury. Benchtop models are widely used for device testing, but time-resolved, full-field 3D vessel-motion measurements remain limited. Methods: We developed a nine-camera, low-cost multi-view workflow for benchtop thrombectomy in silicone middle cerebral artery phantoms (2160p, 20 fps). Multi-view videos were calibrated, segmented, and reconstructed with 4D Gaussian Splatting. Reconstructed point clouds were converted to fixed-connectivity edge graphs for region-of-interest (ROI) displacement tracking and a relative surface-based stress proxy. Stress-proxy values were derived from edge stretch using a Neo-Hookean mapping and reported as comparative surface metrics. A synthetic Blender pipeline with known deformation provided geometric and temporal validation. Results: In synthetic bulk translation, the stress proxy remained near zero for most edges (median approx 0 MPa; 90th percentile 0.028 MPa), with sparse outliers. In synthetic pulling (1-5 mm), reconstruction showed close geometric and temporal agreement with ground truth, with symmetric Chamfer distance of 1.714-1.815 mm and precision of 0.964-0.972 at τ= 1 mm. In preliminary benchtop comparative trials (one trial per condition), cervical aspiration catheter placement showed higher max-median ROI displacement and stress-proxy values than internal carotid artery terminus placement. Conclusion: The proposed protocol provides standardized, time-resolved surface kinematics and comparative relative displacement and stress proxy measurements for thrombectomy benchtop studies. The framework supports condition-to-condition comparisons and methods validation, while remaining distinct from absolute wall-stress estimation. Implementation code and example data are available at https://ethanuser.github.io/vessel4D

  • 5 authors
·
Apr 7

Reconstruction or Semantics? What Makes a Latent Space Useful for Robotic World Models

World model-based policy evaluation is a practical proxy for testing real-world robot control by rolling out candidate actions in action-conditioned video diffusion models. As these models increasingly adopt latent diffusion modeling (LDM), choosing the right latent space becomes critical. While the status quo uses autoencoding latent spaces like VAEs that are primarily trained for pixel reconstruction, recent work suggests benefits from pretrained encoders with representation-aligned semantic latent spaces. We systematically evaluate these latent spaces for action-conditioned LDM by comparing six reconstruction and semantic encoders to train world model variants under a fixed protocol on BridgeV2 dataset, and show effective world model training in high-dimensional representation spaces with and without dimension compression. We then propose three axes to assess robotic world model performance: visual fidelity, planning and downstream policy performance, and latent representation quality. Our results show visual fidelity alone is insufficient for world model selection. While reconstruction encoders like VAE and Cosmos achieve strong pixel-level scores, semantic encoders such as V-JEPA 2.1 (strongest overall on policy), Web-DINO, and SigLIP 2 generally excel across the other two axes at all model scales. Our study advocates semantic latent space as stronger foundation for policy-relevant robotics diffusion world models.

  • 4 authors
·
May 6

VAD: Attributing Visual Evidence for Target Reconstruction in Multimodal On-Policy Distillation

Multimodal on-policy distillation (OPD) transfers fine-grained visual knowledge by supervising student-generated trajectories with a privileged-view teacher. Yet its next-token corrections are source-mixed, combining visual signals with linguistic priors and teacher-specific effects. The key challenge is to estimate which corrections are supported by visual evidence, not merely where or how strongly to distill. We introduce Visual Attribution Distillation (VAD), a counterfactual target-reconstruction algorithm that estimates the visually attributable part of a teacher correction. At each student-generated prefix, VAD evaluates the same fixed teacher with the relevant evidence present and removed. The corresponding change in centered log-probabilities defines ut, a signed proxy for the visual evidence direction that estimates how revealing the evidence supports or refutes candidate tokens. VAD projects the original correction onto this proxy to obtain an intervention-aligned component and a proxy-unexplained residual, then reconstructs a student-anchored target from the former. During training, this reconstructed target supplies the primary supervision signal, while the privileged teacher contributes a weak regularizer. Across six fine-grained visual benchmarks at 4B and 9B scales, VAD outperforms direct privileged-view distillation and visual-advantage weighting. Token- level and controlled-target analyses show that the proxy-aligned component is enriched in task-relevant visual corrections and yields stronger target shifts, especially when evidence refutes a mistaken answer. These results support counterfactual target reconstruction as an effective alternative to source-mixed supervision.

  • 12 authors
·
Jul 29 2

CineRecon: Benchmarking Frontier Models for Agentic Cinematic Reconstruction

Reconstructing reference videos as editable dynamic 3D scenes is an important path toward controllable video generation for filmmaking: these scenes provide modifiable, renderable visual proxies that enable explicit control over scene layout, subject actions, and camera behavior. To evaluate agents' ability to reconstruct editable dynamic 3D scenes from dynamic reference videos, we introduce CineRecon, a benchmark comprising 50 reference videos and 360 annotated evaluation clips. The reference videos span film, real-world footage, and games. Given a complete video, an agent uses tools to construct, animate, render, and refine its reconstruction. We evaluate this task under three representation settings: Proxy, Simplified, and Detailed. These settings increase geometric and appearance requirements while retaining the same requirements for spatial relations, camera behavior, and subject dynamics. This design tests whether agents can reproduce the events in a video when detailed appearance is unnecessary, and how performance changes as representation requirements increase. For evaluation, we construct checklists that associate observable properties and events with specific entities and times. A vision-language judge compares timestamp-aligned reference and rendered frames across 11 categories, grouped into camera, static, and dynamic consistency dimensions. We evaluate 12 models using their corresponding agent harnesses and find failures across all three dimensions. Subject motions and interactions remain difficult to reproduce even under the Proxy setting.

Structural Multiplane Image: Bridging Neural View Synthesis and 3D Reconstruction

The Multiplane Image (MPI), containing a set of fronto-parallel RGBA layers, is an effective and efficient representation for view synthesis from sparse inputs. Yet, its fixed structure limits the performance, especially for surfaces imaged at oblique angles. We introduce the Structural MPI (S-MPI), where the plane structure approximates 3D scenes concisely. Conveying RGBA contexts with geometrically-faithful structures, the S-MPI directly bridges view synthesis and 3D reconstruction. It can not only overcome the critical limitations of MPI, i.e., discretization artifacts from sloped surfaces and abuse of redundant layers, and can also acquire planar 3D reconstruction. Despite the intuition and demand of applying S-MPI, great challenges are introduced, e.g., high-fidelity approximation for both RGBA layers and plane poses, multi-view consistency, non-planar regions modeling, and efficient rendering with intersected planes. Accordingly, we propose a transformer-based network based on a segmentation model. It predicts compact and expressive S-MPI layers with their corresponding masks, poses, and RGBA contexts. Non-planar regions are inclusively handled as a special case in our unified framework. Multi-view consistency is ensured by sharing global proxy embeddings, which encode plane-level features covering the complete 3D scenes with aligned coordinates. Intensive experiments show that our method outperforms both previous state-of-the-art MPI-based view synthesis methods and planar reconstruction methods.

  • 6 authors
·
Mar 10, 2023

FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Geometry-Complete 4D Reconstruction

Camera redirection aims to replay a dynamic scene from a single monocular video under a user-specified camera trajectory. However, large-angle redirection is inherently ill-posed: a monocular video captures only a narrow spatio-temporal view of a dynamic 3D scene, providing highly partial observations of the underlying 4D world. The key challenge is therefore to recover a complete and coherent representation from this limited input, with consistent geometry and motion. While recent diffusion-based methods achieve impressive results, they often break down under large-angle viewpoint changes far from the original trajectory, where missing visual grounding leads to severe geometric ambiguity and temporal inconsistency. To address this, we present FreeOrbit4D, an effective training-free framework that tackles this geometric ambiguity by recovering a geometry-complete 4D proxy as structural grounding for video generation. We obtain this proxy by decoupling foreground and background reconstructions: we unproject the monocular video into a static background and geometry-incomplete foreground point clouds in a unified global space, then leverage an object-centric multi-view diffusion model to synthesize multi-view images and reconstruct geometry-complete foreground point clouds in canonical object space. By aligning the canonical foreground point cloud to the global scene space via dense pixel-synchronized 3D--3D correspondences and projecting the geometry-complete 4D proxy onto target camera viewpoints, we provide geometric scaffolds that guide a conditional video diffusion model. Extensive experiments show that FreeOrbit4D produces more faithful redirected videos under challenging large-angle trajectories, and our geometry-complete 4D proxy further opens a potential avenue for practical applications such as edit propagation and 4D data generation. Project page and code will be released soon.

  • 8 authors
·
Jan 26

Revisiting Energy-based Tabular Anomaly Detection: Energy and Reconstruction are Complementary

Tabular anomaly detection is dominated by classical density-proxy methods (Isolation Forest, OCSVM, LOF), reconstruction-based detectors (Autoencoders, VAEs), and modern non-parametric scorers (COPOD, ECOD, Deep SVDD), all of which approximate the inlier distribution only indirectly; explicit energy-based models are largely absent. Motivated by the recent revival of EBMs in deep learning (e.g., Energy-Based Transformers, JEPA), we revisit the classical Deep Boltzmann Machine (DBM) for this task and hypothesize that its mean-field energy combines more effectively with a reconstruction-based score than same-lineage pairs do. We evaluate a two-hidden-layer DBM on two tabular benchmarks spanning distinct domains (UCI Bank Marketing and NSL-KDD) against eight classical and modern baselines across twenty random seeds. The DBM mean-field energy matches the strongest baseline (the Autoencoder) on Bank Marketing and statistically beats it on NSL-KDD, while significantly outperforming the remaining seven on both datasets. When fused with the Autoencoder via rank fusion, the DBM energy yields a statistically significant improvement on both datasets (AUROC=+0.014, p<0.01 on Bank Marketing; +0.002, p<0.001 on NSL-KDD); every non-DBM-derived base model instead fails to improve or significantly degrades the AE-paired ensemble. Our position is that classical EBMs, exemplified by the DBM, deserve a place in the tabular anomaly detection toolbox as a non-redundant complementary view to the reconstruction-based scores that dominate current practice.

  • 1 authors
·
Aug 13

ProxyEraseAgent: Blind Watermark Removal in the Wild

Invisible image watermark removal has received growing attention. Despite substantial progress, existing attacks face a tension between practicality and specificity. Attacks exploiting detector outputs, decoder responses, or paired images can be tailored to the watermark decision boundary, but require information rarely available in realistic scenarios. Conversely, attacks based on compression, geometric distortion, or reconstruction are easily deployed from a single watermarked image, but remain largely open-loop: they apply generic transformations without knowing if the image is moving toward watermark failure. Thus, the key challenge in single-image blind watermark removal is not merely how to transform the image, but how to obtain a useful removal direction without accessing the hidden decoder. To bridge this gap, we propose ProxyEraseAgent, an agent-driven framework recovering attack specificity through proxy decoder responses. Publicly available watermarking schemes provide a natural knowledge base of candidate decoders, where some are informative for a given unknown image. Our insight is that a decoder producing a strong calibrated response to the query image likely shares a nearby decoding boundary with the hidden target mechanism. ProxyEraseAgent ranks these decoders by calibrated response strength and uses the top ones as proxy boundary estimators. Their responses then guide a progressive search over heterogeneous removal operations (e.g., geometric distortion, JPEG compression, image reconstruction, and gradient perturbation) under perceptual-quality constraints. Experiments across 11 watermarking systems show ProxyEraseAgent achieves a 94.8% attack success rate, demonstrating the effectiveness of response-guided proxy retrieval and feedback-driven sequential planning for blind watermark removal.

  • 7 authors
·
Oct 7

Revisiting Cross-View Completion: Self-Supervised Pre-Training via Reconstruction Error Comparison

Self-supervised pre-training via cross-view completion learns strong features for 3D vision from co-visible regions of image pairs. However, the reference view provides little information for reconstructing non-co-visible patches, implicitly yielding a monocular training signal in these regions. We introduce Gekko, which turns this limitation into a useful signal. The relative improvement of the cross-view reconstruction error over a masked-autoencoder error is a self-supervised proxy for co-visibility: large improvements indicate co-visible regions, negligible ones non-co-visible areas. Gekko is a network, trained from scratch, that jointly performs cross-view completion, masked autoencoding, and per-pixel prediction of this relative improvement, providing an additional binocular signal for all masked regions without any ground-truth 3D annotation. Under identical architectures and training data, Gekko consistently outperforms CroCo on zero-shot correspondence estimation, relative pose estimation, and pointmap regression, with up to 6 times higher accuracy at the strictest relative-pose threshold and a 22% drop in end-point error on ETH3D. The extra channel it learns is itself a strong co-visibility detector on unseen scenes, and Gekko's frozen features outperform released cross-view backbones of comparable or larger size. It can also be trained directly from raw videos with a simple stride-based curriculum, removing the cumbersome 3D preprocessing prior methods require while matching models trained on curated data. Code and pre-trained models are publicly available.

  • 3 authors
·
Aug 31

EAG-PT: Emission-Aware Gaussians and Path Tracing for Indoor Scene Reconstruction and Editing

Recent reconstruction methods based on radiance field such as NeRF and 3DGS reproduce indoor scenes with high visual fidelity, but break down under scene editing due to baked illumination and the lack of explicit light transport. In contrast, physically based inverse rendering relies on mesh representations and path tracing, which enforce correct light transport but place strong requirements on geometric fidelity, becoming a practical bottleneck for real indoor scenes. In this work, we propose Emission-Aware Gaussians and Path Tracing (EAG-PT), aiming for physically based light transport with a unified 2D Gaussian representation. Our design is based on three cores: (1) using 2D Gaussians as a unified scene representation and transport-friendly geometry proxy that avoids reconstructed mesh, (2) explicitly separating emissive and non-emissive components during reconstruction for further scene editing, and (3) decoupling reconstruction from final rendering by using efficient single-bounce optimization and high-quality multi-bounce path tracing after scene editing. Experiments on synthetic and real indoor scenes show that EAG-PT produces more natural and physically consistent renders after editing than radiant scene reconstructions, while preserving finer geometric detail and avoiding mesh-induced artifacts compared to mesh-based inverse path tracing. These results suggest promising directions for future use in interior design, XR content creation, and embodied AI.

  • 9 authors
·
Jan 30

GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction

3D Gaussian Splatting (3DGS) has emerged as a prominent paradigm for 3D reconstruction and novel view synthesis. However, it remains vulnerable to severe artifacts when trained under sparse-view constraints. While recent methods attempt to rectify artifacts in rendered views using image diffusion models, they typically rely on multi-view self-attention to retrieve information from reference images. We observe that this mechanism often fails when the rendered novel views output by 3DGS are heavily corrupted: damaged query features lead to erroneous cross-view retrieval, resulting in inconsistent rendering refinement. To address this, we propose GeoQuery, a geometry-guided diffusion framework that integrates generative priors with explicit geometric cues via a novel Geometry-guided Cross-view Attention (GCA) mechanism. First, by leveraging predicted depth maps and camera poses, we construct a geometry-induced correspondence field to sample reference features, forming a geometry-aligned proxy query that replaces the corrupted rendering features. Furthermore, we design a new cross-view feature aggregation pipeline, in which we restrict the cross-view attention to a local window around each proxy query to effectively retrieve useful features while suppressing spurious matches. GeoQuery can be seamlessly integrated into existing diffusion-based pipelines, enabling robust reconstruction even under extreme view sparsity. Extensive experiments on sparse-view novel view synthesis and rendering artifact removal demonstrate the effectiveness of our approach.

  • 7 authors
·
May 11

Component Type, Not Reconstruction Error, Predicts Attention Quantization Sensitivity

Many post-training quantization (PTQ) methods use layer-wise reconstruction, second-order proxy objectives, or activation-aware transformations to reduce quantization-induced error. Whether that error signal predicts the downstream functional impact of quantizing an individual attention projection has not been directly characterized. We sweep nine open-weight language models (1.3B--8B parameters; OPT, GPT-J, LLaMA-1/2/3, Mistral, Qwen 2.5) and quantize one attention projection at a time under round-to-nearest (RTN) and, for seven models, GPTQ at 3 and 4 bits, recording reconstruction error, perplexity change, and per-projection activation-weighted quantization error for 3,808 distinct measurements. We find: (1) within a given component type (Q, K, V, or O), reconstruction error explains less than 10% of the variance in perplexity sensitivity in 27 of 36 cases under RTN, with median R^2 = 0.044; (2) both component type and layer identity explain more variance than reconstruction error in all 9 models, with layer identity the strongest predictor in 7 of 9 models and component type strongest in the remaining 2; (3) value (V) projections are the most commonly dominant component, accounting for 38--51% of total positive Delta PPL in seven of nine models; (4) the dominant component is broadly preserved between RTN and GPTQ (5 of 7 cases); and (5) activation-weighted quantization error is a moderately better within-component predictor than reconstruction error for V projections specifically (median R^2 of 0.20 vs. 0.06). These findings indicate that relative weight reconstruction error alone is insufficient for sensitivity-aware bit allocation, and that V projections merit dedicated consideration in mixed-precision schemes.

  • 3 authors
·
Aug 8

MemTrain: Self-Supervised Context Memory Training

Memory is an indispensable capability for long-horizon LLM agents, enabling them to preserve and utilize information accumulated across extended interactions. Existing memory-agent approaches are typically trained end-to-end with reinforcement learning on downstream tasks. However, collecting high-quality annotated problems for memory-intensive scenarios is costly, and the resulting training data often lack sufficient diversity to cover general memory behaviors. In this work, we propose MemTrain, a self-supervised training framework for generally enhancing the context-memory capability of LLM agents for more effective downstream post-training. MemTrain introduces two coupled proxy tasks over unlabeled Wikipedia corpora: (1) an end-to-end masked reconstruction objective, which requires the model to recover masked entities after multiple rounds of memory updates, thereby encouraging memory maintenance from the final outcome perspective; and (2) an intermediate memory recall objective, which requires the model to reconstruct masked historical information using intermediate memory states, encouraging faithful compression and memory completeness throughout the interaction process. The two objectives are jointly optimized using GRPO. Extensive experiments on long-text QA and search-based QA benchmarks demonstrate that MemTrain consistently improves downstream memory-intensive reasoning performance across different models, achieving gains of up to 17.67 points over direct task-specific post-training.

  • 5 authors
·
Jun 1 2

Tied Trit-Planes: Constraining PTQTP to a Uniform Nine-Level Quantizer, with a Persistent Folded Format for Disk-Streamed Mixture-of-Experts Serving

PTQTP decomposes LLM weight matrices into two ternary (trit) planes with two free per-group scales. Tying the scales to a fixed ratio of three collapses the decomposition into a single uniform nine-level quantizer, a known balanced-ternary identity. To our knowledge, at the time of writing, this work is the first to impose that identity as a constraint inside PTQTP's solver. The two trit planes then fold losslessly into one 4-bit code plane that we make the persistent serving representation: disk bytes, expert-cache bytes, and kernel input are the same 4.0625-bits/weight blocks, consumed in one integer dot pass. For this conjunction (ratio-3 nine-level code, CPU-SIMD kernels, SSD expert streaming, identical persistent bytes) we likewise found no precedent. We apply this to the routed experts of DeepSeek-V4-Flash-0731, a 284B-A13B mixture-of-experts model, quantizing in one shot from the released MXFP4 expert weights and streaming experts from SSD on a 64 GB laptop. Against a 4.5-bit Q4_K baseline, measured one process per fixture with an expert-lossless anchor arm as reference control, the tied model matches the official serving API on 5/5 fixtures at step 0 (Q4_K: 4/5) and 12/14 captured continuation steps (11/14), scores 86 vs. 84 on a 100-item MMLU subset, decodes 6.7% faster in decode phase, and ships 9% smaller files: no detected fidelity difference at these small evaluation sizes, and every fixture-level difference between the arms traces to a single measured near-tie cell. The tied fit nevertheless shows higher weight-reconstruction error and worse perplexity, a measured dissociation between proxy metrics and reference fidelity. A cumulative trunk-ternarization ladder and bitwise-pinned aarch64/x86-64 kernels complete the report. All code, formats, and evaluation artifacts are open source in the fucina inference stack.

  • 1 authors
·
Aug 8

CodePercept: Code-Grounded Visual STEM Perception for MLLMs

When MLLMs fail at Science, Technology, Engineering, and Mathematics (STEM) visual reasoning, a fundamental question arises: is it due to perceptual deficiencies or reasoning limitations? Through systematic scaling analysis that independently scales perception and reasoning components, we uncover a critical insight: scaling perception consistently outperforms scaling reasoning. This reveals perception as the true lever limiting current STEM visual reasoning. Motivated by this insight, our work focuses on systematically enhancing the perception capabilities of MLLMs by establishing code as a powerful perceptual medium--executable code provides precise semantics that naturally align with the structured nature of STEM visuals. Specifically, we construct ICC-1M, a large-scale dataset comprising 1M Image-Caption-Code triplets that materializes this code-as-perception paradigm through two complementary approaches: (1) Code-Grounded Caption Generation treats executable code as ground truth for image captions, eliminating the hallucinations inherent in existing knowledge distillation methods; (2) STEM Image-to-Code Translation prompts models to generate reconstruction code, mitigating the ambiguity of natural language for perception enhancement. To validate this paradigm, we further introduce STEM2Code-Eval, a novel benchmark that directly evaluates visual perception in STEM domains. Unlike existing work relying on problem-solving accuracy as a proxy that only measures problem-relevant understanding, our benchmark requires comprehensive visual comprehension through executable code generation for image reconstruction, providing deterministic and verifiable assessment. Code is available at https://github.com/TongkunGuan/Qwen-CodePercept.

Qwen Qwen
·
Mar 11 2

Learning Efficient Coding of Natural Images with Maximum Manifold Capacity Representations

The efficient coding hypothesis proposes that the response properties of sensory systems are adapted to the statistics of their inputs such that they capture maximal information about the environment, subject to biological constraints. While elegant, information theoretic properties are notoriously difficult to measure in practical settings or to employ as objective functions in optimization. This difficulty has necessitated that computational models designed to test the hypothesis employ several different information metrics ranging from approximations and lower bounds to proxy measures like reconstruction error. Recent theoretical advances have characterized a novel and ecologically relevant efficiency metric, the manifold capacity, which is the number of object categories that may be represented in a linearly separable fashion. However, calculating manifold capacity is a computationally intensive iterative procedure that until now has precluded its use as an objective. Here we outline the simplifying assumptions that allow manifold capacity to be optimized directly, yielding Maximum Manifold Capacity Representations (MMCR). The resulting method is closely related to and inspired by advances in the field of self supervised learning (SSL), and we demonstrate that MMCRs are competitive with state of the art results on standard SSL benchmarks. Empirical analyses reveal differences between MMCRs and representations learned by other SSL frameworks, and suggest a mechanism by which manifold compression gives rise to class separability. Finally we evaluate a set of SSL methods on a suite of neural predictivity benchmarks, and find MMCRs are higly competitive as models of the ventral stream.

  • 4 authors
·
Mar 6, 2023

VGGT-$Ω$

Recent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also providing geometry-aware features useful for other tasks. Here, we show that the quality of these models scales predictably with model and data size. We do so by introducing VGGT-Ω, which substantially improves reconstruction accuracy, efficiency, and capabilities for both static and dynamic scenes. To enable training this model at an unprecedented scale, we introduce architectural changes that improve training efficiency, a high-quality data annotation pipeline that supports dynamic scenes, and a self-supervised learning protocol. We simplify VGGT's architecture by using a single dense prediction head with multi-task supervision and removing the expensive high-resolution convolutional layers. We also use registers to aggregate scene information into a compact representation and introduce register attention, which restricts inter-frame information exchange to these registers, in part replacing global attention. In this way, during training, VGGT-Ω uses only about 30% of the GPU memory of its predecessor, allowing us to train with 15x more supervised data than prior work and to leverage vast amounts of unlabeled video data. VGGT-Ω achieves strong results for reconstruction of static and dynamic scenes across multiple benchmarks, for example, improving over the previous best camera estimation accuracy on Sintel by 77%. We also show that the learned registers can improve vision-language-action models and support alignment with language, suggesting that reconstruction can be a powerful and scalable proxy task for spatial understanding. Project Page: http://vggt-omega.github.io/

  • 10 authors
·
May 13

Paint What You See: Benchmarking Dexterous Visual Tool Use in Multimodal Agents

Evaluation is shifting from static QA toward agentic settings where models act through external tools. We identify a critical yet underexplored capability within this space - dexterous visual tool use: fine-grained, closed-loop parameterized visual action in which models infer tool parameters from visual evidence, and those parameters directly govern the final result. Existing benchmarks cover web navigation, GUI operation, and software engineering, but rarely target this coupling between visual evidence and execution precision. We propose EASEL, a benchmark evaluating a controlled instance of dexterous visual tool use that adopts reference-guided visual reconstruction as its primary proxy task: the agent incrementally paints a canvas to match a reference image. EASEL additionally includes semantic tasks spanning region annotation, handwriting, and path planning. We further provide EASEL-Data, a 440k-sample two-stage curriculum dataset for trajectory supervision, and EASEL-9B to investigate its effect on this capability. Evaluation of 25 models reveals that current multimodal agents systematically struggle on EASEL. Reconstruction similarity bottlenecks at low levels (0.40-0.54), while trajectory diagnostics expose severe closed-loop instability - models typically saturate early or degrade post-peak. Semantic tasks reveal sharp capability boundaries in precision annotation and path planning. EASEL-9B, trained on EASEL-Data, surpasses the base model by a relative 6.3%, ranking third among all evaluated models.

EASEL-Bench EASEL-Bench
·
Aug 25 2

ProxyPose: 6-DoF Pose Tracking via Video-to-Video Translation

Tracking the six-degree-of-freedom (6-DoF) pose of objects and surfaces from monocular video is a long-standing problem in computer vision. To tackle this problem, existing methods require inputs beyond the video itself-such as 3D models, depth maps, object masks, or task-specific learned features-and they struggle with textureless, transparent, reflective, or deformable surfaces. Here, we introduce ProxyPose, which recasts 6-DoF pose tracking as video-to-video translation. Given only a video and a single marked pixel in the first frame, a fine-tuned video diffusion model translates the input into a proxy video-a synthetic video depicting a colored polyhedron undergoing the same local rigid-body motion as the surface region at the marked pixel. Because the proxy's geometry and appearance are known by construction, recovering its full 6-DoF trajectory reduces to classical pose estimation with off-the-shelf solvers. This formulation leverages large-scale video pre-training to absorb the hardest aspects of pose tracking-handling challenging materials, occlusions, and deformations-into the translation step, while operating at the pixel level with no assumptions about object identity, boundaries, or global rigidity. ProxyPose achieves state-of-the-art 6-DoF pose tracking accuracy without the additional inputs required by competing methods and after fine-tuning the video model only on synthetic data. We further demonstrate that ProxyPose extends to face tracking, camera pose estimation, and challenging in-the-wild scenes that are beyond the reach of existing approaches. Project page: https://ruihangzhang97.github.io/proxypose/.

  • 5 authors
·
Jul 6

Train the Model, Not the Reader: Decodability Supervision for Verifiable Activation Explanations

Natural-language autoencoders score explanations of hidden activations by reconstruction: an explanation is deemed faithful if the activation can be regenerated from it. The test is structurally insensitive to individual false claims: if flipping a claim does not change the reconstruction, the claim is never penalized. We show the test is passed in two ways, neither faithful. On a released Qwen-2.5-7B verbalizer, explanations reconstruct well above chance while ~2% of specific claims are reconstruction-dependent, so the score tracks gist, not specific facts. Under exact synthetic ground truth, the standard recipe develops co-adapted private codes (false wording the reconstruction depends on) in 5/5 runs, and fixes that leave the target model unchanged do not help. We contribute two audit protocols, the grounded-vs-true cross and the evaluator swap, and RECAP (Readable Encodings via Co-trained Auxiliary Predictors): linear heads trained alongside the target model to keep designated content decodable. On RECAP-trained sandbox models, fresh verbalizers state the designated content truly and the codes vanish, at a +0.001-nat cost. This replicates on a pretrained Pythia-160M: the content becomes reliably probe-decodable, though a fresh verbalizer conveys it only in part (truth 0.44-0.46 vs a near-zero control). For interpretability, high reconstruction does not certify individual claims. For AI safety, RECAP makes designated internal content independently checkable against probes rather than asserted by prose a model can game: an independent probe scores the verbalizer's true claims above its false ones (AUC 0.96, vs 0.82 without RECAP). Against an adversary that edits an explanation to maximize the reconstruction score while lying (suppressing ~87% of its lie penalty), the RECAP probe still flags the lies (AUC 0.95) while the control probe collapses to chance (0.51).

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Jul 21 2