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Oct 26

Scaffolding Minds: Optimizing Latent Visual Target Representations for Multimodal Reasoning

Latent reasoning has advanced multimodal reasoning through a two-stage training paradigm: (1) a helper image is encoded into latent tokens to teach visual chain-of-thought during a supervised fine-tuning (SFT) stage, and (2) these latent tokens are further refined with reward feedback during a reinforcement learning (RL) stage. In this paper, we identify two key limitations of this framework, one in each stage. First, the SFT stage typically relies on an off-the-shelf vision encoder to encode the helper image, yielding suboptimal latent representations that may not be well aligned with the downstream reasoning task. Second, existing RL methods treat the latent component only through deterministic regularization, which constrains policy drift but does not create alternative latent trajectories for exploration. To address these limitations, we propose Scaffolding Minds. Our approach learns a dedicated scaffolding encoder that provides an optimized target in latent space, and learns both the mean and variance of the RL sampler. We further show that these two improvements are complementary, together yielding substantial gains over strong baselines. Empirically, our method improves over the strongest latent reasoning baseline by +9.5 points on FrozenLake spatial planning, with the gain widening to +19 points on the 32x32 grids, and by +5.6 points on average across nine visual-centric reasoning benchmarks.

Three Roles, One Model: Role Orchestration at Inference Time to Close the Performance Gap Between Small and Large Agents

Large language model (LLM) agents show promise on realistic tool-use tasks, but deploying capable agents on modest hardware remains challenging. We study whether inference-time scaffolding alone, without any additional training compute, can improve the performance of a small model in complex multi-step environments. Operating on a single 24GB GPU, we evaluate Qwen3-8B on the AppWorld benchmark under both full-precision and 4-bit quantized configurations. Without any intervention, the raw model achieves just 5.4% (FP16) and 3.0% (AWQ) task goal completion. Guided by a systematic failure mode analysis, we introduce a three-tier inference scaffolding pipeline that deploys the same frozen model in three distinct roles: (1) a summarization model that preserves critical artifacts (tokens, credentials, API responses) while compressing dialogue history; (2) the main agent model that reasons over the compressed context; and (3) an isolated correction model that reviews and revises the agent's code output without access to conversation history, breaking repetitive failure loops. Applied to the same unmodified model, this scaffolding yields 8.9% (FP16) and 5.9% (AWQ) task goal completion, roughly doubling performance in both settings, with particularly strong gains on difficulty-1 tasks (15.8% to 26.3% FP16; 5.3% to 14.0% AWQ). On full-precision inference, our scaffolded 8B model surpasses DeepSeek-Coder 33B Instruct (7.1%) from the original AppWorld evaluation, demonstrating that structured inference-time interventions can make small models competitive with systems 4 times their size. We formalize the approach as a scaffolded policy over a frozen base model, three invocations of the same weights with different conditioning, drawing connections to test-time compute scaling and action-space shaping in reinforcement learning.

  • 4 authors
·
Apr 14

ARC-Encoder: learning compressed text representations for large language models

Recent techniques such as retrieval-augmented generation or chain-of-thought reasoning have led to longer contexts and increased inference costs. Context compression techniques can reduce these costs, but the most effective approaches require fine-tuning the target model or even modifying its architecture. This can degrade its general abilities when not used for this specific purpose. Here we explore an alternative approach: an encoder that compresses the context into continuous representations which replace token embeddings in decoder LLMs. First, we perform a systematic study of training strategies and architecture choices for the encoder. Our findings led to the design of an Adaptable text Representations Compressor, named ARC-Encoder, which outputs x-times fewer continuous representations (typically x!in!{4,8}) than text tokens. We evaluate ARC-Encoder across a variety of LLM usage scenarios, ranging from in-context learning to context window extension, on both instruct and base decoders. Results show that ARC-Encoder achieves state-of-the-art performance on several benchmarks while improving computational efficiency at inference. Finally, we demonstrate that our models can be adapted to multiple decoders simultaneously, allowing a single encoder to generalize across different decoder LLMs. This makes ARC-Encoder a flexible and efficient solution for portable encoders that work seamlessly with multiple LLMs. We release a training code at https://github.com/kyutai-labs/ARC-Encoder , fine-tuning dataset and pretrained models are available at https://huggingface.co/collections/kyutai/arc-encoders-68ee18787301407d60a57047 .

kyutai Kyutai
·
Oct 23, 2025 1

SCOUT: Sim-to-Real Text-Based Person Retrieval by Embedding-Space Prediction over Frozen Video Features

Text-based person retrieval under a sim-to-real gap (synthetic training data, a real-image gallery) is usually tackled with costly fine-tuned cross-encoders. We ask whether a frozen-encoder system can compete. We present SCOUT, which casts cross-modal retrieval as prediction in embedding space. A trainable predictor maps the patch tokens of a frozen video encoder into the embedding space of a frozen text encoder under a bidirectional InfoNCE objective, and no encoder is fine-tuned in the base model. The video encoder is V-JEPA, the text encoder is EmbeddingGemma, and the predictor is initialized from a Qwen3.5-0.8B decoder. We make three findings. First, the best frozen text encoder is simply the one whose geometry best matches the video features. A training-free alignment score ranks three candidate text encoders in the same order as their retrieval accuracy on our held-out split (Spearman ρ= 1.0); a fourth, LLM-based encoder shows the rule is metric-dependent, holding for a neighborhood-overlap score (ρ= 0.8) but not for a linear probe (ρ= -0.2). Second, two precision-targeted levers, parameter-efficient ExPLoRA adaptation of the video encoder and a training-free attribute-decomposed reranker built on a vision-language model, improve the top-rank precision that otherwise limits the frozen system, adding 2.2 points of leaderboard R@1. Third, a local-versus-public calibration study explains which interventions transfer to the real domain. On AI City Challenge 2026 Track 4 the full retrieve-fuse-rerank system reaches 84.25 mAP@10 on the final leaderboard, while a single frozen model submitted alone reaches 60.63. Our trained components cost about 95 GPU-hours. CMP, the dataset authors' fine-tuned cross-encoder that trains for sixteen GPU-days, is one fusion member of the full system, not an alternative. Code and annotations: https://github.com/abtraore/SCOUT-ECCV

  • 3 authors
·
Sep 15

PonderV2: Pave the Way for 3D Foundation Model with A Universal Pre-training Paradigm

In contrast to numerous NLP and 2D vision foundational models, learning a 3D foundational model poses considerably greater challenges. This is primarily due to the inherent data variability and diversity of downstream tasks. In this paper, we introduce a novel universal 3D pre-training framework designed to facilitate the acquisition of efficient 3D representation, thereby establishing a pathway to 3D foundational models. Considering that informative 3D features should encode rich geometry and appearance cues that can be utilized to render realistic images, we propose to learn 3D representations by differentiable neural rendering. We train a 3D backbone with a devised volumetric neural renderer by comparing the rendered with the real images. Notably, our approach seamlessly integrates the learned 3D encoder into various downstream tasks. These tasks encompass not only high-level challenges such as 3D detection and segmentation but also low-level objectives like 3D reconstruction and image synthesis, spanning both indoor and outdoor scenarios. Besides, we also illustrate the capability of pre-training a 2D backbone using the proposed methodology, surpassing conventional pre-training methods by a large margin. For the first time, PonderV2 achieves state-of-the-art performance on 11 indoor and outdoor benchmarks, implying its effectiveness. Code and models are available at https://github.com/OpenGVLab/PonderV2.

  • 11 authors
·
Oct 12, 2023

Exploring the Potential of Encoder-free Architectures in 3D LMMs

Encoder-free architectures have been preliminarily explored in the 2D visual domain, yet it remains an open question whether they can be effectively applied to 3D understanding scenarios. In this paper, we present the first comprehensive investigation into the potential of encoder-free architectures to overcome the challenges of encoder-based 3D Large Multimodal Models (LMMs). These challenges include the failure to adapt to varying point cloud resolutions and the point features from the encoder not meeting the semantic needs of Large Language Models (LLMs). We identify key aspects for 3D LMMs to remove the encoder and enable the LLM to assume the role of the 3D encoder: 1) We propose the LLM-embedded Semantic Encoding strategy in the pre-training stage, exploring the effects of various point cloud self-supervised losses. And we present the Hybrid Semantic Loss to extract high-level semantics. 2) We introduce the Hierarchical Geometry Aggregation strategy in the instruction tuning stage. This incorporates inductive bias into the LLM early layers to focus on the local details of the point clouds. To the end, we present the first Encoder-free 3D LMM, ENEL. Our 7B model rivals the current state-of-the-art model, ShapeLLM-13B, achieving 55.0%, 50.92%, and 42.7% on the classification, captioning, and VQA tasks, respectively. Our results demonstrate that the encoder-free architecture is highly promising for replacing encoder-based architectures in the field of 3D understanding. The code is released at https://github.com/Ivan-Tang-3D/ENEL

  • 11 authors
·
Feb 13, 2025 2

Geometry aware inference of steady state PDEs using Equivariant Neural Fields representations

Recent advances in Neural Fields have enabled powerful, discretization-invariant methods for learning neural operators that approximate solutions of Partial Differential Equations (PDEs) on general geometries. Building on these developments, we introduce enf2enf, an encoder--decoder methodology for predicting steady-state Partial Differential Equations with non-parameterized geometric variability, based on recently proposed Equivariant Neural Field architectures. In enf2enf, input geometries are encoded into latent point cloud embeddings that inherently preserve geometric grounding and capture local phenomena. The resulting representations are then combined with global parameters and directly decoded into continuous output fields, thus efficiently modeling the coupling between geometry and physics. By leveraging the inductive biases of locality and translation invariance, our approach is able to capture fine-scale physical features as well as complex shape variations, thereby enhancing generalization and physical compliance. Extensive experiments on a high-fidelity aerodynamic dataset, a hyper-elastic material benchmark, and multi-element airfoil geometries, demonstrate that the proposed model achieves superior or competitive performance compared to state-of-the-art graph based, operator learning, and neural field methods. Notably, our method supports real time inference and zero-shot super-resolution, enabling efficient training on low-resolution meshes while maintaining high accuracy on full-scale discretizations.

  • 5 authors
·
Apr 24, 2025

LeVJEPA: Efficient & Scalable Video Pretraining without the Heuristics

Video carries the temporal structure of the physical world, yet learning representations from it has remained computationally expensive: prevailing self-supervised methods either prevent representation collapse through architectural asymmetries, coupling an exponential-moving-average target encoder, a stop-gradient, and a capacity-limited predictor, or circumvent it by reconstructing masked content in pixel space. We introduce LeVJEPA, the first video encoder trained under LeJEPA's collapse-free objective, which dispenses with both. A single encoder is trained with an invariance loss over global and local views of a clip, regularized by SIGReg, which excludes collapse with a provable guarantee. The architecture reduces to an encoder and a projector, and the objective to a single hyperparameter. This formulation admits two properties. First, the cost of pretraining is governed by the number of tokens the encoder observes; uniform random token dropping renders this number small while simultaneously improving downstream accuracy. At matched epochs on identical data, LeVJEPA matches or surpasses V-JEPA 2 across ViT-S/B/L at 5.6 to 20.8x less pretraining compute, and at matched total FLOPs it exceeds the strongest video baseline by 7.6 points on ImageNet-1K while remaining competitive on motion-centric benchmarks. Second, since no asymmetry between branches is required, the encoder can be trained with block-causal attention at no measurable accuracy cost: temporal ordering becomes a property of the encoder itself. Against a compute-matched DINOv2 trained on frames of the same videos, LeVJEPA approaches the image-pretrained encoder on appearance-centric evaluation while nearly doubling its motion-centric accuracy. These results indicate that, once its computational overhead is removed, video becomes a viable and in several respects preferable substrate for general-purpose visual pretraining.

  • 7 authors
·
Aug 26

Mixed Magnification Aggregation for Generalizable Region-Level Representations in Computational Pathology

In recent years, a standard computational pathology workflow has emerged where whole slide images are cropped into tiles, these tiles are processed using a foundation model, and task-specific models are built using the resulting representations. At least 15 different foundation models have been proposed, and the vast majority are trained exclusively with tiles using the 20times magnification. However, it is well known that certain histologic features can only be discerned with larger context windows and requires a pathologist to zoom in and out when analyzing a whole slide image. Furthermore, creating 224times224 pixel crops at 20times leads to a large number of tiles per slide, which can be gigapixel in size. To more accurately capture multi-resolution features and investigate the possibility of reducing the number of representations per slide, we propose a region-level mixing encoder. Our approach jointly fuses image tile representations of a mixed magnification foundation model using a masked embedding modeling pretraining step. We explore a design space for pretraining the proposed mixed-magnification region aggregators and evaluate our models on transfer to biomarker prediction tasks representing various cancer types. Results demonstrate cancer dependent improvements in predictive performance, highlighting the importance of spatial context and understanding.

  • 10 authors
·
Feb 24

GRAN-TED: Generating Robust, Aligned, and Nuanced Text Embedding for Diffusion Models

The text encoder is a critical component of text-to-image and text-to-video diffusion models, fundamentally determining the semantic fidelity of the generated content. However, its development has been hindered by two major challenges: the lack of an efficient evaluation framework that reliably predicts downstream generation performance, and the difficulty of effectively adapting pretrained language models for visual synthesis. To address these issues, we introduce GRAN-TED, a paradigm to Generate Robust, Aligned, and Nuanced Text Embeddings for Diffusion models. Our contribution is twofold. First, we propose TED-6K, a novel text-only benchmark that enables efficient and robust assessment of an encoder's representational quality without requiring costly end-to-end model training. We demonstrate that performance on TED-6K, standardized via a lightweight, unified adapter, strongly correlates with an encoder's effectiveness in downstream generation tasks. Notably, under our experimental setup, compared with training a diffusion model from scratch, evaluating with TED-6K is about 750times faster. Second, guided by this validated framework, we develop a superior text encoder using a novel two-stage training paradigm. This process involves an initial fine-tuning stage on a Multimodal Large Language Model for better visual representation, followed by a layer-wise weighting method to extract more nuanced and potent text features. Our experiments show that the resulting GRAN-TED encoder not only achieves state-of-the-art performance on TED-6K but also leads to demonstrable performance gains in text-to-image and text-to-video generation. Our TED-6K dataset and evaluation code are available at the following link: https://anonymous.4open.science/r/GRAN-TED-4FCC/.

KlingTeam KlingAI Research
·
Dec 17, 2025 3

EntroPE: Entropy-Guided Dynamic Patch Encoder for Time Series Forecasting

Transformer-based models have significantly advanced time series forecasting, with patch-based input strategies offering efficiency and improved long-horizon modeling. Yet, existing approaches rely on temporally-agnostic patch construction, where arbitrary starting positions and fixed lengths fracture temporal coherence by splitting natural transitions across boundaries. This naive segmentation often disrupts short-term dependencies and weakens representation learning. In response, we propose EntroPE (Entropy-Guided Dynamic Patch Encoder), a novel, temporally informed framework that dynamically detects transition points via conditional entropy and dynamically places patch boundaries. This preserves temporal structure while retaining the computational benefits of patching. EntroPE consists of two key modules, namely an Entropy-based Dynamic Patcher (EDP) that applies information-theoretic criteria to locate natural temporal shifts and determine patch boundaries, and an Adaptive Patch Encoder (APE) that employs pooling and cross-attention to capture intra-patch dependencies and produce fixed-size latent representations. These embeddings are then processed by a global transformer to model inter-patch dynamics. Experiments across long-term forecasting benchmarks demonstrate that EntroPE improves both accuracy and efficiency, establishing entropy-guided dynamic patching as a promising new paradigm for time series modeling. Code is available at: https://github.com/Sachithx/EntroPE.

GeoBridge: Evolving Transferable Decoder Topologies for Geometric Vision

Depth estimation and Gaussian reconstruction share a need for multi-scale feature processing, yet use different prediction interfaces and training objectives. Whether a decoder's internal computation can be optimized once and reused across these systems remains a structural design question. Search over primitive configurations alone leaves the organization of transformations fixed. To address this gap, we propose GeoBridge, an evolutionary framework for transferable decoder topologies. First, GeoBridge makes stage-internal topology searchable through residual, sequential, and parallel composition of configurable primitives. Shape-preserving composition retains the stage interfaces of a fixed multi-scale scaffold. Second, a functional-tree encoding supports stage-aware crossover and hierarchical mutation, while a gradient sensitivity-alignment proxy evaluates candidates without training. Multi-objective evolution balances this proxy with computation and parameter cost. Third, selected topologies are instantiated and trained in target systems with task-specific prediction interfaces. A single source search takes approximately 12 GPU hours. GeoBridgeNet-A3 achieves the best depth accuracy among four adapted decoder baselines under a common encoder and training protocol on NYU Depth V2 and KITTI. The same topology reaches 27.11 dB PSNR in Gaussian novel-view synthesis on RealEstate10K, and its refined representations support open-vocabulary segmentation on LERF. These results support decoder topology as a reusable design object across the evaluated geometric vision systems. Code and pretrained weights are available at https://github.com/EMI-Group/GeoBridge-NAS.

  • 3 authors
·
Oct 10

CANDOR: Chance-Calibrated Neighborhood Discordance in Frozen Encoders for Medical Imaging

A foundation encoder is pretrained once on a large image corpus and then reused with its weights frozen. Each new task is solved by training a small head on the features it produces. This setup is common in medical imaging, where labeled cases are scarce and a frozen encoder can be reused across findings. All downstream tasks then depend on the class separation present in that fixed feature space. Encoder selection usually uses the area under the receiver operating characteristic curve (AUROC) of a trained downstream head. AUROC measures the predictive information a head can extract from the features, but it does not measure class separation in the frozen feature space. A positive image that lies near a negative image in feature space has a bounded normalized margin under any Lipschitz head. Chance-calibrated neighborhood discordance (CANDOR) measures this feature-space separation without training a head. For a positive image, it compares the k nearest positive-label neighbors with the k nearest negative-label neighbors, among images acquired the same way. Discordance rate D is the share of positives whose opposite-label neighbors are nearer. Drawing the 2 candidate sets at equal size makes the labels interchangeable, so label-independent features have chance level D=1/2 without simulation. We apply CANDOR to 22 frozen encoders on 605,443 images from 20 public datasets, covering 8 binary tasks in 7 domains. On every task, the best encoder is below 1/2. A discordant image bounds the normalized margin of every Lipschitz head on that encoder. A selector that is shown the true label and chooses among 11 encoders reduces the miss rate from 0.359 to 0.028. Discordance is associated with occlusion retention and with none of pretraining objective, parameter count, release year, or finding size. The fixed chance level lets D be computed for a frozen encoder before any downstream head is trained.

  • 3 authors
·
Sep 19

Zero-Shot Code Representation Learning via Prompt Tuning

Learning code representations has been the core prerequisite of many software engineering tasks such as code clone detection and code generation. State-of-the-art program representation techniques mainly utilize pre-trained language models (PLMs) such as CodeBERT. A Transformer encoder is firstly pre-trained on a large-scale code corpus to acquire general knowledge about source code. The pre-trained model is then fine-tuned on specific tasks using an amount of labeled data. However, gathering training samples for the downstream tasks can be prohibitively expensive and impractical for domain-specific languages or project-specific tasks. Besides, pre-training and downstream tasks are usually heterogeneous, which makes it difficult to fully explore the knowledge learned during pre-training. In this paper, we propose Zecoler, a zero-shot approach for learning code representations. Zecoler is built upon a pre-trained programming language model. In order to elicit knowledge from the PLMs efficiently, Zecoler casts the downstream tasks to the same form of pre-training objectives by inserting train-able prompts into the original input. These prompts can guide PLMs on how to generate better results. Subsequently, we employ the prompt tuning technique to search for the optimal prompts for PLMs automatically. This enables the representation model to efficiently fit the downstream tasks through fine-tuning on the dataset in source language domain and then reuse the pre-trained knowledge for the target domain in a zero-shot style. We evaluate Zecoler in five code intelligence tasks including code clone detection, code search, method name prediction, code summarization, and code generation. The results show that our approach significantly outperforms baseline models under the zero-shot setting.

  • 3 authors
·
Apr 13, 2024

Inside the Scaffold: A Source-Code Taxonomy of Coding Agent Architectures

LLM-based coding agents can localize bugs, generate patches, and run tests with diminishing human oversight, yet the scaffolding code that surrounds the language model (the control loop, tool definitions, state management, and context strategy) remains poorly understood. Existing surveys classify agents by abstract capabilities (tool use, planning, reflection) that cannot distinguish between architecturally distinct systems, and trajectory studies observe what agents do without examining the scaffold code that determines why. This paper presents a source-code-level architectural taxonomy derived from analysis of 13 open-source coding agent scaffolds at pinned commit hashes. Each agent is characterized across 12 dimensions organized into three layers: control architecture, tool and environment interface, and resource management. The analysis reveals that scaffold architectures resist discrete classification: control strategies range from fixed pipelines to Monte Carlo Tree Search, tool counts range from 0 to 37, and context compaction spans seven distinct strategies. Five loop primitives (ReAct, generate-test-repair, plan-execute, multi-attempt retry, tree search) function as composable building blocks that agents layer in different combinations; 11 of 13 agents compose multiple primitives rather than relying on a single control structure. Dimensions converge where external constraints dominate (tool capability categories, edit formats, execution isolation) and diverge where open design questions remain (context compaction, state management, multi-model routing). All taxonomic claims are grounded in file paths and line numbers, providing a reusable reference for researchers studying agent behavior and practitioners designing new scaffolds.

  • 1 authors
·
Apr 9

Video Encoders Built on Image Representations

The design of a video encoder determines when frames begin to interact and which frame-specific visual evidence remains accessible to the language model. Native video pathways couple neighboring frames during visual encoding, whereas image pathways preserve independently computed frame representations but incur a much larger visual-token cost when all image tokens are forwarded. We ask a basic question: whether a compact video encoder can instead be built on image representations. To answer this question, we separate three operations that are often coupled: per-frame representation, cross-frame token allocation, and temporal interaction. A frozen image encoder first produces frame-specific candidates. A question-aware selector then allocates a fixed token budget across frames using relevance, diversity, and cross-frame correspondence, after which a lightweight learned refiner reads neighboring-frame context and writes residual updates only to the retained anchors. This preserves source positions and keeps the visual output at the fixed budget. Across 13 benchmarks and three vision-language backbones, the resulting pathway matches full-image aggregate performance while using only about 28%-35% of its visual tokens. Specifically, on Qwen3-VL-8B, it achieves a 13-benchmark macro-average of 62.75 with 1,535 visual tokens, compared with 62.58 for the full Image pathway at 4,424 tokens and 59.49 for native Conv3D at 2,212 tokens. On Qwen3-VL-32B, it reaches a 13-benchmark macro-average of 66.28, compared with 66.09 for Image, while providing a 2.16x end-to-end speedup. These results show that compact video encoding does not require early temporal mixing: frame-specific evidence can be preserved first, allocated jointly, and temporally contextualized after selection.

  • 6 authors
·
Oct 4

UniXcoder: Unified Cross-Modal Pre-training for Code Representation

Pre-trained models for programming languages have recently demonstrated great success on code intelligence. To support both code-related understanding and generation tasks, recent works attempt to pre-train unified encoder-decoder models. However, such encoder-decoder framework is sub-optimal for auto-regressive tasks, especially code completion that requires a decoder-only manner for efficient inference. In this paper, we present UniXcoder, a unified cross-modal pre-trained model for programming language. The model utilizes mask attention matrices with prefix adapters to control the behavior of the model and leverages cross-modal contents like AST and code comment to enhance code representation. To encode AST that is represented as a tree in parallel, we propose a one-to-one mapping method to transform AST in a sequence structure that retains all structural information from the tree. Furthermore, we propose to utilize multi-modal contents to learn representation of code fragment with contrastive learning, and then align representations among programming languages using a cross-modal generation task. We evaluate UniXcoder on five code-related tasks over nine datasets. To further evaluate the performance of code fragment representation, we also construct a dataset for a new task, called zero-shot code-to-code search. Results show that our model achieves state-of-the-art performance on most tasks and analysis reveals that comment and AST can both enhance UniXcoder.

  • 6 authors
·
Mar 7, 2022

MatFormer: Nested Transformer for Elastic Inference

Transformer models are deployed in a wide range of settings, from multi-accelerator clusters to standalone mobile phones. The diverse inference constraints in these scenarios necessitate practitioners to train foundation models such as PaLM 2, Llama, & ViTs as a series of models of varying sizes. Due to significant training costs, only a select few model sizes are trained and supported, limiting more fine-grained control over relevant tradeoffs, including latency, cost, and accuracy. This work introduces MatFormer, a nested Transformer architecture designed to offer elasticity in a variety of deployment constraints. Each Feed Forward Network (FFN) block of a MatFormer model is jointly optimized with a few nested smaller FFN blocks. This training procedure allows for the Mix'n'Match of model granularities across layers -- i.e., a trained universal MatFormer model enables extraction of hundreds of accurate smaller models, which were never explicitly optimized. We empirically demonstrate MatFormer's effectiveness across different model classes (decoders & encoders), modalities (language & vision), and scales (up to 2.6B parameters). We find that a 2.6B decoder-only MatFormer language model (MatLM) allows us to extract smaller models spanning from 1.5B to 2.6B, each exhibiting comparable validation loss and one-shot downstream evaluations to their independently trained counterparts. Furthermore, we observe that smaller encoders extracted from a universal MatFormer-based ViT (MatViT) encoder preserve the metric-space structure for adaptive large-scale retrieval. Finally, we showcase that speculative decoding with the accurate and consistent submodels extracted from MatFormer can further reduce inference latency.

  • 11 authors
·
Oct 11, 2023

KnowCoder: Coding Structured Knowledge into LLMs for Universal Information Extraction

In this paper, we propose KnowCoder, a Large Language Model (LLM) to conduct Universal Information Extraction (UIE) via code generation. KnowCoder aims to develop a kind of unified schema representation that LLMs can easily understand and an effective learning framework that encourages LLMs to follow schemas and extract structured knowledge accurately. To achieve these, KnowCoder introduces a code-style schema representation method to uniformly transform different schemas into Python classes, with which complex schema information, such as constraints among tasks in UIE, can be captured in an LLM-friendly manner. We further construct a code-style schema library covering over 30,000 types of knowledge, which is the largest one for UIE, to the best of our knowledge. To ease the learning process of LLMs, KnowCoder contains a two-phase learning framework that enhances its schema understanding ability via code pretraining and its schema following ability via instruction tuning. After code pretraining on around 1.5B automatically constructed data, KnowCoder already attains remarkable generalization ability and achieves relative improvements by 49.8% F1, compared to LLaMA2, under the few-shot setting. After instruction tuning, KnowCoder further exhibits strong generalization ability on unseen schemas and achieves up to 12.5% and 21.9%, compared to sota baselines, under the zero-shot setting and the low resource setting, respectively. Additionally, based on our unified schema representations, various human-annotated datasets can simultaneously be utilized to refine KnowCoder, which achieves significant improvements up to 7.5% under the supervised setting.

  • 17 authors
·
Mar 12, 2024

SK-Adapter: Skeleton-Based Structural Control for Native 3D Generation

Native 3D generative models have achieved remarkable fidelity and speed, yet they suffer from a critical limitation: inability to prescribe precise structural articulations, where precise structural control within the native 3D space remains underexplored. This paper proposes SK-Adapter, a simple and yet highly efficient and effective framework that unlocks precise skeletal manipulation for native 3D generation. Moving beyond text or image prompts, which can be ambiguous for precise structure, we treat the 3D skeleton as a first-class control signal. SK-Adapter is a lightweight structural adapter network that encodes joint coordinates and topology into learnable tokens, which are injected into the frozen 3D generation backbone via cross-attention. This smart design allows the model to not only effectively "attend" to specific 3D structural constraints but also preserve its original generative priors. To bridge the data gap, we contribute Objaverse-TMS dataset, a large-scale dataset of 24k text-mesh-skeleton pairs. Extensive experiments confirm that our method achieves robust structural control while preserving the geometry and texture quality of the foundation model, significantly outperforming existing baselines. Furthermore, we extend this capability to local 3D editing, enabling the region specific editing of existing assets with skeletal guidance, which is unattainable by previous methods. Project Page: https://sk-adapter.github.io/

  • 4 authors
·
Mar 14 2

SteloCoder: a Decoder-Only LLM for Multi-Language to Python Code Translation

With the recent focus on Large Language Models (LLMs), both StarCoder (Li et al., 2023) and Code Llama (Rozi\`ere et al., 2023) have demonstrated remarkable performance in code generation. However, there is still a need for improvement in code translation functionality with efficient training techniques. In response to this, we introduce SteloCoder, a decoder-only StarCoder-based LLM designed specifically for multi-programming language-to-Python code translation. In particular, SteloCoder achieves C++, C#, JavaScript, Java, or PHP-to-Python code translation without specifying the input programming language. We modified StarCoder model architecture by incorporating a Mixture-of-Experts (MoE) technique featuring five experts and a gating network for multi-task handling. Experts are obtained by StarCoder fine-tuning. Specifically, we use a Low-Rank Adaptive Method (LoRA) technique, limiting each expert size as only 0.06% of number of StarCoder's parameters. At the same time, to enhance training efficiency in terms of time, we adopt curriculum learning strategy and use self-instruct data for efficient fine-tuning. As a result, each expert takes only 6 hours to train on one single 80Gb A100 HBM. With experiments on XLCoST datasets, SteloCoder achieves an average of 73.76 CodeBLEU score in multi-programming language-to-Python translation, surpassing the top performance from the leaderboard by at least 3.5. This accomplishment is attributed to only 45M extra parameters with StarCoder as the backbone and 32 hours of valid training on one 80GB A100 HBM. The source code is release here: https://github.com/sade-adrien/SteloCoder.

  • 6 authors
·
Oct 24, 2023

E-LANG: Energy-Based Joint Inferencing of Super and Swift Language Models

Building huge and highly capable language models has been a trend in the past years. Despite their great performance, they incur high computational cost. A common solution is to apply model compression or choose light-weight architectures, which often need a separate fixed-size model for each desirable computational budget, and may lose performance in case of heavy compression. This paper proposes an effective dynamic inference approach, called E-LANG, which distributes the inference between large accurate Super-models and light-weight Swift models. To this end, a decision making module routes the inputs to Super or Swift models based on the energy characteristics of the representations in the latent space. This method is easily adoptable and architecture agnostic. As such, it can be applied to black-box pre-trained models without a need for architectural manipulations, reassembling of modules, or re-training. Unlike existing methods that are only applicable to encoder-only backbones and classification tasks, our method also works for encoder-decoder structures and sequence-to-sequence tasks such as translation. The E-LANG performance is verified through a set of experiments with T5 and BERT backbones on GLUE, SuperGLUE, and WMT. In particular, we outperform T5-11B with an average computations speed-up of 3.3times on GLUE and 2.9times on SuperGLUE. We also achieve BERT-based SOTA on GLUE with 3.2times less computations. Code and demo are available in the supplementary materials.

Closing the Loop: Universal Repository Representation with RPG-Encoder

Current repository agents encounter a reasoning disconnect due to fragmented representations, as existing methods rely on isolated API documentation or dependency graphs that lack semantic depth. We consider repository comprehension and generation to be inverse processes within a unified cycle: generation expands intent into implementation, while comprehension compresses implementation back into intent. To address this, we propose RPG-Encoder, a framework that generalizes the Repository Planning Graph (RPG) from a static generative blueprint into a unified, high-fidelity representation. RPG-Encoder closes the reasoning loop through three mechanisms: (1) Encoding raw code into the RPG that combines lifted semantic features with code dependencies; (2) Evolving the topology incrementally to decouple maintenance costs from repository scale, reducing overhead by 95.7%; and (3) Operating as a unified interface for structure-aware navigation. In evaluations, RPG-Encoder establishes state-of-the-art repository understanding on SWE-bench Verified with 93.7% Acc@5 and exceeds the best baseline by over 10% on SWE-bench Live Lite. These results highlight our superior fine-grained localization accuracy in complex codebases. Furthermore, it achieves 98.5% reconstruction coverage on RepoCraft, confirming RPG's high-fidelity capacity to mirror the original codebase and closing the loop between intent and implementation.

  • 13 authors
·
Feb 2 2

Encoder-Decoder Gemma: Improving the Quality-Efficiency Trade-Off via Adaptation

While decoder-only large language models (LLMs) have shown impressive results, encoder-decoder models are still widely adopted in real-world applications for their inference efficiency and richer encoder representation. In this paper, we study a novel problem: adapting pretrained decoder-only LLMs to encoder-decoder, with the goal of leveraging the strengths of both approaches to achieve a more favorable quality-efficiency trade-off. We argue that adaptation not only enables inheriting the capability of decoder-only LLMs but also reduces the demand for computation compared to pretraining from scratch. We rigorously explore different pretraining objectives and parameter initialization/optimization techniques. Through extensive experiments based on Gemma 2 (2B and 9B) and a suite of newly pretrained mT5-sized models (up to 1.6B), we demonstrate the effectiveness of adaptation and the advantage of encoder-decoder LLMs. Under similar inference budget, encoder-decoder LLMs achieve comparable (often better) pretraining performance but substantially better finetuning performance than their decoder-only counterpart. For example, Gemma 2B-2B outperforms Gemma 2B by sim7\% after instruction tuning. Encoder-decoder adaptation also allows for flexible combination of different-sized models, where Gemma 9B-2B significantly surpasses Gemma 2B-2B by >3\%. The adapted encoder representation also yields better results on SuperGLUE. We will release our checkpoints to facilitate future research.

  • 10 authors
·
Apr 8, 2025 1

Don't Blame the Large Language Model: How Scaffolding Evolution Shapes Coding Agent Quality

Coding agents, autonomous systems that use large language models (LLMs) to resolve software engineering tasks, rely on agentic scaffolding: a middleware layer in between a developer and a large language model that orchestrates system prompts, tool execution, context management, and iterative reasoning loops. While these scaffoldings evolve at extreme velocities, no study has examined how this evolution affects agent quality (i.e., effectiveness and efficiency) over time. Practitioners regularly report quality regressions after scaffolding updates, yet consistently attribute them to the underlying model rather than the scaffolding itself. In this paper, we address this gap by conducting the first controlled longitudinal study that isolates the scaffolding's contribution. Unlike prior work that fixes the scaffolding and varies the model, we fix the model and vary only the scaffolding, evaluating 35 sequential releases to measure their impact on agent effectiveness and efficiency. We first empirically study the development and release evolution of five major open-source scaffoldings (i.e., Codex, Qwen Code, Gemini, OpenCode, and OpenHands), revealing extreme release velocities exceeding two releases per day and thousands of issues within months. We then perform a controlled deep dive into 35 sequential releases of the Qwen Code CLI, evaluating each against 50 stratified SWE-bench Verified tasks while holding the underlying LLM constant. We trace the resulting quality fluctuations to specific development patterns and architectural components, and illustrate our findings with concrete qualitative evidence linking individual pull requests to measured quality shifts.

  • 4 authors
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Jul 3

Graph-to-Table Interfaces Control Relational Generalisation

Graph-to-table systems combine three design choices: an encoder that maps relational evidence to feature rows, a context constructor that selects labelled examples, and a tabular decoder. We investigate whether these components can be evaluated independently through matched comparisons that change one component while holding the rest of the pipeline and the evaluation constant. Across logistic regression, CATBOOST, and TABPFN-3 on CLUTRR, 57 GraphLog worlds, and 57 knowledge graphs, we show that conclusions about one component can change when the others change. On CLUTRR, absolute positional encodings maintain all distinctions among the evaluated queries and fit the short-path setting nearly perfectly; yet, they generalise worse than relation-count features because the supported prefix acts as a shortcut that breaks down on longer paths. On GraphLog, encoder preference depends on the decoder, while the relation-count representation degrades as CatBoost tree depth increases. Across different knowledge graphs, adding the frozen ULTRA score to local features is consistently useful, whereas adding local features to the score has a smaller and less stable effect. A pointwise TABPFN-3 readout using the full encoder underperforms native ULTRA on 48 of 57 datasets. These results show that encoder assessment depends jointly on context and decoder, while panel-level conclusions can also depend on evaluation and aggregation protocols.

  • 5 authors
·
Oct 18

ParaBridge: Bridging Paralinguistic Perception and Dialogue Behavior in Speech Language Models

Speech carries more information than just words: a child's voice, a fearful tone, or a noisy background should all lead a sufficiently competent spoken-dialogue assistant to different replies. Current Speech Language Models (SLMs) can recognize such paralinguistic cues but often ignore them in open-ended dialogue. We observe that a simple paralinguistic instruction scaffold at the inference stage narrows this perception-behavior gap, suggesting that the relevant cues are already latent in the model. Such scaffolds, however, remain brittle under multi-turn context and competing instructions. Therefore, we propose ParaBridge, an on-policy self-distillation method that turns a brittle inference-time scaffold into stable model behavior. During training, the scaffold serves only as a temporary privileged view; the scaffold-free model rolls out its own response, while the scaffolded view supplies dense, full-vocabulary next-token targets along its trajectory. This supervision teaches when non-lexical cues should affect the reply without the need for curated dialogues, human labels, or external reward models. On Qwen3-Omni-thinking, ParaBridge raises scaffold-free VoxSafeBench SAR from 14.6% to 40.3% and improves EchoMind average rating from 3.27 to 3.92. It also preserves general ability, with MMAU-Pro, VoiceBench, and GPQA all within 0.4 points of the original model. Beyond the training distribution, ParaBridge generalizes to unseen paralinguistic cues, transfers from safety-oriented training to empathy-oriented dialogue, and works on a different SLM backbone.

  • 6 authors
·
Jun 8

Ultra-Low Bitrate Perceptual Image Compression with Shallow Encoder

Ultra-low bitrate image compression (below 0.05 bits per pixel) is increasingly critical for bandwidth-constrained and computation-limited encoding scenarios such as edge devices. Existing frameworks typically rely on large pretrained encoders (e.g., VAEs or tokenizer-based models) and perform transform coding within their generative latent space. While these approaches achieve impressive perceptual fidelity, their reliance on heavy encoder networks makes them unsuitable for deployment on weak sender devices. In this work, we explore the feasibility of applying shallow encoders for ultra-low bitrate compression and propose a novel Asymmetric Extreme Image Compression (AEIC) framework that pursues simultaneously encoding simplicity and decoding quality. Specifically, AEIC employs moderate or even shallow encoder networks, while leveraging an one-step diffusion decoder to maintain high-fidelity and high-realism reconstructions under extreme bitrates. To further enhance the efficiency of shallow encoders, we design a dual-side feature distillation scheme that transfers knowledge from AEIC with moderate encoders to its shallow encoder variants. Experiments show that AEIC not only outperforms existing methods on rate-distortion-perception performance at ultra-low bitrates, but also delivers exceptional encoding efficiency for 35.8 FPS on 1080P images, while maintaining competitive decoding speed compared to existing methods. Code is available at https://github.com/LuizScarlet/AEIC.

  • 3 authors
·
Mar 10

MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos

Motion capture now underpins content creation far beyond digital humans, yet most existing pipelines remain species- or template-specific. We formalize this gap as Category-Agnostic Motion Capture (CAMoCap): given a monocular video and an arbitrary rigged 3D asset as a prompt, the goal is to reconstruct a rotation-based animation such as BVH that directly drives the specific asset. We present MoCapAnything, a reference-guided, factorized framework that first predicts 3D joint trajectories and then recovers asset-specific rotations via constraint-aware inverse kinematics. The system contains three learnable modules and a lightweight IK stage: (1) a Reference Prompt Encoder that extracts per-joint queries from the asset's skeleton, mesh, and rendered images; (2) a Video Feature Extractor that computes dense visual descriptors and reconstructs a coarse 4D deforming mesh to bridge the gap between video and joint space; and (3) a Unified Motion Decoder that fuses these cues to produce temporally coherent trajectories. We also curate Truebones Zoo with 1038 motion clips, each providing a standardized skeleton-mesh-render triad. Experiments on both in-domain benchmarks and in-the-wild videos show that MoCapAnything delivers high-quality skeletal animations and exhibits meaningful cross-species retargeting across heterogeneous rigs, enabling scalable, prompt-driven 3D motion capture for arbitrary assets. Project page: https://animotionlab.github.io/MoCapAnything/

  • 11 authors
·
Dec 11, 2025 3

SHRP: Specialized Head Routing and Pruning for Efficient Encoder Compression

Transformer encoders are widely deployed in large-scale web services for natural language understanding tasks such as text classification, semantic retrieval, and content ranking. However, their high inference latency and memory consumption pose significant challenges for real-time serving and scalability. These limitations stem largely from architectural redundancy, particularly in the attention module. The inherent parameter redundancy of the attention mechanism, coupled with the fact that its attention heads operate with a degree of independence, makes it particularly amenable to structured model compression. In this paper, we propose SHRP (Specialized Head Routing and Pruning), a novel structured pruning framework that automatically identifies and removes redundant attention heads while preserving most of the model's accuracy and compatibility. SHRP introduces Expert Attention, a modular design that treats each attention head as an independent expert, followed by a lightweight shared expander feed-forward network that refines their outputs. The framework employs a unified Top-1 usage-driven mechanism to jointly perform dynamic routing during training and deterministic pruning at deployment. Experimental results on the GLUE benchmark using a BERT-base encoder show that SHRP achieves 93% of the original model accuracy while reducing parameters by 48 percent. Under an extreme compression scenario where 11/12 of the layers are pruned, the model still maintains 84% accuracy and delivers a 4.2x throughput gain while reducing computation to as low as 11.5 percent of the original FLOPs, demonstrating its practical utility for large-scale and latency-sensitive web deployments.

  • 6 authors
·
Dec 3, 2025

DistillPath: An Efficient 22M Distilled Pathology Encoder Approaching Large Foundation Model Performance

Many high-performing pathology tile encoders are now foundation models with hundreds of millions to over a billion parameters. Encoding and storing the thousands of tiles in each whole-slide image with such models is costly on commodity hardware, so compact encoders that retain useful downstream performance are a valuable alternative. We present DistillPath-KS16, which starts from the existing 22M kaiko ViT-S/16 encoder and improves it by distilling from released pathology encoders used as frozen teachers. The recipe reads only the teachers' final class and patch tokens and trains on 6,000 public slides, needing neither their DINO nor iBOT pretraining heads nor a billion-tile corpus, so it applies to any released encoder that exposes backbone tokens. We distill four teachers spanning 86M to 1.1B parameters into the same student. Every variant improves the kaiko baseline on all three benchmarks we use, EVA, HEST, and PLISM, and the strongest teacher is task-dependent. On the seven-task EVA mean, DistillPath-KS16-Virchow2 reaches 0.795, within 0.015 points of Virchow2, the top-scoring model in our evaluation, at about 29times fewer parameters; it also scores above H0-mini and GPFM on this aggregate metric, though that advantage is task-concentrated rather than uniform. Because it remains a 22M ViT-S/16 with 384-dimensional features, DistillPath-KS16 runs more than 25times faster than Virchow2. Code is available at https://github.com/RamonKaspar/DistillPath, and released model weights are available at https://huggingface.co/collections/RamonK/distillpath.

  • 3 authors
·
Aug 18

SCAIL-2: Unifying Controlled Character Animation with End-to-end In-Context Conditioning

Controlled character animation requires transferring motion from a driving sequence to a reference character. Prior works heavily rely on intermediate representations, including pose skeletons to represent motion or masked background to represent environment, which inevitably leads to information loss. To address this, we present SCAIL-2, an framework that bypasses those intermediates and achieves end-to-end character animation. By directly concatenating driving videos to the sequence, the model can obtain all the required visual information from the input video. To address lack of end-to-end data, we unify sub-tasks of character animation with decoupled conditions and then curate a pipeline to synthesize MotionPair-60K, an end-to-end motion transfer dataset containing heterogeneous tasks of character animation. To archive the unification, we utilize in-context mask conditioning and mode-specific RoPE as soft guidance beyond textual instructions and raw visual information. To address synthetic discrepancy in detailed regions, we propose Bias-Aware DPO to construct preference items to mitigate the errors. Extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches in various character animation tasks. A large subset of synthetic data as well as model weights will be released at our project page: https://teal024.github.io/SCAIL-2/.

zai-org Z.ai
·
Jun 8 2

Why Registration Quality Matters: Enhancing sCT Synthesis with IMPACT-Based Registration

We participated in the SynthRAD2025 challenge (Tasks 1 and 2) with a unified pipeline for synthetic CT (sCT) generation from MRI and CBCT, implemented using the KonfAI framework. Our model is a 2.5D U-Net++ with a ResNet-34 encoder, trained jointly across anatomical regions and fine-tuned per region. The loss function combined pixel-wise L1 loss with IMPACT-Synth, a perceptual loss derived from SAM and TotalSegmentator to enhance structural fidelity. Training was performed using AdamW (initial learning rate = 0.001, halved every 25k steps) on patch-based, normalized, body-masked inputs (320x320 for MRI, 256x256 for CBCT), with random flipping as the only augmentation. No post-processing was applied. Final predictions leveraged test-time augmentation and five-fold ensembling. The best model was selected based on validation MAE. Two registration strategies were evaluated: (i) Elastix with mutual information, consistent with the challenge pipeline, and (ii) IMPACT, a feature-based similarity metric leveraging pretrained segmentation networks. On the local test sets, IMPACT-based registration achieved more accurate and anatomically consistent alignments than mutual-information-based registration, resulting in improved sCT synthesis with lower MAE and more realistic anatomical structures. On the public validation set, however, models trained with Elastix-aligned data achieved higher scores, reflecting a registration bias favoring alignment strategies consistent with the evaluation pipeline. This highlights how registration errors can propagate into supervised learning, influencing both training and evaluation, and potentially inflating performance metrics at the expense of anatomical fidelity. By promoting anatomically consistent alignment, IMPACT helps mitigate this bias and supports the development of more robust and generalizable sCT synthesis models.

  • 4 authors
·
Oct 24, 2025

SkCoder: A Sketch-based Approach for Automatic Code Generation

Recently, deep learning techniques have shown great success in automatic code generation. Inspired by the code reuse, some researchers propose copy-based approaches that can copy the content from similar code snippets to obtain better performance. Practically, human developers recognize the content in the similar code that is relevant to their needs, which can be viewed as a code sketch. The sketch is further edited to the desired code. However, existing copy-based approaches ignore the code sketches and tend to repeat the similar code without necessary modifications, which leads to generating wrong results. In this paper, we propose a sketch-based code generation approach named SkCoder to mimic developers' code reuse behavior. Given a natural language requirement, SkCoder retrieves a similar code snippet, extracts relevant parts as a code sketch, and edits the sketch into the desired code. Our motivations are that the extracted sketch provides a well-formed pattern for telling models "how to write". The post-editing further adds requirement-specific details to the sketch and outputs the complete code. We conduct experiments on two public datasets and a new dataset collected by this work. We compare our approach to 20 baselines using 5 widely used metrics. Experimental results show that (1) SkCoder can generate more correct programs, and outperforms the state-of-the-art - CodeT5-base by 30.30%, 35.39%, and 29.62% on three datasets. (2) Our approach is effective to multiple code generation models and improves them by up to 120.1% in Pass@1. (3) We investigate three plausible code sketches and discuss the importance of sketches. (4) We manually evaluate the generated code and prove the superiority of our SkCoder in three aspects.

  • 6 authors
·
Feb 13, 2023

Return of the Encoder: Maximizing Parameter Efficiency for SLMs

The dominance of large decoder-only language models has overshadowed encoder-decoder architectures, despite their fundamental efficiency advantages in sequence processing. For small language models (SLMs) - those with 1 billion parameters or fewer - our systematic analysis across GPU, CPU, and NPU platforms reveals that encoder-decoder architectures achieve 47% lower first-token latency and 4.7x higher throughput compared to decoder-only models on edge devices. These gains may be attributed to encoder-decoder's one-time input processing and efficient separation of understanding and generation phases. We introduce a novel knowledge distillation framework that enables encoder-decoder models to leverage capabilities from large scalable decoder-only teachers while preserving their architectural advantages, achieving up to 6 average performance points improvement across diverse tasks, with significant gains in asymmetric sequence tasks where input and output distributions can benefit from different processing approaches. When combined with modern advances like Rotary Positional Embeddings (RoPE) and Vision encoders, our systematic investigation demonstrates that encoder-decoder architectures provide a more practical path toward deploying capable language models in resource-constrained environments. Our findings challenge the prevailing trend toward decoder-only scaling, showing that architectural choices become increasingly crucial as parameter budgets decrease, particularly for on-device and edge deployments where computational efficiency is paramount.

  • 3 authors
·
Jan 27, 2025 2

EdgeCrafter: Compact ViTs for Edge Dense Prediction via Task-Specialized Distillation

Deploying high-performance dense prediction models on resource-constrained edge devices remains challenging due to strict limits on computation and memory. In practice, lightweight systems for object detection, instance segmentation, and pose estimation are still dominated by CNN-based architectures such as YOLO, while compact Vision Transformers (ViTs) often struggle to achieve similarly strong accuracy efficiency tradeoff, even with large scale pretraining. We argue that this gap is largely due to insufficient task specific representation learning in small scale ViTs, rather than an inherent mismatch between ViTs and edge dense prediction. To address this issue, we introduce EdgeCrafter, a unified compact ViT framework for edge dense prediction centered on ECDet, a detection model built from a distilled compact backbone and an edge-friendly encoder decoder design. On the COCO dataset, ECDet-S achieves 51.7 AP with fewer than 10M parameters using only COCO annotations. For instance segmentation, ECInsSeg achieves performance comparable to RF-DETR while using substantially fewer parameters. For pose estimation, ECPose-X reaches 74.8 AP, significantly outperforming YOLO26Pose-X (71.6 AP) despite the latter's reliance on extensive Objects365 pretraining. These results show that compact ViTs, when paired with task-specialized distillation and edge-aware design, can be a practical and competitive option for edge dense prediction. Code is available at: https://intellindust-ai-lab.github.io/projects/EdgeCrafter/

Intellindust Intellindust
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Mar 19

VideoGPT+: Integrating Image and Video Encoders for Enhanced Video Understanding

Building on the advances of language models, Large Multimodal Models (LMMs) have contributed significant improvements in video understanding. While the current video LMMs utilize advanced Large Language Models (LLMs), they rely on either image or video encoders to process visual inputs, each of which has its own limitations. Image encoders excel at capturing rich spatial details from frame sequences but lack explicit temporal context, which can be important in videos with intricate action sequences. On the other hand, video encoders provide temporal context but are often limited by computational constraints that lead to processing only sparse frames at lower resolutions, resulting in reduced contextual and spatial understanding. To this end, we introduce VideoGPT+, which combines the complementary benefits of the image encoder (for detailed spatial understanding) and the video encoder (for global temporal context modeling). The model processes videos by dividing them into smaller segments and applies an adaptive pooling strategy on features extracted by both image and video encoders. Our architecture showcases improved performance across multiple video benchmarks, including VCGBench, MVBench and Zero-shot question-answering. Further, we develop 112K video-instruction set using a novel semi-automatic annotation pipeline which further improves the model performance. Additionally, to comprehensively evaluate video LMMs, we present VCGBench-Diverse, covering 18 broad video categories such as lifestyle, sports, science, gaming, and surveillance videos. This benchmark with 4,354 question-answer pairs evaluates the generalization of existing LMMs on dense video captioning, spatial and temporal understanding, and complex reasoning, ensuring comprehensive assessment across diverse video types and dynamics. Code: https://github.com/mbzuai-oryx/VideoGPT-plus.

  • 4 authors
·
Jun 13, 2024

Video-Panda: Parameter-efficient Alignment for Encoder-free Video-Language Models

We present an efficient encoder-free approach for video-language understanding that achieves competitive performance while significantly reducing computational overhead. Current video-language models typically rely on heavyweight image encoders (300M-1.1B parameters) or video encoders (1B-1.4B parameters), creating a substantial computational burden when processing multi-frame videos. Our method introduces a novel Spatio-Temporal Alignment Block (STAB) that directly processes video inputs without requiring pre-trained encoders while using only 45M parameters for visual processing - at least a 6.5times reduction compared to traditional approaches. The STAB architecture combines Local Spatio-Temporal Encoding for fine-grained feature extraction, efficient spatial downsampling through learned attention and separate mechanisms for modeling frame-level and video-level relationships. Our model achieves comparable or superior performance to encoder-based approaches for open-ended video question answering on standard benchmarks. The fine-grained video question-answering evaluation demonstrates our model's effectiveness, outperforming the encoder-based approaches Video-ChatGPT and Video-LLaVA in key aspects like correctness and temporal understanding. Extensive ablation studies validate our architectural choices and demonstrate the effectiveness of our spatio-temporal modeling approach while achieving 3-4times faster processing speeds than previous methods. Code is available at https://github.com/jh-yi/Video-Panda.

  • 5 authors
·
Dec 24, 2024 2

RECOMBINER: Robust and Enhanced Compression with Bayesian Implicit Neural Representations

COMpression with Bayesian Implicit NEural Representations (COMBINER) is a recent data compression method that addresses a key inefficiency of previous Implicit Neural Representation (INR)-based approaches: it avoids quantization and enables direct optimization of the rate-distortion performance. However, COMBINER still has significant limitations: 1) it uses factorized priors and posterior approximations that lack flexibility; 2) it cannot effectively adapt to local deviations from global patterns in the data; and 3) its performance can be susceptible to modeling choices and the variational parameters' initializations. Our proposed method, Robust and Enhanced COMBINER (RECOMBINER), addresses these issues by 1) enriching the variational approximation while retaining a low computational cost via a linear reparameterization of the INR weights, 2) augmenting our INRs with learnable positional encodings that enable them to adapt to local details and 3) splitting high-resolution data into patches to increase robustness and utilizing expressive hierarchical priors to capture dependency across patches. We conduct extensive experiments across several data modalities, showcasing that RECOMBINER achieves competitive results with the best INR-based methods and even outperforms autoencoder-based codecs on low-resolution images at low bitrates. Our PyTorch implementation is available at https://github.com/cambridge-mlg/RECOMBINER/.

  • 4 authors
·
Sep 29, 2023

ToonCrafter: Generative Cartoon Interpolation

We introduce ToonCrafter, a novel approach that transcends traditional correspondence-based cartoon video interpolation, paving the way for generative interpolation. Traditional methods, that implicitly assume linear motion and the absence of complicated phenomena like dis-occlusion, often struggle with the exaggerated non-linear and large motions with occlusion commonly found in cartoons, resulting in implausible or even failed interpolation results. To overcome these limitations, we explore the potential of adapting live-action video priors to better suit cartoon interpolation within a generative framework. ToonCrafter effectively addresses the challenges faced when applying live-action video motion priors to generative cartoon interpolation. First, we design a toon rectification learning strategy that seamlessly adapts live-action video priors to the cartoon domain, resolving the domain gap and content leakage issues. Next, we introduce a dual-reference-based 3D decoder to compensate for lost details due to the highly compressed latent prior spaces, ensuring the preservation of fine details in interpolation results. Finally, we design a flexible sketch encoder that empowers users with interactive control over the interpolation results. Experimental results demonstrate that our proposed method not only produces visually convincing and more natural dynamics, but also effectively handles dis-occlusion. The comparative evaluation demonstrates the notable superiority of our approach over existing competitors.

  • 7 authors
·
May 28, 2024

Spanning the Visual Analogy Space with a Weight Basis of LoRAs

Visual analogy learning enables image manipulation through demonstration rather than textual description, allowing users to specify complex transformations difficult to articulate in words. Given a triplet {a, a', b}, the goal is to generate b' such that a : a' :: b : b'. Recent methods adapt text-to-image models to this task using a single Low-Rank Adaptation (LoRA) module, but they face a fundamental limitation: attempting to capture the diverse space of visual transformations within a fixed adaptation module constrains generalization capabilities. Inspired by recent work showing that LoRAs in constrained domains span meaningful, interpolatable semantic spaces, we propose LoRWeB, a novel approach that specializes the model for each analogy task at inference time through dynamic composition of learned transformation primitives, informally, choosing a point in a "space of LoRAs". We introduce two key components: (1) a learnable basis of LoRA modules, to span the space of different visual transformations, and (2) a lightweight encoder that dynamically selects and weighs these basis LoRAs based on the input analogy pair. Comprehensive evaluations demonstrate our approach achieves state-of-the-art performance and significantly improves generalization to unseen visual transformations. Our findings suggest that LoRA basis decompositions are a promising direction for flexible visual manipulation. Code and data are in https://research.nvidia.com/labs/par/lorweb

nvidia NVIDIA
·
Feb 17 3

Seq vs Seq: An Open Suite of Paired Encoders and Decoders

The large language model (LLM) community focuses almost exclusively on decoder-only language models, since they are easier to use for text generation. However, a large subset of the community still uses encoder-only models for tasks such as classification or retrieval. Previous work has attempted to compare these architectures, but is forced to make comparisons with models that have different numbers of parameters, training techniques, and datasets. We introduce the SOTA open-data Ettin suite of models: paired encoder-only and decoder-only models ranging from 17 million parameters to 1 billion, trained on up to 2 trillion tokens. Using the same recipe for both encoder-only and decoder-only models produces SOTA recipes in both categories for their respective sizes, beating ModernBERT as an encoder and Llama 3.2 and SmolLM2 as decoders. Like previous work, we find that encoder-only models excel at classification and retrieval tasks while decoders excel at generative tasks. However, we show that adapting a decoder model to encoder tasks (and vice versa) through continued training is subpar compared to using only the reverse objective (i.e. a 400M encoder outperforms a 1B decoder on MNLI, and vice versa for generative tasks). We open-source all artifacts of this study including training data, training order segmented by checkpoint, and 200+ checkpoints to allow future work to analyze or extend all aspects of training.

  • 6 authors
·
Jul 15, 2025 7

StructCoder: Structure-Aware Transformer for Code Generation

There has been a recent surge of interest in automating software engineering tasks using deep learning. This paper addresses the problem of code generation, where the goal is to generate target code given source code in a different language or a natural language description. Most state-of-the-art deep learning models for code generation use training strategies primarily designed for natural language. However, understanding and generating code requires a more rigorous comprehension of the code syntax and semantics. With this motivation, we develop an encoder-decoder Transformer model where both the encoder and decoder are explicitly trained to recognize the syntax and data flow in the source and target codes, respectively. We not only make the encoder structure-aware by leveraging the source code's syntax tree and data flow graph, but we also support the decoder in preserving the syntax and data flow of the target code by introducing two novel auxiliary tasks: AST (Abstract Syntax Tree) paths prediction and data flow prediction. To the best of our knowledge, this is the first work to introduce a structure-aware Transformer decoder that models both syntax and data flow to enhance the quality of generated code. The proposed StructCoder model achieves state-of-the-art performance on code translation and text-to-code generation tasks in the CodeXGLUE benchmark, and improves over baselines of similar size on the APPS code generation benchmark. Our code is publicly available at https://github.com/reddy-lab-code-research/StructCoder/.

  • 3 authors
·
Jun 10, 2022

StarCoder 2 and The Stack v2: The Next Generation

The BigCode project, an open-scientific collaboration focused on the responsible development of Large Language Models for Code (Code LLMs), introduces StarCoder2. In partnership with Software Heritage (SWH), we build The Stack v2 on top of the digital commons of their source code archive. Alongside the SWH repositories spanning 619 programming languages, we carefully select other high-quality data sources, such as GitHub pull requests, Kaggle notebooks, and code documentation. This results in a training set that is 4x larger than the first StarCoder dataset. We train StarCoder2 models with 3B, 7B, and 15B parameters on 3.3 to 4.3 trillion tokens and thoroughly evaluate them on a comprehensive set of Code LLM benchmarks. We find that our small model, StarCoder2-3B, outperforms other Code LLMs of similar size on most benchmarks, and also outperforms StarCoderBase-15B. Our large model, StarCoder2- 15B, significantly outperforms other models of comparable size. In addition, it matches or outperforms CodeLlama-34B, a model more than twice its size. Although DeepSeekCoder- 33B is the best-performing model at code completion for high-resource languages, we find that StarCoder2-15B outperforms it on math and code reasoning benchmarks, as well as several low-resource languages. We make the model weights available under an OpenRAIL license and ensure full transparency regarding the training data by releasing the SoftWare Heritage persistent IDentifiers (SWHIDs) of the source code data.

  • 66 authors
·
Feb 29, 2024 7

Efficient Transformer Encoders for Mask2Former-style models

Vision transformer based models bring significant improvements for image segmentation tasks. Although these architectures offer powerful capabilities irrespective of specific segmentation tasks, their use of computational resources can be taxing on deployed devices. One way to overcome this challenge is by adapting the computation level to the specific needs of the input image rather than the current one-size-fits-all approach. To this end, we introduce ECO-M2F or EffiCient TransfOrmer Encoders for Mask2Former-style models. Noting that the encoder module of M2F-style models incur high resource-intensive computations, ECO-M2F provides a strategy to self-select the number of hidden layers in the encoder, conditioned on the input image. To enable this self-selection ability for providing a balance between performance and computational efficiency, we present a three step recipe. The first step is to train the parent architecture to enable early exiting from the encoder. The second step is to create an derived dataset of the ideal number of encoder layers required for each training example. The third step is to use the aforementioned derived dataset to train a gating network that predicts the number of encoder layers to be used, conditioned on the input image. Additionally, to change the computational-accuracy tradeoff, only steps two and three need to be repeated which significantly reduces retraining time. Experiments on the public datasets show that the proposed approach reduces expected encoder computational cost while maintaining performance, adapts to various user compute resources, is flexible in architecture configurations, and can be extended beyond the segmentation task to object detection.

  • 6 authors
·
Apr 23, 2024

MoE-ViE: Mixture of Experts Vision Encoder for Efficient Image and Video Understanding

Vision encoders are a critical component of vision-language models, and scaling their capacity effectively improves performance. However, dense scaling increases compute cost and inference latency. Mixture-of-Experts (MoE) architectures offer a compelling alternative, having enabled efficient scaling in LLMs, yet the MoE design space for CLIP-style vision encoders remains underexplored at State-of-the-Art (SOTA) levels. In this work, we systematically study MoE designs for vision encoder scaling and find that fine-grained MoE topologies yield substantial gains over both dense and standard MoE counterparts. We further propose an auxiliary-loss-free balancing variant for better expert utilization, and design a specialized MoE kernel to mitigate inference latency overhead. To enhance video capabilities while preserving image knowledge, we introduce frame-level distillation paired with a novel freezing mechanism. We pretrain a series of Mixture-of-Experts Vision Encoders (MoE-ViE) across a range of sizes, all consistently outperforming their dense counterparts. Our largest model matches the zero-shot performance of a SOTA encoder 1.7x its size at 76% of its latency. When aligned with an LLM, MoE-ViE surpasses all compared encoders on image and video benchmarks, including those with up to 5x more activated parameters. Code is available at https://github.com/facebookresearch/moe_vie.

facebook AI at Meta
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Aug 17 2

MathCoder-VL: Bridging Vision and Code for Enhanced Multimodal Mathematical Reasoning

Natural language image-caption datasets, widely used for training Large Multimodal Models, mainly focus on natural scenarios and overlook the intricate details of mathematical figures that are critical for problem-solving, hindering the advancement of current LMMs in multimodal mathematical reasoning. To this end, we propose leveraging code as supervision for cross-modal alignment, since code inherently encodes all information needed to generate corresponding figures, establishing a precise connection between the two modalities. Specifically, we co-develop our image-to-code model and dataset with model-in-the-loop approach, resulting in an image-to-code model, FigCodifier and ImgCode-8.6M dataset, the largest image-code dataset to date. Furthermore, we utilize FigCodifier to synthesize novel mathematical figures and then construct MM-MathInstruct-3M, a high-quality multimodal math instruction fine-tuning dataset. Finally, we present MathCoder-VL, trained with ImgCode-8.6M for cross-modal alignment and subsequently fine-tuned on MM-MathInstruct-3M for multimodal math problem solving. Our model achieves a new open-source SOTA across all six metrics. Notably, it surpasses GPT-4o and Claude 3.5 Sonnet in the geometry problem-solving subset of MathVista, achieving improvements of 8.9% and 9.2%. The dataset and models will be released at https://github.com/mathllm/MathCoder.

  • 11 authors
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May 15, 2025 2

Uni-Encoder: A Fast and Accurate Response Selection Paradigm for Generation-Based Dialogue Systems

Sample-and-rank is a key decoding strategy for modern generation-based dialogue systems. It helps achieve diverse and high-quality responses by selecting an answer from a small pool of generated candidates. The current state-of-the-art ranking methods mainly use an encoding paradigm called Cross-Encoder, which separately encodes each context-candidate pair and ranks the candidates according to their fitness scores. However, Cross-Encoder repeatedly encodes the same lengthy context for each candidate, resulting in high computational costs. Poly-Encoder addresses the above problems by reducing the interaction between context and candidates, but with a price of performance drop. In this work, we develop a new paradigm called Uni-Encoder, that keeps the full attention over each pair as in Cross-Encoder while only encoding the context once, as in Poly-Encoder. Uni-Encoder encodes all the candidates with the context in one forward pass. We use the same positional embedding for all candidates to ensure they are treated equally and design a new attention mechanism to avoid confusion. Our Uni-Encoder can simulate other ranking paradigms using different attention and response concatenation methods. Extensive experiments show that our proposed paradigm achieves new state-of-the-art results on four benchmark datasets with high computational efficiency. For instance, it improves R10@1 by 2.9% with an approximately 4X faster inference speed on the Ubuntu V2 dataset.

  • 6 authors
·
Jun 2, 2021

NERV++: An Enhanced Implicit Neural Video Representation

Neural fields, also known as implicit neural representations (INRs), have shown a remarkable capability of representing, generating, and manipulating various data types, allowing for continuous data reconstruction at a low memory footprint. Though promising, INRs applied to video compression still need to improve their rate-distortion performance by a large margin, and require a huge number of parameters and long training iterations to capture high-frequency details, limiting their wider applicability. Resolving this problem remains a quite challenging task, which would make INRs more accessible in compression tasks. We take a step towards resolving these shortcomings by introducing neural representations for videos NeRV++, an enhanced implicit neural video representation, as more straightforward yet effective enhancement over the original NeRV decoder architecture, featuring separable conv2d residual blocks (SCRBs) that sandwiches the upsampling block (UB), and a bilinear interpolation skip layer for improved feature representation. NeRV++ allows videos to be directly represented as a function approximated by a neural network, and significantly enhance the representation capacity beyond current INR-based video codecs. We evaluate our method on UVG, MCL JVC, and Bunny datasets, achieving competitive results for video compression with INRs. This achievement narrows the gap to autoencoder-based video coding, marking a significant stride in INR-based video compression research.

  • 3 authors
·
Feb 28, 2024

Faster Diffusion: Rethinking the Role of UNet Encoder in Diffusion Models

One of the key components within diffusion models is the UNet for noise prediction. While several works have explored basic properties of the UNet decoder, its encoder largely remains unexplored. In this work, we conduct the first comprehensive study of the UNet encoder. We empirically analyze the encoder features and provide insights to important questions regarding their changes at the inference process. In particular, we find that encoder features change gently, whereas the decoder features exhibit substantial variations across different time-steps. This finding inspired us to omit the encoder at certain adjacent time-steps and reuse cyclically the encoder features in the previous time-steps for the decoder. Further based on this observation, we introduce a simple yet effective encoder propagation scheme to accelerate the diffusion sampling for a diverse set of tasks. By benefiting from our propagation scheme, we are able to perform in parallel the decoder at certain adjacent time-steps. Additionally, we introduce a prior noise injection method to improve the texture details in the generated image. Besides the standard text-to-image task, we also validate our approach on other tasks: text-to-video, personalized generation and reference-guided generation. Without utilizing any knowledge distillation technique, our approach accelerates both the Stable Diffusion (SD) and the DeepFloyd-IF models sampling by 41% and 24% respectively, while maintaining high-quality generation performance. Our code is available in https://github.com/hutaiHang/Faster-Diffusion{FasterDiffusion}.

  • 8 authors
·
Dec 15, 2023 1

SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes

Animation retargetting applies sparse motion description (e.g., keypoint sequences) to a character mesh to produce a semantically plausible and temporally coherent full-body mesh sequence. Existing approaches come with restrictions -- they require access to template-based shape priors or artist-designed deformation rigs, suffer from limited generalization to unseen motion and/or shapes, or exhibit motion jitter. We propose Self-supervised Motion Fields (SMF), a self-supervised framework that is trained with only sparse motion representations, without requiring dataset-specific annotations, templates, or rigs. At the heart of our method are Kinetic Codes, a novel autoencoder-based sparse motion encoding, that exposes a semantically rich latent space, simplifying large-scale training. Our architecture comprises dedicated spatial and temporal gradient predictors, which are jointly trained in an end-to-end fashion. The combined network, regularized by the Kinetic Codes' latent space, has good generalization across both unseen shapes and new motions. We evaluated our method on unseen motion sampled from AMASS, D4D, Mixamo, and raw monocular video for animation transfer on various characters with varying shapes and topology. We report a new SoTA on the AMASS dataset in the context of generalization to unseen motion. Code, weights, and supplementary are available on the project webpage at https://motionfields.github.io/

  • 3 authors
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Apr 7, 2025